So I was making a cheat sheet this evening. The travel times between Ten-town settlements given in Rime of the frostmaiden mostly add up until you get to the Bryn Shander, Easthaven, Good Mead, Caer Dineval cross. The times given bothered me. So I spent 30 minutes this evening trying to figure out the times to the crossroad from each of the settlements. If the times were consistent I should have been able to solve for x, y, z & w (these being the time to the crossroads from Bryn Shander, Good Mead, Easthaven & Caer Dineval respectively).
If you eliminate some of the values given in the book you can get it to work but with different variations, most often on the Caer Dineval leg, where different sources give some variation in journey length of about .5 hours. The time I would have saved had I not gone down this rabbit hole. For example you can make it work if the Good Mead & Easthaven times to Caer Dineval are wrong:
x+y=6, y+z=4.5, x+z=7.5, x+w=10.5, x=?
x=4.5, y=1.5, z=3, w=6
fig 2. Just ignoring some values. Don't mind me.
I commend coming up with your own travel times if this bothers you or using the values given in fig 2.. In the meantime join me in having a chuckle at the misprint in the Good Mead travel time table where it says 4.5 miles to Easthaven instead of 4.5 hours.
TLDR: There is a rotating one-way slipspace tunnel somewhere around the Eastern Ten-towns crossroad in Rime of the Frostmaiden. May be of interest to gnome mind flayers.
So I was making a cheat sheet this evening. The travel times between Ten-town settlements given in Rime of the frostmaiden mostly add up until you get to the Bryn Shander, Easthaven, Good Mead, Caer Dineval cross. The times given bothered me. So I spent 30 minutes this evening trying to figure out the times to the crossroad from each of the settlements. If the times were consistent I should have been able to solve for x, y, z & w (these being the time to the crossroads from Bryn Shander, Good Mead, Easthaven & Caer Dineval respectively).
If you eliminate some of the values given in the book you can get it to work but with different variations, most often on the Caer Dineval leg, where different sources give some variation in journey length of about .5 hours. The time I would have saved had I not gone down this rabbit hole. For example you can make it work if the Good Mead & Easthaven times to Caer Dineval are wrong:
x+y=6, y+z=4.5, x+z=7.5, x+w=10.5, x=?
x=4.5, y=1.5, z=3, w=6
fig 2. Just ignoring some values. Don't mind me.
I commend coming up with your own travel times if this bothers you or using the values given in fig 2.. In the meantime join me in having a chuckle at the misprint in the Good Mead travel time table where it says 4.5 miles to Easthaven instead of 4.5 hours.
TLDR: There is a rotating one-way slipspace tunnel somewhere around the Eastern Ten-towns crossroad in Rime of the Frostmaiden. May be of interest to gnome mind flayers.
It's travel TIME, this probably took hard weather and difficult terrain into account.
The times given look to be for travelling along the roads. For example the time given to reach Termalaine from bryn Shander is 6 hours, which is the time from Bryn Shander to Targos + the time from Targos to Termalaine. How straight or bendy they are doesn't matter. As someone points out these are times.
All times given take the difficult conditions into account. It says so above each travel-time table.
If the numbers worked out it would be the same times going to and from the crossroads in opposite directions. They're not. The numbers around the Eastway crossroad routes are askew is all.
So I was making a cheat sheet this evening.
The travel times between Ten-town settlements given in Rime of the frostmaiden mostly add up until you get to the Bryn Shander, Easthaven, Good Mead, Caer Dineval cross.
The times given bothered me. So I spent 30 minutes this evening trying to figure out the times to the crossroad from each of the settlements. If the times were consistent I should have been able to solve for x, y, z & w (these being the time to the crossroads from Bryn Shander, Good Mead, Easthaven & Caer Dineval respectively).
x+y=6, y+z=4.5, x+z=7.5, x+w=10.5, z+w=9, y+w=8, x=?
fig1. This is unsolvable. Disgusting.
If you eliminate some of the values given in the book you can get it to work but with different variations, most often on the Caer Dineval leg, where different sources give some variation in journey length of about .5 hours. The time I would have saved had I not gone down this rabbit hole. For example you can make it work if the Good Mead & Easthaven times to Caer Dineval are wrong:
x+y=6, y+z=4.5, x+z=7.5, x+w=10.5, x=?
x=4.5, y=1.5, z=3, w=6
fig 2. Just ignoring some values. Don't mind me.
I commend coming up with your own travel times if this bothers you or using the values given in fig 2.. In the meantime join me in having a chuckle at the misprint in the Good Mead travel time table where it says 4.5 miles to Easthaven instead of 4.5 hours.
TLDR: There is a rotating one-way slipspace tunnel somewhere around the Eastern Ten-towns crossroad in Rime of the Frostmaiden. May be of interest to gnome mind flayers.
It's travel TIME, this probably took hard weather and difficult terrain into account.
Also, the paths aren't going to be straight lines from one settlement to the next.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The times given look to be for travelling along the roads. For example the time given to reach Termalaine from bryn Shander is 6 hours, which is the time from Bryn Shander to Targos + the time from Targos to Termalaine. How straight or bendy they are doesn't matter. As someone points out these are times.
All times given take the difficult conditions into account. It says so above each travel-time table.
If the numbers worked out it would be the same times going to and from the crossroads in opposite directions. They're not. The numbers around the Eastway crossroad routes are askew is all.