Because our campaign has some tech stuff in it, the DM just awarded one of the characters two blaster weapons. I'd like to put their stats under the Combat block on her sheet but I can't figure out how. Assistance requested. Thanks in advance.
With most homebrew the trick is finding something similar to what you want and using that as a template. If you don't mind sharing, what are the stats for these blasters?
With most homebrew the trick is finding something similar to what you want and using that as a template. If you don't mind sharing, what are the stats for these blasters?
One is 2D6 Fire with a range of 300/1500 and the other is 1-3 D8 (1 D8 per charge up to 3 charges) with a 400/2000 range.
Hmm, we still can't change the base damage dice or range of a homebrew weapon so that's going to be a problem. You could try using a Pistol (automatic) for the first one with a modifier to change the damage type to fire, but the range will be super short.
You might be better off adding Custom Actions instead. That will let you set damage and range correctly, they just won't show up in the Inventory.
Hmm, we still can't change the base damage dice or range of a homebrew weapon so that's going to be a problem. You could try using a Pistol (automatic) for the first one with a modifier to change the damage type to fire, but the range will be super short.
You might be better off adding Custom Actions instead. That will let you set damage and range correctly, they just won't show up in the Inventory.
This is what I do currently for things like sharpshooter etc, so that when rolled on a VTT the math is already done for me.
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Because our campaign has some tech stuff in it, the DM just awarded one of the characters two blaster weapons. I'd like to put their stats under the Combat block on her sheet but I can't figure out how. Assistance requested. Thanks in advance.
With most homebrew the trick is finding something similar to what you want and using that as a template. If you don't mind sharing, what are the stats for these blasters?
One is 2D6 Fire with a range of 300/1500 and the other is 1-3 D8 (1 D8 per charge up to 3 charges) with a 400/2000 range.
Hmm, we still can't change the base damage dice or range of a homebrew weapon so that's going to be a problem. You could try using a Pistol (automatic) for the first one with a modifier to change the damage type to fire, but the range will be super short.
You might be better off adding Custom Actions instead. That will let you set damage and range correctly, they just won't show up in the Inventory.
This is what I do currently for things like sharpshooter etc, so that when rolled on a VTT the math is already done for me.