My dream is to have a persistent D&D MMO world that is ran by Dungeon Masters and played by players using characters sheets (online) in a kingdom ran on something like Roll20 or Forge. The world would be massive and evolving and be the work of multiple dungeon masters put together, qualified and trained dungeon masters would always be online to control events. Players would log into the game, need to travel to places, have random encounters (maybe enemies in these would be automated in some way), meet in cities, hang out in taverns, and actually chat via text or voice with other people in a voice service. They could form parties, trade, just hang out, or do whatever. They could also talk to say the bartender who would tell them about a bandit problem that has been occurring to the north. Things could be scheduled. Events would happen, possibly a war.
Think kind of like World of Warcraft but with players and DM's. Combat ran D&D style. Yes it would be slower, yes it sounds incredibly hard and you would need a lot of dungeon masters, but to that I say yes and no. First you would need to pay obviously. Having people online running things means they are getting paid by the hour. But the thing is that any game has customer service and support people doing that. But since this game would be ran by "people" not code we would not need as much. You could have say 3 major events going on. Say 4 DM's on rotation for each of those events, think module, so 12 total. An event group would be starting at a certain time. Get there go for 3-4 hours, then the next group. Meanwhile other events are going as well. You also have many players camping, traveling, and small stuff to do. You have say 10 other DM's at a time running that (40 total for rotation) people travel and get random encounters, those fights are easy, a DM can do a few at once (with practice and tools.) Other DM's can handle a few of the small quests at once as well. Think like a call center, each person handling different parts with tons of information at their fingertips and them trained to talk and act in character. If you party is traveling or camping (lets face it things cant be instant) you can all talk to each other, possibly try and figure out puzzles or things from the game. Somebody can answer questions like a normal DM.
Here is the thing, there would not be stockholders, a CEO, or anybody planning on getting rich off of this. Obviously people working need to make a living and be paid for their time, other expenses as well. But this would be a community driven world, the community providing content, working with it and fueling it. Obviously there are secrets behind the scenes, but that is for story purposes.
The best way to think of it is like this. Right now there are a lot of D&D games going on. There are a lot of people who would like to play D&D, there are a lot of people who would like to DM D&D (especially if your getting paid,) but those people have a hard time finding each other. This "game" would be a portal and place for them to all go and connect.
*** Edit also to be clear, people would be working from home mostly. Also this doesn't mean homebrewed content would not be used. It WOULD all be homebrewed but based on 5E rules. You make up your own lands and storylines, nothing says if approved a quest may not take adventurers there some day.
I mean. I would love this. 3e had this in the form of Neverwinter Nights (and still has it, with a resurgence thanks to NWN remastered)
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
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My dream is to have a persistent D&D MMO world that is ran by Dungeon Masters and played by players using characters sheets (online) in a kingdom ran on something like Roll20 or Forge. The world would be massive and evolving and be the work of multiple dungeon masters put together, qualified and trained dungeon masters would always be online to control events. Players would log into the game, need to travel to places, have random encounters (maybe enemies in these would be automated in some way), meet in cities, hang out in taverns, and actually chat via text or voice with other people in a voice service. They could form parties, trade, just hang out, or do whatever. They could also talk to say the bartender who would tell them about a bandit problem that has been occurring to the north. Things could be scheduled. Events would happen, possibly a war.
Think kind of like World of Warcraft but with players and DM's. Combat ran D&D style. Yes it would be slower, yes it sounds incredibly hard and you would need a lot of dungeon masters, but to that I say yes and no. First you would need to pay obviously. Having people online running things means they are getting paid by the hour. But the thing is that any game has customer service and support people doing that. But since this game would be ran by "people" not code we would not need as much. You could have say 3 major events going on. Say 4 DM's on rotation for each of those events, think module, so 12 total. An event group would be starting at a certain time. Get there go for 3-4 hours, then the next group. Meanwhile other events are going as well. You also have many players camping, traveling, and small stuff to do. You have say 10 other DM's at a time running that (40 total for rotation) people travel and get random encounters, those fights are easy, a DM can do a few at once (with practice and tools.) Other DM's can handle a few of the small quests at once as well. Think like a call center, each person handling different parts with tons of information at their fingertips and them trained to talk and act in character. If you party is traveling or camping (lets face it things cant be instant) you can all talk to each other, possibly try and figure out puzzles or things from the game. Somebody can answer questions like a normal DM.
Here is the thing, there would not be stockholders, a CEO, or anybody planning on getting rich off of this. Obviously people working need to make a living and be paid for their time, other expenses as well. But this would be a community driven world, the community providing content, working with it and fueling it. Obviously there are secrets behind the scenes, but that is for story purposes.
The best way to think of it is like this. Right now there are a lot of D&D games going on. There are a lot of people who would like to play D&D, there are a lot of people who would like to DM D&D (especially if your getting paid,) but those people have a hard time finding each other. This "game" would be a portal and place for them to all go and connect.
*** Edit also to be clear, people would be working from home mostly. Also this doesn't mean homebrewed content would not be used. It WOULD all be homebrewed but based on 5E rules. You make up your own lands and storylines, nothing says if approved a quest may not take adventurers there some day.
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Retired Military plenty of time to play just about any night.
I mean. I would love this. 3e had this in the form of Neverwinter Nights (and still has it, with a resurgence thanks to NWN remastered)
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"