For the next campaign I'm going to be in, my DM wants us to create homebrew magic, and an important ancient wizard in my character's backstory became a necromancer after starting research into healing magic, healing and necromancy being connected in their society's past and reflecting older editions of dnd. I'm currently playing a young wizard that I want to learn this ancient wizard's spells over time. The only issue is.... wizards don't have any healing magic. I couldn't find any evidence after looking at some discussion that wizards being able to heal would ruin the game beyond stealing clerics' collective thunder so I just went for it and excluded any genuine "reviving dead people properly and not zombie" spells.
So I stayed up a couple hours past my bed time reflavoring pre-existing spells (to hopefully avoid balancing issues), and combining spells, and making a couple extended duration ones for a total of 13 spells that this wizard could've had and to justify some other aspects of the character. Maybe more in the future as it's relevant.
I'm not great at formatting, so they're mostly plain text. I also don't know a good way to display them all here short of copying and pasting everything. But all the spells I've made so far are just for this, so click here or just filter for homebrew spells by my username.
Also, I'm still looking for more ideas for spells! This wizard had nearly 900 years to develop spells- all of their early study was focused on healing and their current focus is on how to properly revive long-dead people, so only 13 spells is perhaps a bit small. Maybe I won't learn all of them with my character but honestly it's just fun.
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For the next campaign I'm going to be in, my DM wants us to create homebrew magic, and an important ancient wizard in my character's backstory became a necromancer after starting research into healing magic, healing and necromancy being connected in their society's past and reflecting older editions of dnd. I'm currently playing a young wizard that I want to learn this ancient wizard's spells over time. The only issue is.... wizards don't have any healing magic. I couldn't find any evidence after looking at some discussion that wizards being able to heal would ruin the game beyond stealing clerics' collective thunder so I just went for it and excluded any genuine "reviving dead people properly and not zombie" spells.
So I stayed up a couple hours past my bed time reflavoring pre-existing spells (to hopefully avoid balancing issues), and combining spells, and making a couple extended duration ones for a total of 13 spells that this wizard could've had and to justify some other aspects of the character. Maybe more in the future as it's relevant.
I'm not great at formatting, so they're mostly plain text. I also don't know a good way to display them all here short of copying and pasting everything. But all the spells I've made so far are just for this, so click here or just filter for homebrew spells by my username.
Also, I'm still looking for more ideas for spells! This wizard had nearly 900 years to develop spells- all of their early study was focused on healing and their current focus is on how to properly revive long-dead people, so only 13 spells is perhaps a bit small. Maybe I won't learn all of them with my character but honestly it's just fun.
i live above earth in a big rocket ship