I am DMing for couple of colleagues from my work and the most common issue with playing is the time. Most of them have newborn babies, some of them have girlfriends, some of them don't really want to play on weekdays at night, others prefer not to play during the weekend to have time for their families...
I was thinking about the concept of an adventure, which would be played somehow like this:
All players would be playing for one character (without them knowing it). For instance, it would be lvl 4 character with 4 multiclasses. We wouldn't play in sessions, but rather as individual talk between me and them separately (for example for 1/2 hour after work with player A, next day during the lunch break with player B and so on). Instead of some grand quest, I would give to everyone some goals from which they can pick some, which they want to achieve. Some of them might be directly contradictory to each other. The players would be waking up in different places than they started at, without any memory why. If they find certain NPCs, they might already know them and players wouldn't know why (from other players "session")... At some point, they would find out that they have split personality and that would be the end of the adventure I guess. I don't have everything figured out, as I got this idea today, when a player told me he can't be joining us anymore from tomorrow, when we usually play.
What do you guys think? Any ideas on that concept are more than welcome :)
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Hi,
I am DMing for couple of colleagues from my work and the most common issue with playing is the time. Most of them have newborn babies, some of them have girlfriends, some of them don't really want to play on weekdays at night, others prefer not to play during the weekend to have time for their families...
I was thinking about the concept of an adventure, which would be played somehow like this:
All players would be playing for one character (without them knowing it). For instance, it would be lvl 4 character with 4 multiclasses. We wouldn't play in sessions, but rather as individual talk between me and them separately (for example for 1/2 hour after work with player A, next day during the lunch break with player B and so on). Instead of some grand quest, I would give to everyone some goals from which they can pick some, which they want to achieve. Some of them might be directly contradictory to each other. The players would be waking up in different places than they started at, without any memory why. If they find certain NPCs, they might already know them and players wouldn't know why (from other players "session")... At some point, they would find out that they have split personality and that would be the end of the adventure I guess. I don't have everything figured out, as I got this idea today, when a player told me he can't be joining us anymore from tomorrow, when we usually play.
What do you guys think? Any ideas on that concept are more than welcome :)