I am going in a couple of months to a RPG event which lasts three days. This thread is supposed to gauge, if my idea for a mini-campaign is good enough to attract a couple of players. So here we go with my elevator pitch:
The action will unfold in the region known as Icewind Dale though the time of the scenarios will unfold during the reign of the Netherese. Furthermore the major factions providing adventure hooks will be these three:
1. Humans
Several thousand settlers have caught the gold rush bug and intend to claim territory in the Icewind Dale. They are disenchanted with the way the Arcanists (Archwizards of Netheril) run society so they are set to explore greener pastures. Frontier villages of the humans will be relative new as the players will witness colonization first-hand.
2. Frostlings
This race is related to the goblins and they have greyish skin and blue eyes. They are a hardy bunch and are indigenous to the Icewind Dale. Frostlings have formed close bonds with arctic creatures and call upon them for aid when the going gets tough. This faction has been inspired by the video game Age of Wonders Part 1.
3. Amazons
These mysterious warrior women hail from a continent located somewhere in the Sea of Moving Ice. They are known for their ferocity in combat, beauty and longevity.
Player characters:
All player characters will be humans and part of the settlers. They will either have families with them or relatives for whom they will be responsible for. This means we will have a motivation for them to stick around.
Adventure hooks:
Most of the adventure hooks will involve around the clashing of cultures between the Humans and the Frostlings but there will also be opportunities to explore the countryside. The approach of the humans is to tame the land and that of the Frostlings is to live with the land in harmony. To spice things up there will be a few incidents to have encounters with the Amazons. This faction is a blend of Elves and Barbarians and thus replace them in this customized campaign.
Gaming material:
A few concepts will be taken from the D&D publication of Rime of the Frostmaiden (2020). In such cases the contents will be slightly altered so that players who are familiar with those will still be able to have new experiences.
Gods:
Available gods will be those from the D&D supplement Netheril -Empire of Magic- with the addition of Auril. You can´t have a proper Icewind Dale experience without having her on board but she will have a more neutral bent on things as the idea of turning Icewind Dale into a post-apocalyptic winter desert as featured in the official adventure module is not the smartest move for a goddess because her worshippers will perish too.
Game engine:
D&D rules from third edition will be used.
What do you think of this idea for a mini-campaign? Hit or miss?
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I am going in a couple of months to a RPG event which lasts three days. This thread is supposed to gauge, if my idea for a mini-campaign is good enough to attract a couple of players. So here we go with my elevator pitch:
The action will unfold in the region known as Icewind Dale though the time of the scenarios will unfold during the reign of the Netherese. Furthermore the major factions providing adventure hooks will be these three:
1. Humans
Several thousand settlers have caught the gold rush bug and intend to claim territory in the Icewind Dale. They are disenchanted with the way the Arcanists (Archwizards of Netheril) run society so they are set to explore greener pastures. Frontier villages of the humans will be relative new as the players will witness colonization first-hand.
2. Frostlings
This race is related to the goblins and they have greyish skin and blue eyes. They are a hardy bunch and are indigenous to the Icewind Dale. Frostlings have formed close bonds with arctic creatures and call upon them for aid when the going gets tough. This faction has been inspired by the video game Age of Wonders Part 1.
3. Amazons
These mysterious warrior women hail from a continent located somewhere in the Sea of Moving Ice. They are known for their ferocity in combat, beauty and longevity.
Player characters:
All player characters will be humans and part of the settlers. They will either have families with them or relatives for whom they will be responsible for. This means we will have a motivation for them to stick around.
Adventure hooks:
Most of the adventure hooks will involve around the clashing of cultures between the Humans and the Frostlings but there will also be opportunities to explore the countryside. The approach of the humans is to tame the land and that of the Frostlings is to live with the land in harmony. To spice things up there will be a few incidents to have encounters with the Amazons. This faction is a blend of Elves and Barbarians and thus replace them in this customized campaign.
Gaming material:
A few concepts will be taken from the D&D publication of Rime of the Frostmaiden (2020). In such cases the contents will be slightly altered so that players who are familiar with those will still be able to have new experiences.
Gods:
Available gods will be those from the D&D supplement Netheril -Empire of Magic- with the addition of Auril. You can´t have a proper Icewind Dale experience without having her on board but she will have a more neutral bent on things as the idea of turning Icewind Dale into a post-apocalyptic winter desert as featured in the official adventure module is not the smartest move for a goddess because her worshippers will perish too.
Game engine:
D&D rules from third edition will be used.
What do you think of this idea for a mini-campaign? Hit or miss?