I'm working on a subclass that allows a player to gain blindsight while they have a condition active but I want the range of the blindsight to increase at later levels. I could just put this in the text of the features or add features at later levels for this but that feels clunky to me since I can include the Blindsight sense in the modifier for the feature. However the level scaling option seems to really only feature options for scaling dice and doesn't seem to affect the sense modifier, any ideas?
I think you might just have to include a separate feature at a later level called "Improved _______" or something, that increases the blindsight range.
I'm working on a subclass that allows a player to gain blindsight while they have a condition active but I want the range of the blindsight to increase at later levels. I could just put this in the text of the features or add features at later levels for this but that feels clunky to me since I can include the Blindsight sense in the modifier for the feature. However the level scaling option seems to really only feature options for scaling dice and doesn't seem to affect the sense modifier, any ideas?
I think you might just have to include a separate feature at a later level called "Improved _______" or something, that increases the blindsight range.
Yeah i ended up deciding to just hide the increase in other features because I didn't want to fill up the subclass with extra features