I'm a relatively new player and Dungeon Master, having done the former for about a year and a half, and the latter nearly as long. Other than the campaign I play in and the one I run I haven't had too much exposure to other homebrewed game worlds. Don't go into exacting detail, but give a one sentence "elevator pitch" of what your homebrew setting is like and up to three sentences of additional explanation.
I'll start:
It's "The Boys" if it were set an ancient Greco-Roman-esque world, with the political scheming and machinations partially pulled from the 1st century BC, but primarily reflecting the politics of the present period.
Every single NPC is bespoke, including a token with an image of a character from Marvel or DC Comics, or '80s era cartoons, all renamed to fit the setting and often to have them serve as allusions to contemporary real-world individuals. Many major politicians, world leaders, and CEOs have direct analogues, though their faults and foibles are turned up to eleven such that most NPCs, quest-givers included, run the gamut from lawful evil to chaotic evil. In a world where every faction is villainous to some degree or another in their own unique way, my players' alignment can fall wherever it will and they're in comparison the only "good" guys in a world gone bad.
I'm a relatively new player and Dungeon Master, having done the former for about a year and a half, and the latter nearly as long. Other than the campaign I play in and the one I run I haven't had too much exposure to other homebrewed game worlds. Don't go into exacting detail, but give a one sentence "elevator pitch" of what your homebrew setting is like and up to three sentences of additional explanation.
I'll start:
It's "The Boys" if it were set an ancient Greco-Roman-esque world, with the political scheming and machinations partially pulled from the 1st century BC, but primarily reflecting the politics of the present period.
Every single NPC is bespoke, including a token with an image of a character from Marvel or DC Comics, or '80s era cartoons, all renamed to fit the setting and often to have them serve as allusions to contemporary real-world individuals. Many major politicians, world leaders, and CEOs have direct analogues, though their faults and foibles are turned up to eleven such that most NPCs, quest-givers included, run the gamut from lawful evil to chaotic evil. In a world where every faction is villainous to some degree or another in their own unique way, my players' alignment can fall wherever it will and they're in comparison the only "good" guys in a world gone bad.
A which one I got a good list
The pact worlds, The heiphestomatchy, Valeros, Arcanis, Durinis, and One other I'm forgetting
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds