Custom Legendary item for our game. Looking for some advice to balance it or change some features.
Aspect of Ophidian
Two golden snakes.
Etsu is smaller and studded with emeralds.
Uni is simple but larger with onyx eyes.
If seperated, they can return by 30ft at the start of your next turn.
They can take multiple forms, bonus action to change:
Bow
Twin daggers
Dagger and serpent (Uni can shapechange into a giant constrictor snake)
Attacks are made at +3 with +2d4 poison damage, Con 18 or poisoned for 1 minute.
You can look through Etsu's eyes as per the familiar spell.
If Uni dies when transformed, he returns to a dagger and must be recharged through a sacrificial ritual.
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This is where I ended up, but initially it was only a bow. In the first iteration it fired an arrow that became a giant constrictor snake, could make melee attacks and did the poison damage.
It evolved to have more utility and a bit more of a sentient feel. But is it change for the better?
Thoughts? I kind of want the assassin, yuan-ti, serpent vibe. But i'm not sure I like what I have. I might end up going back to firing constrictor snakes with some charges or something. Any other ideas? I wouldn't also starting to think of adding some kind of 'aztec divination' component as its thematic for the game.
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Hey,
Custom Legendary item for our game. Looking for some advice to balance it or change some features.
Aspect of Ophidian
Two golden snakes.
Etsu is smaller and studded with emeralds.
Uni is simple but larger with onyx eyes.
If seperated, they can return by 30ft at the start of your next turn.
They can take multiple forms, bonus action to change:
Attacks are made at +3 with +2d4 poison damage, Con 18 or poisoned for 1 minute.
You can look through Etsu's eyes as per the familiar spell.
If Uni dies when transformed, he returns to a dagger and must be recharged through a sacrificial ritual.
---------
This is where I ended up, but initially it was only a bow. In the first iteration it fired an arrow that became a giant constrictor snake, could make melee attacks and did the poison damage.
It evolved to have more utility and a bit more of a sentient feel.
But is it change for the better?
Thoughts?
I kind of want the assassin, yuan-ti, serpent vibe. But i'm not sure I like what I have. I might end up going back to firing constrictor snakes with some charges or something.
Any other ideas?
I wouldn't also starting to think of adding some kind of 'aztec divination' component as its thematic for the game.