For the fans: I did not want it to be a 1:1 copy and took some creative liberties. I think I did a pretty good job of capturing the essence, though. Please for the love of all that is holy, suggest a better naming convention. My naming sense sucks.
For those who don't know: It's samurai theme #13265 with "superhuman" qualities. If something appears odd or out of place, it is because of the source material.
Design Principle: Take base monk abilities and turn them up a notch to put emphasis on swordplay while giving passive buffs to get that "superhuman" feel, particularly mid-late game.
Concern: The theme is there, and it is strong, and even somewhat useful outside of combat, but... rather boring, I suppose. I was thinking of adding something to vary the [action] slot since [bonus action] is busy as is, but I also did not want to bloat it too much and don't even have any solid ideas as to what to add.
Goals for the discussion:
NAMES. PLEASE.
Possible suggestions to make it less boring.
Power level rating.
Slayer's Training
3rd level feature
You have dedicated yourself to the way of the sword and strengthened your abilities around it to hunt your foes. The following benefits are granted to you as a result of your harsh training:
Proficiency with longswords if you don't already have it and they count as monk weapons for you.
Advantage on Strength (Athletics) and Wisdom (Perception) checks.
You can spend a Ki point to enter an enhanced state that further increases your physical prowess and lasts for 10 minutes. While in this state, your strikes become so powerful that they create pressure waves, effectively increasing the reach of your held monk weapon to 30ft, you gain advantage on Strength and Dexterity Saving Throws, and allows the use of more advanced techniques as shown below.
First Form: Nesting Woodpecker. Instead of unarmed strikes, you can make the attacks with monk weapons when you use Flurry of Blows
Second Form: Dancing Crane. When a creature misses you with an attack after using Patient Defense, you can use your reaction to make a melee weapon attack against the creature.
Third Form: Soaring Dove. Step of the Wind does not require Ki to activate.
Fourth Form: Scheming Crow. You can spend 1 Ki point as a bonus action to strengthen the next melee attack you make. On hit, the attack deals an additional 3d4 damage. The die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
Slayer Adept
6th level feature
Your continued training and perseverance have further improved your abilities. Your attacks affect even the strongest of foes and new techniques are available.
Attacks made with monk weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Fifth Form: Hunting Falcon. When a projectile would be caught with Deflect Missiles, you can instead use the Ki point to move up to half of your walking speed.
Sixth Form: Singing Sparrow. Saving throws made against Stunning Strike are made at disadvantage.
Enduring Ki
11th level feature
Your abilities have grown and you have distinguished yourself on the field of battle as being a cut above the rank and file of your order.
You are always in your Amplified Ki state while you are conscious and it no longer requires Ki to activate.
When you spend a Ki point, you gain temporary hit points equal to your Monk level.
You gain expertise with the Strength (Athletics) and Wisdom (Perception) skills.
Slayer's Mark
17th level feature
You have reached the pinnacle of your order and a mark of some form has manifested on your body to indicate your unlocked potential.
You can spend 4 Ki points to activate the mark and gain an additional action. You can only activate the mark once per turn. For one minute after the mark is activated, creatures that are struck by your monk weapons can't regain hit points until the start of your next turn.
Search online type Demon Slayer subclass for inspiration, I believe there are already different iterations of what you want, there is particularly one in YT. For now Consider the name given from the show, a good way to switch things up is to copy a little bit from the Kensei Monk and add the healing Ki (Ki to heal) monk optional class feature instead of proficiency in artisans and such.
Name Suggestion the show is based on breathing techniques: Way of the Onimetsu, Way of the Zen Practitioner, and Way of the Chakra Cultivator and such.
Search online type Demon Slayer subclass for inspiration, I believe there are already different iterations of what you want, there is particularly one in YT. For now Consider the name given from the show, a good way to switch things up is to copy a little bit from the Kensei Monk and add the healing Ki (Ki to heal) monk optional class feature instead of proficiency in artisans and such.
Name Suggestion the show is based on breathing techniques: Way of the Onimetsu, Way of the Zen Practitioner, and Way of the Chakra Cultivator and such.
I believe I found the one you mention from YT, but it is basically just a copy of the Kensei. Which is fine in a way, Kensei is a good way to mimic without homebrewing, but not quite what I was looking for.
I do like the healing bit, but as it is already "optional" I do not particularly see a reason to shove it in with the base abilities. And it is not that they can heal themselves, its more like the just make themselves die a little less quickly. I could potentially move the temp hp from the 11th level feature, but I think it makes more sense to leave it there for the time being.
As for the names, I did not want to copy the "breathing technique" template, more because I think the shounen aspect it represents is silly. I did keep the "form" aspect since that is just a martial arts thing in general and is a good way to represent the upgraded versions of the skills. But birds. Why birds? I dunno. I did end up changing the subclass name and the features based you suggestions though.
Not that it was actually indicated (quite purposefully) but it is now called 'Way of Flowing Ki'. Slayer's Training is now Specialized Training, Slayer Adept is now Swordsman Adept, and Slayer's Mark is now Mark of Ki. Not a huge improvement, but satisfactory for now.
Not sure if you guys are talking about my video; but here's a link if you want to check it out:
It's definitely not perfect and hasn't been tested, but I tried to include as much stuff from the manga as possible.
The thing is, their abilities in Demon Slayer aren't really that crazy, they don't even actually use fire or water, that's just a visual interpretation of their skill. Tanjirou's skills are just horizontal slash, vertical slash, lots of slashes, and really strong slash, basically, haha!
The thing is, their abilities in Demon Slayer aren't really that crazy, they don't even actually use fire or water, that's just a visual interpretation of their skill. Tanjirou's skills are just horizontal slash, vertical slash, lots of slashes, and really strong slash, basically, haha!
That is exactly right. And also part of the difficulty in adapting it when the base abilities already work well enough with weapons and maneuvers in general. It ends up being very open to interpretation on how to fill the gaps as we have demonstrated.
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For the fans: I did not want it to be a 1:1 copy and took some creative liberties. I think I did a pretty good job of capturing the essence, though. Please for the love of all that is holy, suggest a better naming convention. My naming sense sucks.
For those who don't know: It's samurai theme #13265 with "superhuman" qualities. If something appears odd or out of place, it is because of the source material.
Design Principle: Take base monk abilities and turn them up a notch to put emphasis on swordplay while giving passive buffs to get that "superhuman" feel, particularly mid-late game.
Concern: The theme is there, and it is strong, and even somewhat useful outside of combat, but... rather boring, I suppose. I was thinking of adding something to vary the [action] slot since [bonus action] is busy as is, but I also did not want to bloat it too much and don't even have any solid ideas as to what to add.
Goals for the discussion:
Slayer's Training
3rd level feature
You have dedicated yourself to the way of the sword and strengthened your abilities around it to hunt your foes. The following benefits are granted to you as a result of your harsh training:
Amplified Ki
3rd level feature
You can spend a Ki point to enter an enhanced state that further increases your physical prowess and lasts for 10 minutes. While in this state, your strikes become so powerful that they create pressure waves, effectively increasing the reach of your held monk weapon to 30ft, you gain advantage on Strength and Dexterity Saving Throws, and allows the use of more advanced techniques as shown below.
Slayer Adept
6th level feature
Your continued training and perseverance have further improved your abilities. Your attacks affect even the strongest of foes and new techniques are available.
Attacks made with monk weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Fifth Form: Hunting Falcon. When a projectile would be caught with Deflect Missiles, you can instead use the Ki point to move up to half of your walking speed.
Sixth Form: Singing Sparrow. Saving throws made against Stunning Strike are made at disadvantage.
Enduring Ki
11th level feature
Your abilities have grown and you have distinguished yourself on the field of battle as being a cut above the rank and file of your order.
Slayer's Mark
17th level feature
You have reached the pinnacle of your order and a mark of some form has manifested on your body to indicate your unlocked potential.
You can spend 4 Ki points to activate the mark and gain an additional action. You can only activate the mark once per turn. For one minute after the mark is activated, creatures that are struck by your monk weapons can't regain hit points until the start of your next turn.
Search online type Demon Slayer subclass for inspiration, I believe there are already different iterations of what you want, there is particularly one in YT. For now Consider the name given from the show, a good way to switch things up is to copy a little bit from the Kensei Monk and add the healing Ki (Ki to heal) monk optional class feature instead of proficiency in artisans and such.
Name Suggestion the show is based on breathing techniques: Way of the Onimetsu, Way of the Zen Practitioner, and Way of the Chakra Cultivator and such.
I believe I found the one you mention from YT, but it is basically just a copy of the Kensei. Which is fine in a way, Kensei is a good way to mimic without homebrewing, but not quite what I was looking for.
I do like the healing bit, but as it is already "optional" I do not particularly see a reason to shove it in with the base abilities. And it is not that they can heal themselves, its more like the just make themselves die a little less quickly. I could potentially move the temp hp from the 11th level feature, but I think it makes more sense to leave it there for the time being.
As for the names, I did not want to copy the "breathing technique" template, more because I think the shounen aspect it represents is silly. I did keep the "form" aspect since that is just a martial arts thing in general and is a good way to represent the upgraded versions of the skills. But birds. Why birds? I dunno. I did end up changing the subclass name and the features based you suggestions though.
Not that it was actually indicated (quite purposefully) but it is now called 'Way of Flowing Ki'. Slayer's Training is now Specialized Training, Slayer Adept is now Swordsman Adept, and Slayer's Mark is now Mark of Ki. Not a huge improvement, but satisfactory for now.
Not sure if you guys are talking about my video; but here's a link if you want to check it out:
It's definitely not perfect and hasn't been tested, but I tried to include as much stuff from the manga as possible.
The thing is, their abilities in Demon Slayer aren't really that crazy, they don't even actually use fire or water, that's just a visual interpretation of their skill. Tanjirou's skills are just horizontal slash, vertical slash, lots of slashes, and really strong slash, basically, haha!
https://youtu.be/dNVnpLV9K1U
My apologies for the late reply, but yes, that is indeed the video I watched.
That is exactly right. And also part of the difficulty in adapting it when the base abilities already work well enough with weapons and maneuvers in general. It ends up being very open to interpretation on how to fill the gaps as we have demonstrated.