First attempt to make s primary melee option for Sorcerer, since ever other spell caster has an option already I figured Sorcerer should get one too, let me know what you think.
War Soul:
Not all Sorcerers are the descendants of legendary creatures. Some are born from the over concentration of magic clashing on the battlefield, thus a War Soul is born. Drawn to the call of battle these Sorcerers focus their magic to increase their martial prowess
Born for Battle:
1st level Proficiency with martial weapons, shields,light armor and medium armor.
Martial Focus:
1st level You’ve learned to adapt your skills with a weapon into your spell casting. Starting at 1st level while wielding a martial weapon you may treat it as your spell focus, and can use it to perform somatic components.
Extra Attack:
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Spell Storing:
Starting at 14th level you can channel a spell of 1st level or higher that you can cast into your melee weapon. As an action, and you cast a spell into your weapon including expending any Sorcery Points to apply Metamagic. The stored spell affects the next target that you successfully attack with the weapon (saving throws still apply) Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold another spell. You can only have 1 spell stored in a weapon at a time and can not store spells into more than 2 weapons at a time.
Arcane Warrior:
You’ve learned to manipulate the magic inside of you to draw out your full battle prowess. Starting at 18th level you can spend 6 Sorcery points to gain the following for 1 minute:
• Resistance to Slashing, Piercing, and Bludgeoning damage.
Advantage on attack rolls with martial weapons
Your weapon attacks deal an additional 2d10 force damage.
First attempt to make s primary melee option for Sorcerer, since ever other spell caster has an option already I figured Sorcerer should get one too, let me know what you think.
War Soul:
Not all Sorcerers are the descendants of legendary creatures. Some are born from the over concentration of magic clashing on the battlefield, thus a War Soul is born. Drawn to the call of battle these Sorcerers focus their magic to increase their martial prowess
Born for Battle:
1st level Proficiency with martial weapons, shields, light armor and medium armor.
Martial Focus:
1st level You’ve learned to adapt your skills with a weapon into your spell casting. Starting at 1st level while wielding a martial weapon you may treat it as your spell focus, and can use it to perform somatic components.
Extra Attack:
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Spell Storing:
Starting at 14th level you can channel a spell of 1st level or higher that you can cast into your melee weapon. As an action, and you cast a spell into your weapon including expending any Sorcery Points to apply Metamagic. The stored spell affects the next target that you successfully attack with the weapon (saving throws still apply) Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold another spell. You can only have 1 spell stored in a weapon at a time and can not store spells into more than 2 weapons at a time.
Arcane Warrior:
You’ve learned to manipulate the magic inside of you to draw out your full battle prowess. Starting at 18th level you can spend 6 Sorcery points to gain the following for 1 minute:
• Resistance to Slashing, Piercing, and Bludgeoning damage.
Would it be to much to give them heavy armor profiency or increased hit points per level?