Im a new Dungeon Master trying to create my own campaign and i have a few homebrew items and ideas i wanted to ad, aswell as a cool campaign storyline. I was wondering if DMs or players had any advice for my campaign, here's what i have so far, home brew items listed below:
The game starts when players wake up in the local Inn called The Mystic Rose, a middle-class in that they've been staying at. Each player has their own room. There is an evil elvish wizard hell-bent on reopening a portal to hell and becoming the demon king, a title with immense power and control over all of the underworld and its demonic creatures. The wizard requires five things to complete his goal, first he must amass a large enough army/group of followers that will follow him blindly, they will help him with all tasks before inevitably being sacrificed at an atler before the portal, that being one of the requirements for opening the portal, after he has amassed a large group of followers he must venture out in search of the ancient wizards from the time before times, who possess the knowledge of the forbidden spells, one of which called Eldritch Shadowrift, a spell capable of ripping a hole in reality opening a gateway to the underworld. The only problem with such a powerful spell is that it releases so much power any mortal being within ten miles will be obliterated. The Wizard needs to acquire the Liminal Nexus Amulet, a powerful artifact that can stabilize the chaotic energies released by the Eldritch Shadowrift spell. With the amulet in his possession, the Wizard will be able to successfully open a portal to the underworld without facing the catastrophic consequences of annihilating all life in the vicinity.
In his quest to complete the requirements for opening the portal, the evil elven Wizard sets his sights on manipulating and corrupting individuals in order to amass a devoted army of followers. He understands that only through sheer numbers and blind loyalty can he achieve his dark ambitions. His subtle influence and persuasive abilities begin to infiltrate the local surroundings, planting seeds of darkness in the hearts of the inn's inhabitants.
The players' journey begins as they wake up in The Mystic Rose inn, each in their own room. Unbeknownst to them, the inn and its surrounding area have become a focal point of the Wizard's machinations. As the players explore the inn, they begin to notice signs of sinister activities, with locals displaying odd behavior and secret meetings taking place in hidden chambers.
As the players delve deeper into the mysteries of the inn, they uncover clues leading them to the forbidden spell of Eldritch Shadowrift and the existence of the Liminal Nexus Amulet. The players, now aware of the Wizard's plans and the impending threat, must race against time to gather allies and prevent the opening of the portal to hell.
Their journey takes them to ancient ruins, hidden libraries, and encounters with long-forgotten beings from the time before times. Along the way, they learn of the terrible toll that Eldritch Shadowrift inflicts upon reality, leading to existential crises and moral dilemmas. The players must wrestle with the implications of wielding such immense power and the consequences that may follow.
As the players confront the evil elven Wizard and his growing army, they realize that they hold the fate of the world in their hands. The battle for control of the Liminal Nexus Amulet and the knowledge of Eldritch Shadowrift will determine the future of both realms – the mortal world and the underworld.
Now, as the players stand on the precipice of an unfolding cataclysm, they must decide whether to embrace the forbidden spell's power for their own purposes, destroy the Liminal Nexus Amulet, or find an alternative solution to protect the fragile balance between worlds. The choices they make will shape their own destinies and the course of the campaign itself.
I’m confident that that is enough to begin with as what happens next is up to the players. I don’t think you can really plan anymore at this time as where you go from here depends on your players, but you could plan for the most probable decisions. But I started my first campaign with much less and it was a very enjoyable time. I think the quality isn’t the most important part but you did a very good job on the story. So my advice would be to start and improvise from there.
Edit: Now that I’ve read the items descriptions, those are nice you probably have enough for a long while.
Im a new Dungeon Master trying to create my own campaign and i have a few homebrew items and ideas i wanted to ad, aswell as a cool campaign storyline. I was wondering if DMs or players had any advice for my campaign, here's what i have so far, home brew items listed below:
The game starts when players wake up in the local Inn called The Mystic Rose, a middle-class in that they've been staying at. Each player has their own room. There is an evil elvish wizard hell-bent on reopening a portal to hell and becoming the demon king, a title with immense power and control over all of the underworld and its demonic creatures. The wizard requires five things to complete his goal, first he must amass a large enough army/group of followers that will follow him blindly, they will help him with all tasks before inevitably being sacrificed at an atler before the portal, that being one of the requirements for opening the portal, after he has amassed a large group of followers he must venture out in search of the ancient wizards from the time before times, who possess the knowledge of the forbidden spells, one of which called Eldritch Shadowrift, a spell capable of ripping a hole in reality opening a gateway to the underworld. The only problem with such a powerful spell is that it releases so much power any mortal being within ten miles will be obliterated. The Wizard needs to acquire the Liminal Nexus Amulet, a powerful artifact that can stabilize the chaotic energies released by the Eldritch Shadowrift spell. With the amulet in his possession, the Wizard will be able to successfully open a portal to the underworld without facing the catastrophic consequences of annihilating all life in the vicinity.
In his quest to complete the requirements for opening the portal, the evil elven Wizard sets his sights on manipulating and corrupting individuals in order to amass a devoted army of followers. He understands that only through sheer numbers and blind loyalty can he achieve his dark ambitions. His subtle influence and persuasive abilities begin to infiltrate the local surroundings, planting seeds of darkness in the hearts of the inn's inhabitants.
The players' journey begins as they wake up in The Mystic Rose inn, each in their own room. Unbeknownst to them, the inn and its surrounding area have become a focal point of the Wizard's machinations. As the players explore the inn, they begin to notice signs of sinister activities, with locals displaying odd behavior and secret meetings taking place in hidden chambers.
As the players delve deeper into the mysteries of the inn, they uncover clues leading them to the forbidden spell of Eldritch Shadowrift and the existence of the Liminal Nexus Amulet. The players, now aware of the Wizard's plans and the impending threat, must race against time to gather allies and prevent the opening of the portal to hell.
Their journey takes them to ancient ruins, hidden libraries, and encounters with long-forgotten beings from the time before times. Along the way, they learn of the terrible toll that Eldritch Shadowrift inflicts upon reality, leading to existential crises and moral dilemmas. The players must wrestle with the implications of wielding such immense power and the consequences that may follow.
As the players confront the evil elven Wizard and his growing army, they realize that they hold the fate of the world in their hands. The battle for control of the Liminal Nexus Amulet and the knowledge of Eldritch Shadowrift will determine the future of both realms – the mortal world and the underworld.
Now, as the players stand on the precipice of an unfolding cataclysm, they must decide whether to embrace the forbidden spell's power for their own purposes, destroy the Liminal Nexus Amulet, or find an alternative solution to protect the fragile balance between worlds. The choices they make will shape their own destinies and the course of the campaign itself.
Homebreww item/spell:
Spell Eldritch Shadow rift
Item Liminal Nexus Amulet
I’m confident that that is enough to begin with as what happens next is up to the players. I don’t think you can really plan anymore at this time as where you go from here depends on your players, but you could plan for the most probable decisions. But I started my first campaign with much less and it was a very enjoyable time. I think the quality isn’t the most important part but you did a very good job on the story. So my advice would be to start and improvise from there.
Edit: Now that I’ve read the items descriptions, those are nice you probably have enough for a long while.
Okay thank you very much