Basically the title. I’m looking for any ideas you guys might have for mechanics, features, items, spells, or abilities that would promote one large summon over many small summons (e.g. making summoning a giant constrictor snake more worthwhile than summoning 8 giant poisonous snakes with Conjure Animals, or animating a Huge object better than animating 8 ball bearings)
The reason that I am asking is that, after looking at the new Circle of the Blighted for druid I realized that it promoted having many small summons to proc the extra damage from defiled ground, and I’d like to try homebrewing it to promote having a large summon instead.
Give it an aura that affects nearby enemies or allies, something that would be infeasible/annoying with many smaller summons.
Make its DPR at least that of the numerous smaller summons. It needs to make sure its attacking options are worth it, because numerous smaller creatures have more versatility of action; while one large creature can take one action per turn, the small creatures can choose to divide their actions among things like attacking, dodging, helping, grappling, etc.
Give it AOE damage, a feature that helps to counterbalance the swarm’s ability to divide their attacks among multiple targets.
Basically the title. I’m looking for any ideas you guys might have for mechanics, features, items, spells, or abilities that would promote one large summon over many small summons (e.g. making summoning a giant constrictor snake more worthwhile than summoning 8 giant poisonous snakes with Conjure Animals, or animating a Huge object better than animating 8 ball bearings)
The reason that I am asking is that, after looking at the new Circle of the Blighted for druid I realized that it promoted having many small summons to proc the extra damage from defiled ground, and I’d like to try homebrewing it to promote having a large summon instead.
Give it an aura that affects nearby enemies or allies, something that would be infeasible/annoying with many smaller summons.
Make its DPR at least that of the numerous smaller summons. It needs to make sure its attacking options are worth it, because numerous smaller creatures have more versatility of action; while one large creature can take one action per turn, the small creatures can choose to divide their actions among things like attacking, dodging, helping, grappling, etc.
Give it AOE damage, a feature that helps to counterbalance the swarm’s ability to divide their attacks among multiple targets.
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