I want to preface this by saying I am not very experienced with homebrewing anything, but one of my players has asked if I can created a subclass for their character to evoke the themes of simic wizards from magic the gathering. I don't think I have the creativity to come up with something entirely unique so I have been looking for abilities from other classes that I could re-flavour to suit this idea and combine into one subclass.
The ideas I have so far are below.
3rd Level: An equivalent savant ability, for transmutation spells feels the most appropriate.
3rd Level: Taking Draconic Resilience from Draconic Sorcery. My thinking is a lot of the simic wizards in their artwork seem to modify themselves so this could reflect that modification.
6th Level: This level I am unsure of but maybe taking Phantasmal Creature from Illusionist Wizard. Restricting it to just Summon Beast, and maybe giving the option for an extra movement type or similar to reflect the alterations you might make. Perhaps you can treat it as a Land and Water creature to gain some of the extra abilities that each type get.
10th Level: Taking Split Enchantment from Enchantment Wizard but changing it to transmutation spells.
14th Level: Taking Revelation in Flesh from Aberrant Sorcery and altering it so you expend spell slots instead of sorcery points.
It is worth mentioning that this is only for a home game so if this is a little bit overpowered (or underpowered) it isn't the end of the world. This is my first time homebrewing so I am just looking for second opinions.
Hi All,
I want to preface this by saying I am not very experienced with homebrewing anything, but one of my players has asked if I can created a subclass for their character to evoke the themes of simic wizards from magic the gathering. I don't think I have the creativity to come up with something entirely unique so I have been looking for abilities from other classes that I could re-flavour to suit this idea and combine into one subclass.
The ideas I have so far are below.
3rd Level: An equivalent savant ability, for transmutation spells feels the most appropriate.
3rd Level: Taking Draconic Resilience from Draconic Sorcery. My thinking is a lot of the simic wizards in their artwork seem to modify themselves so this could reflect that modification.
6th Level: This level I am unsure of but maybe taking Phantasmal Creature from Illusionist Wizard. Restricting it to just Summon Beast, and maybe giving the option for an extra movement type or similar to reflect the alterations you might make. Perhaps you can treat it as a Land and Water creature to gain some of the extra abilities that each type get.
10th Level: Taking Split Enchantment from Enchantment Wizard but changing it to transmutation spells.
14th Level: Taking Revelation in Flesh from Aberrant Sorcery and altering it so you expend spell slots instead of sorcery points.
It is worth mentioning that this is only for a home game so if this is a little bit overpowered (or underpowered) it isn't the end of the world. This is my first time homebrewing so I am just looking for second opinions.
Hi, adopting a feature from another class in a limited form is better be left to feats.
For a simic wizard I'd go for Transmutation and Necromancy fusion and dance around that. Fey also fit the vibe.
He could adopt a few druid spells like summon woodland beings
As for Necromancy for a simic wizard i see it as a flip side of life.