I’m nee at this, but I just tried to create a subclass based on Drakenheim and am not sure what I am doing wrong. None of my spells are homebrew and I’d like to think I’s recognize non-English.
Any help would be appreciated. Please don’t steal this idea!
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This homebrew Subclass has text that includes Non-english Language
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You gain the ability to channel demonic energy to heal wounds. You have a pool of d6s to fuel this healing. The number of dice in the pool equals 1 plus your Warlock level.
As a Bonus Action, you can heal yourself or one creature you can see within 60 feet of yourself, expending dice from the pool. The maximum number of dice you can expend at once equals your Charisma modifier (minimum of one die). Roll the dice you expend, and restore a number of Hit Points equal to the roll’s total. Your pool regains all expended dice when you finish a Long Rest.
He Who Laughs Last Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the He Who Laughs Last Spells table, you thereafter always have the listed spells prepared.
Your link to your patron allows you to serve as a conduit for necrotic energy. You have Resistance to Necrotic damage. Once per turn, when a spell you cast deals Necrotic or Poison damage, you can add your Charisma modifier to that spell’s damage against one of the spell’s targets.
Demonic Resilience
You gain Temporary Hit Points whenever you use your Magical Cunning feature or finish a Short or Long Rest. These Temporary Hit Points equal your Warlock level plus your Charisma modifier. Additionally, choose up to five creatures you can see when you gain the points. Those creatures each gain Temporary Hit Points equal to half your Warlock level plus your Charisma modifier.
The Last Laugh
When you or an ally within 60 feet of you is about to make a Death Saving Throw, you can unleash radiant energy to save the creature. The creature regains Hit Points equal to half its Hit Point maximum and can end the Prone condition on itself. Each creature of your choice that is within 30 feet of the creature takes Necrotic damage equal to 2d8 plus your Charisma modifier, and each has the Blinded condition.
Once you use this feature, you can’t use it again until you finish a Long Rest.
I’ll have to double check the spells, but yeah, you got me there with the haha. I was going to put the description in, but wanted to out it off until I got the meat of the project done.
I l ow I don’t have to, bit it just seemed like a lot of fun. I really like the series its’ based on and wanted to do something with it no one has done yet. I’ll keep trying.
The spells you have listed in the table all seem fine, but make sure those are the same spells that are actually granted by the subclass feature. In particular, the 2024 version of Ray of Sickness is free, but the 2014 version is not — make sure you have the right one granted.
Not that I can see, but make sure you click Save on the main screen after making any changes to the individual features. Saving the individual features seemingly does not trigger it to re-evaluate everything for publication, but clicking Save on the main screen does, even if there aren't any actual changes on the main screen.
No problem! I'm glad you got it working, but that does seem like a bug, since both versions of Chill Touch are in the Basic Rules. D&D Beyond is a mystery sometimes.
Ain’t it the truth. Well, a big thank you for calling out the first bug!
Unfortunately, there are still a few bugs. My level 10 is asking for a damage type for no reason, and my spells aren’t acting like pact magic. Also, all of my spell list spells are at will, which is way to OP! It’s playable with the tight imagination, but that’s not good enough if I ever want to publish it!
If anyone else has feedback on ideas for my creation (preferably based on said appearances in Drakenheim), let me know!
Based on the character from Drakenheim by the Dungeon Dudes, based off of Orcua.
(Special thanks to Wagnarokkr.)
Blessing of Protection
Manually add a +1 bonus to your AC and saving throws.
He Who Laughs Last Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the He Who Laughs Last Spells table, you thereafter always have the listed spells prepared.
As an action, give yourself the benefit of a Potion of Heroism. You cannot do so again until you finish a short or long rest.
Mark of Darkness
Give yourself advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks made to interact with non-evil ones.
Creeping Death
Choose a point on the ground you can see within 100 feet tall and within a 10-foot radius rises up from that point and lasts into the end of your next turn. Creatures in that area are vulnerable to necrotic damage.
I’m nee at this, but I just tried to create a subclass based on Drakenheim and am not sure what I am doing wrong. None of my spells are homebrew and I’d like to think I’s recognize non-English.
Any help would be appreciated. Please don’t steal this idea!
Haha
Healing Blight
You gain the ability to channel demonic energy to heal wounds. You have a pool of d6s to fuel this healing. The number of dice in the pool equals 1 plus your Warlock level.
As a Bonus Action, you can heal yourself or one creature you can see within 60 feet of yourself, expending dice from the pool. The maximum number of dice you can expend at once equals your Charisma modifier (minimum of one die). Roll the dice you expend, and restore a number of Hit Points equal to the roll’s total. Your pool regains all expended dice when you finish a Long Rest.
He Who Laughs Last Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the He Who Laughs Last Spells table, you thereafter always have the listed spells prepared.
He Who Laughs Last Spells
Necrotic Soul
Your link to your patron allows you to serve as a conduit for necrotic energy. You have Resistance to Necrotic damage. Once per turn, when a spell you cast deals Necrotic or Poison damage, you can add your Charisma modifier to that spell’s damage against one of the spell’s targets.
Demonic Resilience
You gain Temporary Hit Points whenever you use your Magical Cunning feature or finish a Short or Long Rest. These Temporary Hit Points equal your Warlock level plus your Charisma modifier. Additionally, choose up to five creatures you can see when you gain the points. Those creatures each gain Temporary Hit Points equal to half your Warlock level plus your Charisma modifier.
The Last Laugh
When you or an ally within 60 feet of you is about to make a Death Saving Throw, you can unleash radiant energy to save the creature. The creature regains Hit Points equal to half its Hit Point maximum and can end the Prone condition on itself. Each creature of your choice that is within 30 feet of the creature takes Necrotic damage equal to 2d8 plus your Charisma modifier, and each has the Blinded condition.
Once you use this feature, you can’t use it again until you finish a Long Rest.
You can't use spells from non-free sources (including the Player's Handbook) in homebrew subclasses if you want to publish them.
That said, you don't need to publish it if you just want to use it yourself.
As for the "non-English text", it's probably the "Haha" in the description.
pronouns: he/she/they
I’ll have to double check the spells, but yeah, you got me there with the haha. I was going to put the description in, but wanted to out it off until I got the meat of the project done.
I l ow I don’t have to, bit it just seemed like a lot of fun. I really like the series its’ based on and wanted to do something with it no one has done yet. I’ll keep trying.
Thank you.
The spells you have listed in the table all seem fine, but make sure those are the same spells that are actually granted by the subclass feature. In particular, the 2024 version of Ray of Sickness is free, but the 2014 version is not — make sure you have the right one granted.
pronouns: he/she/they
Do you see any others?
Not that I can see, but make sure you click Save on the main screen after making any changes to the individual features. Saving the individual features seemingly does not trigger it to re-evaluate everything for publication, but clicking Save on the main screen does, even if there aren't any actual changes on the main screen.
pronouns: he/she/they
Found the other one! It was Chill Touch. Thanks friend!
…id still like to share it, but I’m worried parts are too similar to the Celestial Warlock. Maybe I will just keep it for myself?
No problem! I'm glad you got it working, but that does seem like a bug, since both versions of Chill Touch are in the Basic Rules. D&D Beyond is a mystery sometimes.
pronouns: he/she/they
Ain’t it the truth. Well, a big thank you for calling out the first bug!
Unfortunately, there are still a few bugs. My level 10 is asking for a damage type for no reason, and my spells aren’t acting like pact magic. Also, all of my spell list spells are at will, which is way to OP! It’s playable with the tight imagination, but that’s not good enough if I ever want to publish it!
If anyone else has feedback on ideas for my creation (preferably based on said appearances in Drakenheim), let me know!
Here’s the updated version:
Based on the character from Drakenheim by the Dungeon Dudes, based off of Orcua.
(Special thanks to Wagnarokkr.)
Blessing of Protection
Manually add a +1 bonus to your AC and saving throws.
He Who Laughs Last Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the He Who Laughs Last Spells table, you thereafter always have the listed spells prepared.
He Who Laughs Last Spells
Charm of Heroism
As an action, give yourself the benefit of a Potion of Heroism. You cannot do so again until you finish a short or long rest.
Mark of Darkness
Give yourself advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks made to interact with non-evil ones.
Creeping Death
Choose a point on the ground you can see within 100 feet tall and within a 10-foot radius rises up from that point and lasts into the end of your next turn. Creatures in that area are vulnerable to necrotic damage.