I'm doing a desert campaign and I wanted to create some homebrew basic items that would show up for my players when they do their shopping in the bazaar. Firstly, I'd like a larger waterskin- like a 1 gallon skin, like you'd probably imagine the serious desert expedition requiring, not this piddling little 4 pint deal. Also I was thinking about customizing some other Calimshan-type stuff for the dune-voyage.
Am I missing how this can be done? Is it not an option? I've got homebrew spells and critters, and magic items. Is waterskins where my unhinged creativity melts all the the CPUs? I knew this would happen eventually!
I'd just add it as a "Magic Item", choose type as "Wondrous" but set the rarity to common. It sounds weird, but this is the best way to do a basic item where all the details are in the description anyway. You can set a weight under additional info.
The only thing you can't do is set a fixed price, you'd have to manage that as the DM, though your players could customise the price onto the item after they add it, so they can remember what they cost.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I find this doesn't work when trying to do non-magical weapons since you have to base it off an existing weapon... thoughts? I have a whole list of weapons I want to add.
I find this doesn't work when trying to do non-magical weapons since you have to base it off an existing weapon... thoughts? I have a whole list of weapons I want to add.
There are only really two ways to do items on D&D Beyond, either you can try to customise them on the character sheet, which often works for very basic homebrew, like if you want a non-magical +1 sword.
Otherwise a magic weapon is probably your only option, but will always make the weapon count as magical in things like Avrae; though you can also just ignore that, and it has no impact on your character sheet. A magical item is really only as magical as you describe it; you can set the rarity to whatever you want.
If you need to fully customise an attack, then you need to use an Action, which annoyingly aren't available on magic items, you have to use a feat to add those, but they let you fully customise damage, damage type etc. of the basic attack (but not add extras like you can with a proper magic weapon).
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
It seems like such a fundamental homebrew feature- I'm surprised it's not in there with the other items.
You'd want to have your masterwork weapons so GMs could actually have the players collect pre-prepared weapons with specific descriptions, items with stats like the large waterskin, or other renamed/reskinned cultural items like the Calimshan versions of items and weapons.
I would just go add this to the feature suggestion forum, but I don't feel like making yet another forum account to post over there.
EDIT: Okay NM it was totally easy just to create a support account and post a feature request on the forums there.
Hey guys,
I'm doing a desert campaign and I wanted to create some homebrew basic items that would show up for my players when they do their shopping in the bazaar. Firstly, I'd like a larger waterskin- like a 1 gallon skin, like you'd probably imagine the serious desert expedition requiring, not this piddling little 4 pint deal. Also I was thinking about customizing some other Calimshan-type stuff for the dune-voyage.
Am I missing how this can be done? Is it not an option? I've got homebrew spells and critters, and magic items. Is waterskins where my unhinged creativity melts all the the CPUs? I knew this would happen eventually!
I'd just add it as a "Magic Item", choose type as "Wondrous" but set the rarity to common. It sounds weird, but this is the best way to do a basic item where all the details are in the description anyway. You can set a weight under additional info.
The only thing you can't do is set a fixed price, you'd have to manage that as the DM, though your players could customise the price onto the item after they add it, so they can remember what they cost.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Ah great idea, thanks!
I find this doesn't work when trying to do non-magical weapons since you have to base it off an existing weapon... thoughts? I have a whole list of weapons I want to add.
Thanks,
Blazingwebs
There are only really two ways to do items on D&D Beyond, either you can try to customise them on the character sheet, which often works for very basic homebrew, like if you want a non-magical +1 sword.
Otherwise a magic weapon is probably your only option, but will always make the weapon count as magical in things like Avrae; though you can also just ignore that, and it has no impact on your character sheet. A magical item is really only as magical as you describe it; you can set the rarity to whatever you want.
If you need to fully customise an attack, then you need to use an Action, which annoyingly aren't available on magic items, you have to use a feat to add those, but they let you fully customise damage, damage type etc. of the basic attack (but not add extras like you can with a proper magic weapon).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Sad day... seems so simple. I'll create them in Fantasy Grounds. Thanks for your feedback.
Thanks,
Blazingwebs
It seems like such a fundamental homebrew feature- I'm surprised it's not in there with the other items.
You'd want to have your masterwork weapons so GMs could actually have the players collect pre-prepared weapons with specific descriptions, items with stats like the large waterskin, or other renamed/reskinned cultural items like the Calimshan versions of items and weapons.
I would just go add this to the feature suggestion forum, but I don't feel like making yet another forum account to post over there.
EDIT: Okay NM it was totally easy just to create a support account and post a feature request on the forums there.