I would like to create an item with charges, but the amount of charges is based on the level of the attuned player. Is there a way to make this? I couldn't find this anywhere on the forums.
The best possibility I see now is to change the item when the player level up.
The only way I can find to do that is via the free text box for charges. You can set a base charge amount, and then just specify in the free text box that it'll have more, and give the details. But nothing that would auto-calculate those charges here on the site. :/
You cannot scale an item to a player's level. My way around this has been to create multiple versions of the item for the levels at which the item changes. Example: Sword (Level 1), Sword (Level 5), Sword (Level 9) etc.
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I would like to create an item with charges, but the amount of charges is based on the level of the attuned player. Is there a way to make this? I couldn't find this anywhere on the forums.
The best possibility I see now is to change the item when the player level up.
Thank you in advance.
Do you mean initial charges, or charges/rest, or something else?
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
I indeed mean the initial charges. The item would start with 1 charge and based on the characters level it would get additional charges.
The only way I can find to do that is via the free text box for charges. You can set a base charge amount, and then just specify in the free text box that it'll have more, and give the details. But nothing that would auto-calculate those charges here on the site. :/
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
You cannot scale an item to a player's level. My way around this has been to create multiple versions of the item for the levels at which the item changes. Example: Sword (Level 1), Sword (Level 5), Sword (Level 9) etc.