as the title says, I've had some ideas for homebrew archetypes. the concepts seem fine, but i never felt like putting in the work. if anyone else wishes to, feel free to actually complete these, as well as disregard as much as it as you would like.
sorcerer archetype that's one part warlock, one part tiefling, and one part draconic ancestry, essentially a fiend (demon/devil) did whatever could cause a tiefling, but instead it gave you magic. roleplay wise, the way the fiend views you, as well as the way other fiends view you, is up to your interpretation. gameplay wise, your features or subclass spells generally involve summoning. (warning, could cause combats to drag).
monk archetype that's partly warlock (yeah i know), that's based on altering one's body, usually towards the terrifying eldritch horror tentacle monster variety of warlocks
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as the title says, I've had some ideas for homebrew archetypes. the concepts seem fine, but i never felt like putting in the work. if anyone else wishes to, feel free to actually complete these, as well as disregard as much as it as you would like.