Hi guys, I'm making a completely new world for dnd and it would be much appreciated if you guys could leave some cool ideas for me to add into the world. Feel free to leave some ideas in the comments below! thanks!
According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway because bees don't care what humans think is impossible.
What sort of a world are you looking for? A gritty, realistic political world a la game of thrones? A cthonic gothic horror world? A standard high fantasy world? Or a zany, comical high magic world? Once you have that down, then you can start to work out details
I think that what your building really needs get science out because what your feeling about the world being gritty or political or gothic or standard fantasy is what someone tells us those things are facts and need to be looked at under a microscope like what is gritty mean scientifically like if you are the builder of the world of grit how would you know what that means from the perspective of someone who might not ever have been told by people on the real world what it means to be gritty.
so what you need is a circular thinking based on where you might be building in the world maybe the role of zany grit means something totally different than what we interpret from a gritty realistic world a la game of thrones based on a concept like each person has three aspects in the world maybe like when you play a game that you get three characters or aka boxing but when in the zany grit area's you only can access that role if you get the three aspects of that role in the right order and then as a person of the three aspects you can get access to the rewards that come from zany grit maybe you can use a special power that is given by the throne of grittiness but maybe if you go to the wrong places and use the roles as grity zaniness then you get a disadvantage instead.
as a world builder its up to you to say where grit ends and where zaniness begins and perhaps its somewhere as simple as leaving a room and going into another room and then what happens can be totally different if say someone escapes from one room to the other than if they are blocked by a grity inzanian and cant make it to the next place
lol what does being a dm have to do with building a new world, a dm is the person who tells people what they know about the world and asks them what they want to do and then explains what happens after they do it but where does it say that a dungeon master is who builds the world? I think that if you make the world anything like a dungeon then your starting with the idea of placing people into a place of being forced there so I think maybe a better term for a world builder than dungeon master might be good idea.
9 times out of 10 it is the DM who builds the world, but you are correct that it isn't necessary, only a very common correlation. However, the fact remains that D&D is a game, and worlds are meant to serve the enjoyment of those playing the game.
Yes dnd is a game, and if the the world is build by anyone other than a dm it wont count as a dnd game (but it will be labeled homebrew), and yet, that there isn't any dnd books that say why a dungeon master has to be a world builder. tahts kind of predigous or maybe its just ignorant I dunno :)
p.s that's probably why this post was moved from story and lore
Build a city next to a Great Morass; cross a volcano with a deep [ honeycomb ] sea.. every month or two the crust protecting the Deep-sea muck from the Lava extrusion breaks and the volcano erupts with water and mud.
Picture Gnomes and unlimited steam; Dwarves and volcanic forges; Elves in vertical layers of hyper-tropical mangroves full of dinosaurs and giant insects; Halflings riding the volcanic thermals on kites, and birds; Lizardfolk peaved at the stupid and bossy elfs; ETC.
Hi guys, I'm making a completely new world for dnd and it would be much appreciated if you guys could leave some cool ideas for me to add into the world. Feel free to leave some ideas in the comments below! thanks!
What sort of a world are you looking for? A gritty, realistic political world a la game of thrones? A cthonic gothic horror world? A standard high fantasy world? Or a zany, comical high magic world? Once you have that down, then you can start to work out details
I think that what your building really needs get science out because what your feeling about the world being gritty or political or gothic or standard fantasy is what someone tells us those things are facts and need to be looked at under a microscope like what is gritty mean scientifically like if you are the builder of the world of grit how would you know what that means from the perspective of someone who might not ever have been told by people on the real world what it means to be gritty.
so what you need is a circular thinking based on where you might be building in the world maybe the role of zany grit means something totally different than what we interpret from a gritty realistic world a la game of thrones based on a concept like each person has three aspects in the world maybe like when you play a game that you get three characters or aka boxing but when in the zany grit area's you only can access that role if you get the three aspects of that role in the right order and then as a person of the three aspects you can get access to the rewards that come from zany grit maybe you can use a special power that is given by the throne of grittiness but maybe if you go to the wrong places and use the roles as grity zaniness then you get a disadvantage instead.
as a world builder its up to you to say where grit ends and where zaniness begins and perhaps its somewhere as simple as leaving a room and going into another room and then what happens can be totally different if say someone escapes from one room to the other than if they are blocked by a grity inzanian and cant make it to the next place
Yes of course, this isn't an either/or scenario, I only asked because a world should fit the DMs playstyle.
lol what does being a dm have to do with building a new world, a dm is the person who tells people what they know about the world and asks them what they want to do and then explains what happens after they do it but where does it say that a dungeon master is who builds the world? I think that if you make the world anything like a dungeon then your starting with the idea of placing people into a place of being forced there so I think maybe a better term for a world builder than dungeon master might be good idea.
sorry to double post but I think maybe mountain master might be a better role for world building lol
9 times out of 10 it is the DM who builds the world, but you are correct that it isn't necessary, only a very common correlation. However, the fact remains that D&D is a game, and worlds are meant to serve the enjoyment of those playing the game.
Yes dnd is a game, and if the the world is build by anyone other than a dm it wont count as a dnd game (but it will be labeled homebrew), and yet, that there isn't any dnd books that say why a dungeon master has to be a world builder. tahts kind of predigous or maybe its just ignorant I dunno :)
p.s that's probably why this post was moved from story and lore
Build a city next to a Great Morass; cross a volcano with a deep [ honeycomb ] sea.. every month or two the crust protecting the Deep-sea muck from the Lava extrusion breaks and the volcano erupts with water and mud.
Picture Gnomes and unlimited steam; Dwarves and volcanic forges; Elves in vertical layers of hyper-tropical mangroves full of dinosaurs and giant insects; Halflings riding the volcanic thermals on kites, and birds; Lizardfolk peaved at the stupid and bossy elfs; ETC.
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound