I have been using this class in a campaign and recently and the members of the group have said the Class needs some Balancing, because it is too versatile. Which, I will admit it is pretty versatile, but that is the way the drivers are in Xenoblade 2. So, what I am trying to figure out is a way to balance the the features with out removing the core of what makes the Class a Driver. (Somethings to note, this Class only allows for the Driver to have one Blade. I renamed the Game's terminology of the Blade Special to Blade Arts. I did not build the Class with cooldown or charge times since that can severely limit the Class performance in D&D and I did not use an affinity mechanics, because of how long it can take to build. Plus it would make for a nightmare for the Player and the DM to constantly keep track of.)
If you have played (Xenoblade Chronicles 2) I would greatly appreciate your help. Even if you haven't I would appreciate the help.
If you have never Played Xenoblade Chronicles 2 here is some basic information you need to know about the Drivers in the Game, with a few links to the Xenoblade fandom site if you want more information.
Drivers (Japanese: ドライバー, Doraibā) are characters in Xenoblade Chronicles 2. They are linked to Blades, special lifeforms they create and summon by touching a Core Crystal. Blades endow their Driver with power and a weapon. By collecting and attaching different Blades to the playable Drivers, the player chooses and selects Blades companions and the kind of role desired given to each Driver.
Battle Arts are battle mechanics in Xenoblade Chronicles 2. They are attacks that can do more damage than a regular attack. They can also heal or buff an ally, and afflict debuffs on a foe. All characters and enemies have Battle Arts. Usage of Battle Arts is restricted by a cooldown mechanic; once a Battle Art has been used, it cannot (usually) be used again after until a certain number of Auto-Attacks. Driver Arts also fill up the Blade Special meter, allowing Drivers to use increasingly powerful Blade Specials as more Arts are performed.
Driver Arts are special techniques that a Driver can use with a variety of effects. After having performed a certain number of Auto-Attacks in a row and building up their Arts, Drivers can unleash Arts as attacks. While most deal damage, some allow the user to shield themselves or heal the party. The effect of a Driver Art can be increased by fulfilling a specific criteria when unleashing the Art. Some are stronger against a certain type of enemy, and some become more effective if an enemy is hit from a certain direction.
Blade Specials are battle mechanics in Xenoblade Chronicles 2. They are devastating attacks performed by Blades with four levels of intensity depending on the time of use. Using Driver Arts fills the Blade Special gauge. Once available, a Special can be activated and the Driver will return the weapon to its Blade owner enabling the Blade to deliver a devastating attack.
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I have been using this class in a campaign and recently and the members of the group have said the Class needs some Balancing, because it is too versatile. Which, I will admit it is pretty versatile, but that is the way the drivers are in Xenoblade 2. So, what I am trying to figure out is a way to balance the the features with out removing the core of what makes the Class a Driver. (Somethings to note, this Class only allows for the Driver to have one Blade. I renamed the Game's terminology of the Blade Special to Blade Arts. I did not build the Class with cooldown or charge times since that can severely limit the Class performance in D&D and I did not use an affinity mechanics, because of how long it can take to build. Plus it would make for a nightmare for the Player and the DM to constantly keep track of.)
If you have played (Xenoblade Chronicles 2) I would greatly appreciate your help. Even if you haven't I would appreciate the help.
Here is the Link to the PDF of the Class I have uploaded to my google drive {https://drive.google.com/file/d/1LVstIWJdjOmmVyQqRqaLw2T-eT1yyn69/view?usp=sharing}. I am sorry I am not allowing Downloads or editing, I've had some try to steal my ideas before I even had a chance to finish working on them before.
Basic Info on the Game
If you have never Played Xenoblade Chronicles 2 here is some basic information you need to know about the Drivers in the Game, with a few links to the Xenoblade fandom site if you want more information.
https://xenoblade.fandom.com/wiki/Driver
Drivers (Japanese: ドライバー, Doraibā) are characters in Xenoblade Chronicles 2. They are linked to Blades, special lifeforms they create and summon by touching a Core Crystal. Blades endow their Driver with power and a weapon. By collecting and attaching different Blades to the playable Drivers, the player chooses and selects Blades companions and the kind of role desired given to each Driver.
https://xenoblade.fandom.com/wiki/Battle_Arts_(XC2)#Driver_Arts
Battle Arts are battle mechanics in Xenoblade Chronicles 2. They are attacks that can do more damage than a regular attack. They can also heal or buff an ally, and afflict debuffs on a foe. All characters and enemies have Battle Arts. Usage of Battle Arts is restricted by a cooldown mechanic; once a Battle Art has been used, it cannot (usually) be used again after until a certain number of Auto-Attacks. Driver Arts also fill up the Blade Special meter, allowing Drivers to use increasingly powerful Blade Specials as more Arts are performed.
Driver Arts are special techniques that a Driver can use with a variety of effects. After having performed a certain number of Auto-Attacks in a row and building up their Arts, Drivers can unleash Arts as attacks. While most deal damage, some allow the user to shield themselves or heal the party. The effect of a Driver Art can be increased by fulfilling a specific criteria when unleashing the Art. Some are stronger against a certain type of enemy, and some become more effective if an enemy is hit from a certain direction.
https://xenoblade.fandom.com/wiki/Battle_Arts_(XC2)#Driver_Arts
Blade Specials are battle mechanics in Xenoblade Chronicles 2. They are devastating attacks performed by Blades with four levels of intensity depending on the time of use. Using Driver Arts fills the Blade Special gauge. Once available, a Special can be activated and the Driver will return the weapon to its Blade owner enabling the Blade to deliver a devastating attack.