Was looking for some feedback and to what everyone thinks of this and if I would need to change anything to the race itself if it's too powerful or if I missed anything.
Makes sense, but it seems a bit overpowered... it essentially gives all the benefits of just being a normal dragonborn plus some of the half-elf abilities. I'd say to balance it out you should drop the Damage Resistance... say that the Elven heritage gives them lither forms, but at the cost of having less dense scales to protect them from their native elements. I feel like there should be some cost to the flight ability as well... it's already not accessible until level 10, so that's something, but maybe have more restrictions on armor (like not being able to fly while wearing heavy armor)
Using the Detect balance, this race gets a total of 31 points (unless I did my math wrong). Whoever made the excel suggests that homebrews should range around 24-27, but should not go above above 30 or below 20. I understand having something that is a little over tuned is fun, cause my homebrews tend to be closer to 30 than not, but a quick way to lower the point total to 27 would be to change the ability score increase from a total +4 (+2 STR, +2 CHA) to possibly a +3 (+1 STR, +1 CHA, +1 of choice).
Using the Detect balance, this race gets a total of 31 points (unless I did my math wrong). Whoever made the excel suggests that homebrews should range around 24-27, but should not go above above 30 or below 20. I understand having something that is a little over tuned is fun, cause my homebrews tend to be closer to 30 than not, but a quick way to lower the point total to 27 would be to change the ability score increase from a total +4 (+2 STR, +2 CHA) to possibly a +3 (+1 STR, +1 CHA, +1 of choice).
The +1 of choice is a good idea to integrate Half-Elf details into the race.
Hello guys
I have been working on a mixed race of a Half-Elf and a Dragonborn and came up with the following race.
https://www.dndbeyond.com/races/195888-half-elf-dragonborn
Was looking for some feedback and to what everyone thinks of this and if I would need to change anything to the race itself if it's too powerful or if I missed anything.
Thank you
Makes sense, but it seems a bit overpowered... it essentially gives all the benefits of just being a normal dragonborn plus some of the half-elf abilities. I'd say to balance it out you should drop the Damage Resistance... say that the Elven heritage gives them lither forms, but at the cost of having less dense scales to protect them from their native elements. I feel like there should be some cost to the flight ability as well... it's already not accessible until level 10, so that's something, but maybe have more restrictions on armor (like not being able to fly while wearing heavy armor)
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Using the Detect balance, this race gets a total of 31 points (unless I did my math wrong). Whoever made the excel suggests that homebrews should range around 24-27, but should not go above above 30 or below 20. I understand having something that is a little over tuned is fun, cause my homebrews tend to be closer to 30 than not, but a quick way to lower the point total to 27 would be to change the ability score increase from a total +4 (+2 STR, +2 CHA) to possibly a +3 (+1 STR, +1 CHA, +1 of choice).
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The +1 of choice is a good idea to integrate Half-Elf details into the race.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium