As in the title, I am attempting to make a private homebrew of the Stone Sorcerer to use in a private game, I did a search and couldn't see any other topics on the subject. My main issue is adding the spells for the level 1 Metal Magic feature, which essentially allows access to a bunc of Paladin spells.
I have toyed around with a few different options, but it looks like the best way to do this would be a Class Feature and then Spells as an sub-option? However, even when adding Paladin to the available Spell Classes, I can't see the spells I want as available.
One other problem - how would I work the increasing damage for Stone Aegis at levels 11 amd 17? I started off creating this as a Weapon type action, but now I wonder if this isn't the best way?
The metal magic feature you just add to the list of expanded spells. I cant figure out how to get the Unarmored Defense to add Constitution instead of Dexterity. Did you figure it out how to make the AC equal to 13 + Constitution Modifier?
I know this is a dead thread, but I found the answer you were looking for, and figured I'd post it in case you didn't find it.
First Line is Modifier “Set” “Unarmored Class” Primary Stat “CON” “Fixed Value 3” for the first line of codetext. Second line is Modifier “Ignore” “Unarmored AC DEX Bonus”. Third line is Modifier “Bonus” “Hit Points Per Level” “Fixed Value 1”.
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As in the title, I am attempting to make a private homebrew of the Stone Sorcerer to use in a private game, I did a search and couldn't see any other topics on the subject. My main issue is adding the spells for the level 1 Metal Magic feature, which essentially allows access to a bunc of Paladin spells.
I have toyed around with a few different options, but it looks like the best way to do this would be a Class Feature and then Spells as an sub-option? However, even when adding Paladin to the available Spell Classes, I can't see the spells I want as available.
One other problem - how would I work the increasing damage for Stone Aegis at levels 11 amd 17? I started off creating this as a Weapon type action, but now I wonder if this isn't the best way?
The metal magic feature you just add to the list of expanded spells. I cant figure out how to get the Unarmored Defense to add Constitution instead of Dexterity. Did you figure it out how to make the AC equal to 13 + Constitution Modifier?
I will get back to how I did it when I figure it out. I need the Unarmored Defense though.
I know this is a dead thread, but I found the answer you were looking for, and figured I'd post it in case you didn't find it.
First Line is Modifier “Set” “Unarmored Class” Primary Stat “CON” “Fixed Value 3” for the first line of codetext.
Second line is Modifier “Ignore” “Unarmored AC DEX Bonus”.
Third line is Modifier “Bonus” “Hit Points Per Level” “Fixed Value 1”.