Thanks for checking out my homebrew for the wizard: The Mythal Mage! It comes from my love of the old Forgotten Realms novels and their insight into the great Mythals of Myth Drannor and the wizard mythal at Silverymoon.
My first D&D character back in second edition was even named Mythanthar, the archmage who gave his life to finish creating the mythal at myth drannor.
I'd love any feedback. Thanks for your time! Link and write up are below.
The high magics of the ancient elves are nearly lost, including the spells for creating the great mythals. Once the best defence for elven cities, these enormous wards now lay broken, their secrets all but forgotten. Except to a select few.
True mythals might never be crafted again, but for the obsessed, smaller, more personalized mythals might be possible.
Studying the ancient spells of Mythal creation, the School of Mythal Craft focuses on creating a small scale mythal that can affect or enhance magic cast within its area.
Mythal Hunter
The only way to study mythals is to find the old magics in the ruins where they lay dormant.nBeginning when you select this school at 2nd level, you gain proficiency in the survival and investigation skills from your time hunting for secret magics.
Ward Affinity
When you choose this school at 2nd level,you learn the blade ward cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.
When you cast blade ward, you cast it with a range of touch.
Lesser Mythal
Starting at 6th level, you can create a field of magic called a Lesser Mythal that extends out in a 30ft radius sphere centered on you.
While inside the mythal you gain the ability to cast spells with a range of touch on anything within the area of the mythal so long as you have line of sight. Creating a mythal takes a bonus action. The mythal is immobile, lasts for 10 minutes or until you use a bonus action to end the effect, you become unconscious, or you die.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Enhanced Mythal
Beginning at 10th level, you gain the ability to cast the spell magic circle through your mythal. You can add this spell to your spell book and can cast it with three modifications when inside your own mythal. The area of effect for magic circle is replaced by the area of the mythal, casting time is reduced to 1 action, and no material components are required.
You can also cast the spell once without expending a spell slot. After you do so you regain the ability to cast the spell without a slot when you finish a long rest.
Mythal Master
Beginning at 14th level, you have gained mastery over your mythal and gain these benefits while inside. If you leave the mythal, or the mythal ends, you lose these abilities immediately.
When you conjure the mythal you gain:
The ability to Dash or Disengage as a bonus action.
The spell true seeing cast on yourself that lasts as long as the mythal lasts and does not require any material components.
And a bonus to AC and all saving throws.
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Hey there!
Thanks for checking out my homebrew for the wizard: The Mythal Mage! It comes from my love of the old Forgotten Realms novels and their insight into the great Mythals of Myth Drannor and the wizard mythal at Silverymoon.
My first D&D character back in second edition was even named Mythanthar, the archmage who gave his life to finish creating the mythal at myth drannor.
I'd love any feedback. Thanks for your time! Link and write up are below.
https://www.dndbeyond.com/subclasses/345010-school-of-mythal-craft
School of Mythal Craft
The high magics of the ancient elves are nearly lost, including the spells for creating the great mythals. Once the best defence for elven cities, these enormous wards now lay broken, their secrets all but forgotten. Except to a select few.
True mythals might never be crafted again, but for the obsessed, smaller, more personalized mythals might be possible.
Studying the ancient spells of Mythal creation, the School of Mythal Craft focuses on creating a small scale mythal that can affect or enhance magic cast within its area.
Mythal Hunter
The only way to study mythals is to find the old magics in the ruins where they lay dormant.nBeginning when you select this school at 2nd level, you gain proficiency in the survival and investigation skills from your time hunting for secret magics.
Ward Affinity
When you choose this school at 2nd level,you learn the blade ward cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.
When you cast blade ward, you cast it with a range of touch.
Lesser Mythal
Starting at 6th level, you can create a field of magic called a Lesser Mythal that extends out in a 30ft radius sphere centered on you.
While inside the mythal you gain the ability to cast spells with a range of touch on anything within the area of the mythal so long as you have line of sight. Creating a mythal takes a bonus action. The mythal is immobile, lasts for 10 minutes or until you use a bonus action to end the effect, you become unconscious, or you die.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Enhanced Mythal
Beginning at 10th level, you gain the ability to cast the spell magic circle through your mythal. You can add this spell to your spell book and can cast it with three modifications when inside your own mythal. The area of effect for magic circle is replaced by the area of the mythal, casting time is reduced to 1 action, and no material components are required.
You can also cast the spell once without expending a spell slot. After you do so you regain the ability to cast the spell without a slot when you finish a long rest.
Mythal Master
Beginning at 14th level, you have gained mastery over your mythal and gain these benefits while inside. If you leave the mythal, or the mythal ends, you lose these abilities immediately.
When you conjure the mythal you gain: