This is my first time trying my hand at a subclass, this can be broken but idk anyway here it goes.
Dragons have always fascinated me so a God dragon like Bahamut seemed like a nice character to base a subclass around along with the metallic dragons that serve him.
I didn't really find a lot of info on him but I did get that he hates evil and doesn't tolerate it but in contrast is one of the most compassionate being in the multiverse and he'd prefer to change your mind instead of fight (unless you're evil that is) and that fits with how I think about monks or at least their teachings should go.
That said this monastery would teach diplomacy and elemental ki energy as used by the metallic dragons and correspondent to the metallic aloy you chose.
3rd level
You get proficiency (or expertise if already proficient) in persuasion and the Observant feat, see evil in its beginnings and either talk it down or destroy it.
Elemental Hands: As a bonus action you could spend 1 ki point to activate elemental hands dealing 1d6 (Acid/Cold/Electric/Fire depending on the dragon you chose) damage for melee attacks lasting for 1 minute. You can get more damage dice by spending more ki points, 2 ki = 2d6.
6th level
Dragon Eyes: Close your eyes and concentrate your ki, as an action you can cast See Invisibility for 2 ki points.
Metallic Scale Armor: Dragon scales sprout from under your skin, as a bonus action you can spend 2 ki point for +2 to your armor class.
11th level
Fly: use 4 ki points to cast fly on yourself.
Breath of the dragon: for 3 ki points you can use a breath weapon dealing 4d6 damage:
BrassFire 5 by 30 ft. line (Dex. save)
Bronze Lightning5 by 30 ft. line (Dex. save)
CopperAcid 5 by 30 ft. line (Dex. save)
GoldFire15 ft. cone (Dex. save)
SilverCold15 ft. cone (Con. save)
17th level
Bahamut’s Power: for 5 ki points you can cast Banishing Smite as a 5th level spell.
You're absolutely right, I forgot about it because starting level is just 3 ki points, but if you get to level 10 that an absurd amout of damage expecialy if you combo flurry of blows and stunning strike. I would cap it at 3 ki because of combo potential.
Thank you!
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This is my first time trying my hand at a subclass, this can be broken but idk anyway here it goes.
Dragons have always fascinated me so a God dragon like Bahamut seemed like a nice character to base a subclass around along with the metallic dragons that serve him.
I didn't really find a lot of info on him but I did get that he hates evil and doesn't tolerate it but in contrast is one of the most compassionate being in the multiverse and he'd prefer to change your mind instead of fight (unless you're evil that is) and that fits with how I think about monks or at least their teachings should go.
That said this monastery would teach diplomacy and elemental ki energy as used by the metallic dragons and correspondent to the metallic aloy you chose.
3rd level
You get proficiency (or expertise if already proficient) in persuasion and the Observant feat, see evil in its beginnings and either talk it down or destroy it.
Elemental Hands: As a bonus action you could spend 1 ki point to activate elemental hands dealing 1d6 (Acid/Cold/Electric/Fire depending on the dragon you chose) damage for melee attacks lasting for 1 minute. You can get more damage dice by spending more ki points, 2 ki = 2d6.
6th level
Dragon Eyes: Close your eyes and concentrate your ki, as an action you can cast See Invisibility for 2 ki points.
Metallic Scale Armor: Dragon scales sprout from under your skin, as a bonus action you can spend 2 ki point for +2 to your armor class.
11th level
Fly: use 4 ki points to cast fly on yourself.
Breath of the dragon: for 3 ki points you can use a breath weapon dealing 4d6 damage:
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
17th level
Bahamut’s Power: for 5 ki points you can cast Banishing Smite as a 5th level spell.
How balanced is this? Any suggestions?
For the elemental fist, you need to put a capstone on the amount of ki points. Like 5. Or else that's a lot of damage...
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You're absolutely right, I forgot about it because starting level is just 3 ki points, but if you get to level 10 that an absurd amout of damage expecialy if you combo flurry of blows and stunning strike. I would cap it at 3 ki because of combo potential.
Thank you!