So, I have created two homebrew magic items on DnDBeyond and neither is working like I thought they should. I feel like I have it right but it's not updating on the sheet.
The first is a workaround for the Beacon of Argynvost in Curse of Strahd. My group activated it, and in case you don't know it basically adds +1 to AC and saving throws of anyone who is Strahd's enemy. In order to make this as a workaround, I tried taking a ring of protection, renaming it, and removing the attunement requirement. However, putting it on a character sheet and having it 'active' does not confer the bonus to AC or saves. What am I doing wrong?
The second is a homebrew magic item that, when attuned, is meant to increase your HP by a fixed amount. So, I made the magic item and under modifiers I put 'Bonus' > 'Hit Points' and put the fixed amount in the fixed value place. Nothing, no change.
Anyone know how to make these things work?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, I have created two homebrew magic items on DnDBeyond and neither is working like I thought they should. I feel like I have it right but it's not updating on the sheet.
The first is a workaround for the Beacon of Argynvost in Curse of Strahd. My group activated it, and in case you don't know it basically adds +1 to AC and saving throws of anyone who is Strahd's enemy. In order to make this as a workaround, I tried taking a ring of protection, renaming it, and removing the attunement requirement. However, putting it on a character sheet and having it 'active' does not confer the bonus to AC or saves. What am I doing wrong?
The second is a homebrew magic item that, when attuned, is meant to increase your HP by a fixed amount. So, I made the magic item and under modifiers I put 'Bonus' > 'Hit Points' and put the fixed amount in the fixed value place. Nothing, no change.
Anyone know how to make these things work?