I am homebrewing a Warlock variant where the patron grants one of the expanded spells as an extra spell (instead of having to pick it as a known spell). For example, with the Fiend variant, at level 1, a player can choose either burning hands or command as an extra spell that is then permanently accessible to the player (i.e., it does not have to be "known").
I have been able to set this up through class level 9/spell level 5 using the Class Feature Options function. However, the way it's set up now, a player could conceivably change the level 1 choice to one of the level 3 choices. For example, at class level 1/spell level 1, you can pick burning hands or command. At class level 3/spell level 2, you can pick blindness/deafness or scorching ray. But at class level 3, the level 1 choice drop-down menu now offers burning hands,command, blindness/deafness, and scorching ray. So a player could, for example, choose burning hands (level 1), blindness deafness (level 3), and scorching ray (level 3).
I do not want a player to be able to go back and switch their earlier choices or have those choices then offer higher level spells. I want the lower-level choices to be limited only to the lower-level spells. This is a problem all the way up to class level 9.
How do I limit it so that only the level-1 choices show up in the level-1 dropdown menu, the level-3 choices only show up in the level level-3 dropdown menu, etc?
I think I just realized what I have to do. Similar to the Ability Score Increase, I have to create a separate class feature for each applicable level. So levels 1, 3, 5, 7, and 9 each have a different class feature, and each has two options.
This is not tedious at all.
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I am homebrewing a Warlock variant where the patron grants one of the expanded spells as an extra spell (instead of having to pick it as a known spell). For example, with the Fiend variant, at level 1, a player can choose either burning hands or command as an extra spell that is then permanently accessible to the player (i.e., it does not have to be "known").
I have been able to set this up through class level 9/spell level 5 using the Class Feature Options function. However, the way it's set up now, a player could conceivably change the level 1 choice to one of the level 3 choices. For example, at class level 1/spell level 1, you can pick burning hands or command. At class level 3/spell level 2, you can pick blindness/deafness or scorching ray. But at class level 3, the level 1 choice drop-down menu now offers burning hands, command, blindness/deafness, and scorching ray. So a player could, for example, choose burning hands (level 1), blindness deafness (level 3), and scorching ray (level 3).
I do not want a player to be able to go back and switch their earlier choices or have those choices then offer higher level spells. I want the lower-level choices to be limited only to the lower-level spells. This is a problem all the way up to class level 9.
How do I limit it so that only the level-1 choices show up in the level-1 dropdown menu, the level-3 choices only show up in the level level-3 dropdown menu, etc?
I think I just realized what I have to do. Similar to the Ability Score Increase, I have to create a separate class feature for each applicable level. So levels 1, 3, 5, 7, and 9 each have a different class feature, and each has two options.
This is not tedious at all.