I know what you are all thinking, but hear me out. I know it sounds stupid to spend 10 minutes in the midst of battle to cast one spell, but think about it. I imagine a ritual version of fireball that you use to attack castles during a siege, or you summon a huge elemental monster to take out an army. And for higher level, I think it would be awesome if there were more options at high levels to cast rituals. I just feel there are not enough rituals, ESPECIALLY for combat. You can only use it once in the beginning of a pre-planned battle, but I think that would be awesome and add to player creativity to use that one chance spell. Thoughts?
I know what you are all thinking, but hear me out. I know it sounds stupid to spend 10 minutes in the midst of battle to cast one spell, but think about it. I imagine a ritual version of fireball that you use to attack castles during a siege, or you summon a huge elemental monster to take out an army. And for higher level, I think it would be awesome if there were more options at high levels to cast rituals. I just feel there are not enough rituals, ESPECIALLY for combat. You can only use it once in the beginning of a pre-planned battle, but I think that would be awesome and add to player creativity to use that one chance spell. Thoughts?
Damage dealing spells should not be rituals, they would almost never be used. And high level rituals would be insanely overpowered.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
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I know what you are all thinking, but hear me out. I know it sounds stupid to spend 10 minutes in the midst of battle to cast one spell, but think about it. I imagine a ritual version of fireball that you use to attack castles during a siege, or you summon a huge elemental monster to take out an army. And for higher level, I think it would be awesome if there were more options at high levels to cast rituals. I just feel there are not enough rituals, ESPECIALLY for combat. You can only use it once in the beginning of a pre-planned battle, but I think that would be awesome and add to player creativity to use that one chance spell. Thoughts?
Damage dealing spells should not be rituals, they would almost never be used. And high level rituals would be insanely overpowered.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.