I had this idea pop into my head from a dream. So bear with me, this is a work in progress. What if a God (his name is Jalin, and in my world (Homebrew) he is a God) gave the characters a magical sigil that was infused with their own flesh and blood? These sigils bore the powers of fire, lightning, ice, force, piercing, blunt, and bludgeoning and poison damage that level progressed from level 10 to level 20.
Level
Sigil Damage
10
1D6
11
2d6
12
2d6
13
3d6
14
3d6
15
4d6
16
4d6
17
5d6
18
5d6
19
5d6
20
6d6
The chart above would be how I see the level progression of the Damage meted out by the sigils. The characters can only use these once per long or short rest (so they can’t spam them in combat.) as an action. Another benefit is if you are 5ft. from another character, you can “borrow” their sigil for a single round as an action (again a character can only do this once per LR/SR).
Ok, I had one person vote for Needs work on Damage progression, however, they didn't remark about what needs fixing. So if ya'll could help with that, I really do want this to be a balanced item.
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Godly Sigils
By Erich Hesse
I had this idea pop into my head from a dream. So bear with me, this is a work in progress. What if a God (his name is Jalin, and in my world (Homebrew) he is a God) gave the characters a magical sigil that was infused with their own flesh and blood? These sigils bore the powers of fire, lightning, ice, force, piercing, blunt, and bludgeoning and poison damage that level progressed from level 10 to level 20.
Level
Sigil Damage
10
1D6
11
2d6
12
2d6
13
3d6
14
3d6
15
4d6
16
4d6
17
5d6
18
5d6
19
5d6
20
6d6
The chart above would be how I see the level progression of the Damage meted out by the sigils. The characters can only use these once per long or short rest (so they can’t spam them in combat.) as an action. Another benefit is if you are 5ft. from another character, you can “borrow” their sigil for a single round as an action (again a character can only do this once per LR/SR).
Ok, I had one person vote for Needs work on Damage progression, however, they didn't remark about what needs fixing. So if ya'll could help with that, I really do want this to be a balanced item.