Update: Thank you, everyone, for the interest! If you've already sent a DM, I'll be getting back to you in the next day or so. Sorry I can't fit everyone -- I hope you all find great campaigns. If there's another DM reading this who might be interested in running a similar campaign, let me know and we can team up to try to find a good fit for everyone.
Game: D&D 5e Group type: Online Experience: Any or a mix; experienced players who are comfortable supporting new players are particularly welcome. Location/Timezone: I'm in California (US Pacific time), players can be anywhere Schedule: 12pm Saturday or Sunday US Pacific time (3pm US Eastern time, 19:00 UTC when I'm on daylight savings time), 3-4-hour sessions, with some flexibility for individual players (see below) Roles sought: 3-6 players Game style: Character-focused and story-based, with flexible levels of combat and high camp factor. Current or former drama nerds to the front of the line. Mature but all-ages-appropriate. High-quality in-character references to The Princess Bride or Return to Nevèrÿon may earn inspiration.
The quick version:
I'm a DM looking for a few players for a fun, hopefully-long-term, character-heavy campaign, and I won't expect you to commit to being able to attend absolutely every session.
The (very) long version:
I'm looking for 3-6 players (and if you already have a group looking for a DM, I'm open to that) who would be interested in a weekend campaign (12pm PST/3pm EST Saturday or Sunday, 3-hour sessions with the option of occasionally extending by less than an hour), but with an adjustment that I've found in the past can actually make things more interesting: if your schedule (or other demands on your time) won't allow you to be there all the time, that's fine as long as each player can be there two-thirds of the time or more. To make it work, there are a few details I'd like to have in place:
First of all: There's no such thing as over-acting. It doesn't work if everyone in the party is a giant ham, but nobody should be afraid of overdoing it.
Second: Since we're all in this to have fun, we should all be on the same page in terms of mood. The sweet spot for the kind of story I'd like to build is mostly light-hearted and maybe a bit goofy at times, but with the ability for things to get deadly serious as events for different plots reach a climax. Just be able to keep in mind that the characters aren't in on the fun: for them, it's always serious.
Third: There's no wrong way to play, but for the campaign to last we'll all want to have clear expectations. I'm most comfortable running a campaign where there may be plenty of combat, but where the most critical and dramatic moments may not involve a fight, or even any dice at all. In support of this, I'd like to make character backstory and personality a collaborative effort; the player should take the lead, but I may suggest refinements to fit the setting and open up the options to tie the character more firmly into the larger story.
Fourth, how to adjust for player absences: I like to be able to accomodate people who can't always make it to every session, but I also don't want anyone to feel like their character is getting left behind. If you miss a group session, please be willing to arrange a solo "side story" session (either with voice, by email in a choose-your-own-adventure style, or as a collaborative short story).
In terms of content, we'll be Forgotten Realms-based, and will start with welding together two or more published episodic or side-quest-based campaigns (e.g. the events of Lost Mine of Phandelver and Dragon of Icespire Peak happening at the same time, or any other combination we can make work). This is a deliberate choice: it lets me take away some of the rails (the party can follow whatever leads they find interesting, and while those choices will shape what happens, you won't have to be pushed in a single direction), and if one or two players can't make one of the main sessions we have readily-available side stories to run solo.
By the time the first storyline or two is wrapped up, there will be enough customized plot lines connected to individual player characters to let those drive the direction of the larger campaign.
We'll track characters on D&D Beyond (and I'll share access to most of the sources), use Discord for voice and text chat, and keep roll20 available for virtual tabletop rolls and maps; rather than tokens on a grid, though, I'd prefer to keep the play more theatre-of-the-mind, with maps mostly as a supplement.
Since it's no fun to feel stuck in a campaign where people just don't mesh, I'd prefer to take the time to run a one-shot adventure or two so all the players can get a sense of how we all work together. I'd love to run multiple campaigns for multiple groups, but I just don't have the time in the week to do justice to more than one campaign, so if there are too many people interested I may have to stick to a small group that I know I can build a satisfying story for.
Finally, if anyone knows how to work with Twitch, I'd be up for taking the campaign live, but only if everyone in the group is comfortable with that.
LGBTQIA+ supportive only, please.
If you might be interested, please DM me to let me know what kind of character you'd be interested in playing (or a few short-form backstories, if you're like me and write characters for fun), what your availability looks like, and your experience with D&D and/or other RPGs. If there are any published campaigns you'd be particularly interested in including or avoiding, please let me know. Feel free to ask questions in this thread.
Just wanted to say this sounds amazing! Unfortunately, I can’t make your time slot, but seriously you should have no trouble finding a good group of players with a set up like that! Wish you a good campaign!
Update: Thank you, everyone, for the interest! If you've already sent a DM, I'll be getting back to you in the next day or so. Sorry I can't fit everyone -- I hope you all find great campaigns. If there's another DM reading this who might be interested in running a similar campaign, let me know and we can team up to try to find a good fit for everyone.
Game: D&D 5e
Group type: Online
Experience: Any or a mix; experienced players who are comfortable supporting new players are particularly welcome.
Location/Timezone: I'm in California (US Pacific time), players can be anywhere
Schedule: 12pm Saturday or Sunday US Pacific time (3pm US Eastern time, 19:00 UTC when I'm on daylight savings time), 3-4-hour sessions, with some flexibility for individual players (see below)
Roles sought: 3-6 players
Game style: Character-focused and story-based, with flexible levels of combat and high camp factor. Current or former drama nerds to the front of the line. Mature but all-ages-appropriate. High-quality in-character references to The Princess Bride or Return to Nevèrÿon may earn inspiration.
The quick version:
I'm a DM looking for a few players for a fun, hopefully-long-term, character-heavy campaign, and I won't expect you to commit to being able to attend absolutely every session.
The (very) long version:
I'm looking for 3-6 players (and if you already have a group looking for a DM, I'm open to that) who would be interested in a weekend campaign (12pm PST/3pm EST Saturday or Sunday, 3-hour sessions with the option of occasionally extending by less than an hour), but with an adjustment that I've found in the past can actually make things more interesting: if your schedule (or other demands on your time) won't allow you to be there all the time, that's fine as long as each player can be there two-thirds of the time or more. To make it work, there are a few details I'd like to have in place:
First of all: There's no such thing as over-acting. It doesn't work if everyone in the party is a giant ham, but nobody should be afraid of overdoing it.
Second: Since we're all in this to have fun, we should all be on the same page in terms of mood. The sweet spot for the kind of story I'd like to build is mostly light-hearted and maybe a bit goofy at times, but with the ability for things to get deadly serious as events for different plots reach a climax. Just be able to keep in mind that the characters aren't in on the fun: for them, it's always serious.
Third: There's no wrong way to play, but for the campaign to last we'll all want to have clear expectations. I'm most comfortable running a campaign where there may be plenty of combat, but where the most critical and dramatic moments may not involve a fight, or even any dice at all. In support of this, I'd like to make character backstory and personality a collaborative effort; the player should take the lead, but I may suggest refinements to fit the setting and open up the options to tie the character more firmly into the larger story.
Fourth, how to adjust for player absences: I like to be able to accomodate people who can't always make it to every session, but I also don't want anyone to feel like their character is getting left behind. If you miss a group session, please be willing to arrange a solo "side story" session (either with voice, by email in a choose-your-own-adventure style, or as a collaborative short story).
In terms of content, we'll be Forgotten Realms-based, and will start with welding together two or more published episodic or side-quest-based campaigns (e.g. the events of Lost Mine of Phandelver and Dragon of Icespire Peak happening at the same time, or any other combination we can make work). This is a deliberate choice: it lets me take away some of the rails (the party can follow whatever leads they find interesting, and while those choices will shape what happens, you won't have to be pushed in a single direction), and if one or two players can't make one of the main sessions we have readily-available side stories to run solo.
By the time the first storyline or two is wrapped up, there will be enough customized plot lines connected to individual player characters to let those drive the direction of the larger campaign.
We'll track characters on D&D Beyond (and I'll share access to most of the sources), use Discord for voice and text chat, and keep roll20 available for virtual tabletop rolls and maps; rather than tokens on a grid, though, I'd prefer to keep the play more theatre-of-the-mind, with maps mostly as a supplement.
Since it's no fun to feel stuck in a campaign where people just don't mesh, I'd prefer to take the time to run a one-shot adventure or two so all the players can get a sense of how we all work together. I'd love to run multiple campaigns for multiple groups, but I just don't have the time in the week to do justice to more than one campaign, so if there are too many people interested I may have to stick to a small group that I know I can build a satisfying story for.
Finally, if anyone knows how to work with Twitch, I'd be up for taking the campaign live, but only if everyone in the group is comfortable with that.
LGBTQIA+ supportive only, please.
If you might be interested, please DM me to let me know what kind of character you'd be interested in playing (or a few short-form backstories, if you're like me and write characters for fun), what your availability looks like, and your experience with D&D and/or other RPGs. If there are any published campaigns you'd be particularly interested in including or avoiding, please let me know. Feel free to ask questions in this thread.
Just wanted to say this sounds amazing! Unfortunately, I can’t make your time slot, but seriously you should have no trouble finding a good group of players with a set up like that! Wish you a good campaign!
Hey, I’m down for this! I dm at 4pm saturday for my friend group, but i can make it to the sunday sessions! Discord is sporecore#1746
Sent you a dm. Got a friend who might be perfect for this too.
Sent a dm.
Sent a dm!
DM sent :)
Sounds like fun! I sent you a DM
Direct Message sent. Interested in the campaign.
Sounds fun, just sent you a DM!