I'm a D&D player who started playing back in the late 80's and mostly enjoy games that go in the direction of a sandbox and are character driven and centered. Don't get me wrong - i played my fair share of prewritten modules and campaigns and thats fine and can be a lot of fun. I am just a fan of being able to take the story where the players want to and not be confined to certain options.
Roleplay and combat are both enjoyable parts of D&D and as such a good mix between those two is appreciated and i don't need a focus on either of those to an overwhelming degree and i understand that roleplay heavy and combat heavy parts of the game aren't alwas linear and as such, take different levels of focus per session.
Thats a good thing. :)
My timezone is EU based (UTC+1), but i am open for US friendly times as well (too a degree i guess - i don't wanna play from midnight on :D)
What i want
A DM that is interested in and loves giving players a sandbox to play in
The freedom to explore the world and interact with it on a broader level then just quests or missions.
A game that takes me from the low end to the high end and doesn't cut off at level 9-10.
A group size of 3-5 players so that the focus on each player can be reasonable.
What i offer
Love and passion for roleplay and the hobby.
A lot of experience in the game and its rules (OD&D, 2e, 3.5, 5e) and other pen&paper systems.
Team oriented playstyle. We play together. Lets make sure everybody has their spotlight and fun, right?
Experience with Roll20 and FoundryVTT but sure able to adjust to other VTTs.
Discord, Zoom etc. are all known software. I run an XLR microphone - so sound quality should be good.
I am sure i forgot a million things but i hope it helps figure things out. I'd be happy to get some feedback! Lets figure out if we are compatible. :D
Hello, I think my game might be right up your alley.
WELCOME ADVENTURERS
My name is Fredrick Dunlap. I am a map maker, and my latest goal is to map out the entirety of an underground cave known as The Chasm. It's a hole in the ground that goes on for nobody knows how long located on Broken Shard Island, a land mass that appeared one hundred and twenty nine years ago.
The island itself is a bustling metropolis at this point due to the sheer quantity of people who wish to dive deep into The Chasm's depths.
Why do I need adventurers you ask? Because The Chasm is full of monsters, evil sorcerers and people who are there for lawlessness it brings. Above all of those though, there is one quirk to exploring its depths. The Curse of Elysium.
The curse is a terrible thing that constantly effects anyone who goes inside. While devices have been created to deal with those effects, they are only temporary. Below are how long they last on each floor, and what the consequences are for not using one of the devices known as a Filicider.
Floor 1: Nausea and motion sickness that gets worse the closer to floor 2 you get. Game effect. All dice rolls are lowered by 1, and it is impossible to get a critical hit, as well as critical failures happen on rolls 2 or lower. The Filicider loses 1 percent of its strength per hour.
Floor 2: Your skin slowly gets softer, allowing for someone with their bare hands to easily tear it off of your body. Game Effect. All attacks done against you use dice one size higher for damage. The Filicider loses 5 percent of its strength per hour.
Floor 3: The bones in your body begin to become frail, even one simple fall could be enough to break bones. Game effect. Every time you take damage, you lose one point of permanent hp, and your speed is lowered by 1. This can be undone at a shop on the surface. The Filicider loses 10 percent of its strength per hour.
Floor 4: The mind begins to play tricks on you. Game effect. Sometimes you will see illusions, as well as all attacks do 1d4 of psychic damage to you. The Filicider loses 20 percent of its strength per hour.
Floor 5 +: Unknown. The only people who go down that far have yet to share any information.
While I know that many of you are unwilling to risk your lives, I promise that those of you who accept the challenge will be well compensated.
As for what you will be required to do. You will be required to provide your own gear, including any Filiciders, and then protect me as I delve down the depths to map out the entire chasm.
To better prepare you for what lies ahead, I will now briefly describe the first four floors as best I can.
Floor 1: It is a set of floating islands that are attached to the backs of large monsters. Grappling hooks and other such gear will be needed to traverse from island to island.
Floor 2: The entire area is rock, with magma underneath it. This makes the environment exceedingly difficult to navigate, and hot to move though. A high constitution will be needed in order to withstand its depths, or a potion that can be bought on the surface.
Floor 3: This floor seems to have been at one a lovely city, but has now nothing more than rubble.
Floor 4: This floor is seemingly some sort of crypt, with bones embedded into the very rocks you'll be stepping on, as well as entire structures down there made out of stone.
Now, what's in it for you brave adventurers. First off, once I am finished with my map, I will provide each and every one of you 1,000,000 gold pieces. In addition, you'll be allowed to keep any magical artifacts and armor that you find down there. However, to ensure you don't run away, you'll be forced into a blood contract that will only expire when I'm finished, or when you've met an untimely end.
Thank you for your interest. Please message below or contact my discord if you're interested.
Rules
The players will start at level 5 with 500 gold to start with that they can use to buy items. I will provide a list of items as well as their corresponding prices.
I reserve the right to change any rules at any time for any reason. I won't do this for dumb reasons, only if something breaks and I want to change how something works
No totem barbarians
No pass without trace.
This will be a roleplay heavy game with combat mixed in.
I must approve all character sheets at the start and upon level up.
Must Include a backstory. I don't need anything extreme, but enough that I can work it into the story. If you are unable to do this then please do not message me.
You will be required to pass a RP test. Basically a quick little test that should last about an hour and will test your ability to roleplay, as this is a roleplay heavy section.
Thanks for the reply. While i am sure you took a lot of work and effort and put it into your campaign, i think this is not what i am looking for. I want a sandbox - this feels more like a little torture chamber to me. Best of luck with it though! :)
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Fellow gamers!
I'm a D&D player who started playing back in the late 80's and mostly enjoy games that go in the direction of a sandbox and are character driven and centered. Don't get me wrong - i played my fair share of prewritten modules and campaigns and thats fine and can be a lot of fun. I am just a fan of being able to take the story where the players want to and not be confined to certain options.
Roleplay and combat are both enjoyable parts of D&D and as such a good mix between those two is appreciated and i don't need a focus on either of those to an overwhelming degree and i understand that roleplay heavy and combat heavy parts of the game aren't alwas linear and as such, take different levels of focus per session.
Thats a good thing. :)
My timezone is EU based (UTC+1), but i am open for US friendly times as well (too a degree i guess - i don't wanna play from midnight on :D)
What i want
What i offer
I am sure i forgot a million things but i hope it helps figure things out.
I'd be happy to get some feedback! Lets figure out if we are compatible. :D
Best regards
OMFG ;)
Hello, I think my game might be right up your alley.
WELCOME ADVENTURERS
My name is Fredrick Dunlap. I am a map maker, and my latest goal is to map out the entirety of an underground cave known as The Chasm. It's a hole in the ground that goes on for nobody knows how long located on Broken Shard Island, a land mass that appeared one hundred and twenty nine years ago.
The island itself is a bustling metropolis at this point due to the sheer quantity of people who wish to dive deep into The Chasm's depths.
Why do I need adventurers you ask? Because The Chasm is full of monsters, evil sorcerers and people who are there for lawlessness it brings. Above all of those though, there is one quirk to exploring its depths. The Curse of Elysium.
The curse is a terrible thing that constantly effects anyone who goes inside. While devices have been created to deal with those effects, they are only temporary. Below are how long they last on each floor, and what the consequences are for not using one of the devices known as a Filicider.
Floor 1: Nausea and motion sickness that gets worse the closer to floor 2 you get. Game effect. All dice rolls are lowered by 1, and it is impossible to get a critical hit, as well as critical failures happen on rolls 2 or lower. The Filicider loses 1 percent of its strength per hour.
Floor 2: Your skin slowly gets softer, allowing for someone with their bare hands to easily tear it off of your body. Game Effect. All attacks done against you use dice one size higher for damage. The Filicider loses 5 percent of its strength per hour.
Floor 3: The bones in your body begin to become frail, even one simple fall could be enough to break bones. Game effect. Every time you take damage, you lose one point of permanent hp, and your speed is lowered by 1. This can be undone at a shop on the surface. The Filicider loses 10 percent of its strength per hour.
Floor 4: The mind begins to play tricks on you. Game effect. Sometimes you will see illusions, as well as all attacks do 1d4 of psychic damage to you. The Filicider loses 20 percent of its strength per hour.
Floor 5 +: Unknown. The only people who go down that far have yet to share any information.
While I know that many of you are unwilling to risk your lives, I promise that those of you who accept the challenge will be well compensated.
As for what you will be required to do. You will be required to provide your own gear, including any Filiciders, and then protect me as I delve down the depths to map out the entire chasm.
To better prepare you for what lies ahead, I will now briefly describe the first four floors as best I can.
Floor 1: It is a set of floating islands that are attached to the backs of large monsters. Grappling hooks and other such gear will be needed to traverse from island to island.
Floor 2: The entire area is rock, with magma underneath it. This makes the environment exceedingly difficult to navigate, and hot to move though. A high constitution will be needed in order to withstand its depths, or a potion that can be bought on the surface.
Floor 3: This floor seems to have been at one a lovely city, but has now nothing more than rubble.
Floor 4: This floor is seemingly some sort of crypt, with bones embedded into the very rocks you'll be stepping on, as well as entire structures down there made out of stone.
Now, what's in it for you brave adventurers. First off, once I am finished with my map, I will provide each and every one of you 1,000,000 gold pieces. In addition, you'll be allowed to keep any magical artifacts and armor that you find down there. However, to ensure you don't run away, you'll be forced into a blood contract that will only expire when I'm finished, or when you've met an untimely end.
Thank you for your interest. Please message below or contact my discord if you're interested.
Rules
Discord: Fireshade (Zachary Shields)#7282
Thanks for the reply. While i am sure you took a lot of work and effort and put it into your campaign, i think this is not what i am looking for. I want a sandbox - this feels more like a little torture chamber to me. Best of luck with it though! :)