This game will require payment to the Game Master at a rate of 14€ through Paypal or Revolut in advance of each session.
Currently have 2 spots open for this campaign
This campaign is currently running weekly with 5 players, we have recently had a player leave due to health difficulties, we are therefore looking for a 6th person to join our great group. We have been playing weekly without interruptions for 181 sessions, or 3.5 years.
About the Adventure:
The current adventure is Icewind Dale: Rime of the Frostmaiden, with a decent amount of embellishment to the core story to make the entire adventure feel more connected and cohesive.
It's been four grueling years for the people of Ten-Towns. Auril has cast a spell to keep the sun out of Icewind Dale, and so eternal winter has descended on The Dale. The mountain passes to the south have snowed over, and no merchant caravans have arrived since the last thaw. People are desperate, and the monsters of the tundra are hungry.
Our heroes have found themselves, for one reason or another, in Icewind Dale at this difficult time and have started helping the folks of Ten-Towns in whatever way they can. Along the way, they uncover secret plots unfolding in the Dale. Why are the wizards of the Arcane Brotherhood in Ten-Towns? What do they want? Some people say that a wizard from the Arcane Brotherhood is never a good omen, as the last such individual was Akar Kessell, who nearly brought doom to Ten-Towns, if not for the heroics of Drizzt Do'Urden.
But what are the Duergar up to? The party was tasked with stopping some invisible thieves, and this trail led them to find cryptic messages. Seemingly, the Duergar of Icewind Dale are looking for a special crystal called Chardalyn, for reasons unknown. The party has come across this crystal during their travels and found it has special properties for storing magic, but also tends to corrupt the minds of those possessing it for too long. Only time will tell what these crystals really are.
At the same time, Auril's spell seems to have no end. Frost druids travel around, preaching the ways of Auril to Ten-Towners and have convinced the towns to perform sacrifices in Auril's name, with some towns going as far as performing human sacrifices! Will our heroes find a way to challenge the Queen of Winter, break her spell, and save Ten-Towns from eternal winter, or will they parish in the harsh nature of Icewind Dale?
This campaign as a whole:
The game will be set in the forgotten realms setting, however, I use the setting as a framework from which there might be slight differences. I view this as 'our' Forgotten Realms.
These stories are designed as the classic good vs evil medieval high fantasy story, where the players are all part of a grander scheme of things going on in the world. I would as such work diligently with you to weave your character into the story in a satisfying way so that you have a sense of stake in the world, Rime of the Frostmaiden, is a particularly good adventure for doing just that, with the secret that you should strive to build your character around.
The campaigns and stories I run are well suited for people completely new to D&D, I have had great success in the past introducing new players to D&D. The campaigns are also well suited to veterans that are looking for a stable group to play with weekly, I pride myself on the stability and consistency of my groups which never misses a session, and you can rely on a weekly consistency, something showcased by the amount of years I have had groups running for continually now.
About the DM
Hello! I am a 30-year-old Dane, who loves all things fantasy (especially Tolkien). In the last few years, I have completely fallen for D&D, ever since I saw the very first session of Critical Role, I have since then started running my own games. I enjoy running games and creating a fun experience for my players. I endeavour to create the best experience for all my players and to deliver a great engrossing story for them to explore. I take great inspiration from Matt Colville and I like to run my games and campaigns by the rule of cool, if you have something you would like to do, then we’ll make it work (within reason of cause)
I currently run multiple groups a week with over 5600 hours logged on Roll20 I would consider myself a professional DM. I am very thankful that I’m able to supplement my student income by doing something that brings happiness to others. The current groups I got running have each been going on for well over three years now, so I’m very familiar with running long games, where you can really get a chance to dive down into the world with your characters. One of the problems with D&D groups is that they fizzle out with time, or the DM loses interest, as you can see from my record you need not fear this here, I truly pride myself on the consistency of my games.
I would like to describe myself as down to-earth, relaxed and always generating a positive atmosphere. Being approachable is something I pride myself on, and want all my players to come to me, with feedback, ideas, or suggestions, communication is key to a great game.
How I run the game
I employ professionally made battle maps, area maps and other supporting art, so there will always be something for your eye to explore while the game is on. I use plenty of ambience and thematical music throughout the session to improve the feel and bring you into the story. I use hand-outs for magical items, found lore, notes and other items found during the game, many of these custom-made for the group. I keep an up-to-date online calendar of the ingame day/years, with information such as weather, moon phases, temperature etc. and allows for really keep track of the movement of time of the game, allowing for more dept.
Even though this is a premade adventure then I only use it as a framework from which I add a lot of my own spin to the story, and flesh out many areas in greater detail, so every place and every person you encounter will feel like a living person in the world. Even if you know the adventure at hand, then you can expect many hidden plots and expansive elements added to the story.
The aim of the game is for all involved to have fun. This never comes at the expense of someone else’s, so my main focus point when running the game will always be to ensure everyone leaves at the end of a session feeling satisfied. I usually communicate with players between sessions, to judge the feeling for the campaign, and to gather feedback etc. I pride myself on my commitment to your game and group, and the stability at which my games are run. I try to keep combat running fast and smooth bringing a lot of energy to the game.
What players to expect
You should expect players of the same calibre and frame of mind as yourself, as I aim to get a group with the same ideals and wants from the campaign. So there will be a bit of an interview process to guarantee the best player chemistry, I dont just accept first come first serve, I want happy players, cause that breeds happy groups. I have had great success in the past doing this and managed to get good group chemistries, as can be seen with my current groups running uninterrupted for years now.
Quick details
Schedule: Weekly, Mondays at 7:30 PM CET / GMT+1 Game Length: 3 hours per session. Starting Level: 4 Finishing Level: 12 Maximum Group Size: 7 players We will use roll20 to play on Discord server for you players as a group and connection in and out of the game Voice only required
About the price
Session 0 and session 1 will be free, to allow you as a player to get a feel for how I DM and run the game.
Why pay?
Running a game takes a lot of planning and out-of-session effort; I also invest a lot of what I might earn back into the campaigns, buying professional maps, and images, Roll20 subscription etc.
Paying also ensures that you will be in for quality and that I will never cancel a session.
In my experience with paid games players are also more invested and this allows for greater gameplay experience, more stability, and all-around a higher quality experience.
Payment
Payment will be made through Paypal or Revolut. Whichever service you find easiest, Revolut has much better transfer fees and currency exchange, so I would suggest using this one. You can pay weekly or pay monthly. (Most people prefer the latter, as it’s easier to keep track of) If you should be unable to attend a session then you still have to pay for said session. You’re buying into the “spot” in the campaign. This I believe ensures the highest level of attendance and commitment from the other players as well, increasing the enjoyment of the game, and helping with the consistency of the sessions.
Character creation
Ability scores: You can go with two ways of doing this, 27 Point buy or roll using the 3 ups - 3 down method. (I allow for stats to be generated between 6 and 16) I use these ways of generating ability points as it guarantees a balanced starting point for that party.
I like to work player characters into the story in some way, down the road or right from the start. So when creating your character I like to be involved and work with you to make your dreams and the story you wish to explore reality. For characters in Rime of the Frostmaiden, I employ the game's secrets and weave them into the story. For this reason, the first step in character creation would be to draw your secret and then build upon said secret. My other groups have said that this was the best part of Rime of the Frostmaiden campaign, how the secrets really made their characters interact with the world and made them feel like they were part of the story. Those who built their characters wholly around the secret have found the most enjoyment. As part of this, every player gets a free feat when they encounter a vital moment in the story regarding their secret.
Further details about character creation will be discussed prior to the game.
Homebrew rules
Potions: Using a Potion (of any kind) on yourself is a bonus action, whereas using it on others is an action.
Health: You will roll for Hit Points upon levelling, however, if you roll below the average, you may take the average instead. "your rolling to try and get above the average"
Death Save: Death Saves will be rolled by the unconscious player and shared only with the DM. This is to avoid metagame knowledge and introduce a sense of urgency when someone goes down.
Being knocked unconscious: First time in combat is the normal rules, 2nd time you're knocked unconscious on the same day, you will take a point of exhaustion, 3rd time another point and so on. This is an attempt to portray the stress that is put upon the character's body through the traumas of being knocked out.
Flanking: Flanking will not give advantage on attacks but instead be a +2 to your attack roll, you will get a +1 if you're not directly opposite your ally, opening up a larger flanking angle. This rule also applies to enemies.
Other house rules will be discussed as the game goes on and when they become relevant.
I use a homebrewed version of falling rules, making falling a lot more deadly, no longer can a raging barbarian jump off a 1000ft cliff and survive the fall.
General rules of conduct
Please try to design a character that will be able to work as a team and function with the rest of the party.
Be nice and accepting: If a player is abusive or discriminatory towards another player or myself, they will be promptly removed from the game. This is to ensure everyone plays in a fun environment. There is a zero-tolerance policy for this kind of behaviour.
The game is about having fun if you feel you’re not having as much as you would want, talk to me and we might be able to change things for the better. I make a big point out of talking to my players between sessions and adjusting the game accordingly to the feedback.
Please respect your fellow players and your DM. I would ask that everyone acts friendly towards one another and gives others an equal chance to share the spotlight.
No one's fun comes at the expense of someone else's.
Application
If you’re interested in joining then please go ahead and fill out the form below, and reply to this thread with as much detail as you can to give me a good first-hand impression. From your application, I pick those that would most fit the group and go onto further interviews with you on Discord.
Keep in mind you cannot answer wrong on these questions, they are a conversation guide for when we have a chat on Discord, and not an entrance barrier.
I hope to hear from anyone interested!
Application Template
Name (Real or what you prefer to be called by):
Age:
What are your preferred pronouns? (e.g., he/him, she/her, they/them):
The country you’re from:
Time zone you're currently in:
What kind of story/game are you after?:
Do you prefer combat-heavy, roleplay-focused, or balanced campaigns?
What will you bring to the group? (Unique qualities, skills, or interests):
What would your ideal group look like? (What kind of people would you usually get along with?):
What experience have you got with DnD, 5e, Roll20, and RP in general, if any?
Have you played any premade campaigns before? If so, which ones?
Do you have a character concept or idea in mind for this campaign? If so, please describe it briefly:
Are there any specific safety tools or boundaries you would like the group to be aware of?
Willow- Half-elf, Half-orc Druid of Stars, she holds many secrets that the party is yet to uncover, the only thing the party has been able to gather is she is somehow connected to the Wizards from the Arcane Brotherhood. She also claims she died on the way to Ten-towns, and was a noblewoman before. (Willow, is sadly the player who has to step away from the group)
No.16 - Warforged Wild Magic Barbarian - A man from another age (entirely) the Warforged body of No.16 has everyone puzzled as to how it's possible what appears to be a metal golem but has full sentience. How advanced his metallic form is, how powerful the swing of his arms. Removed 2000 years from his time, No.16 now tries to navigate the past and the present to figure out his spot in events to come.
Ghost - Albino Halfling, Moon Druid - Found as a child in the forest, and raised by fanatic frost druids, Ghost has first-hand seen the cruelty of Auril, and after growing up left his adoptive moms, but that chapter is not yet closed. Fore front of his mind is the end of Auril's winter, to loosen her grasp on the dale, and let summer return.
Astrid - Human Beastmaster Ranger - Astrid looks, sounds and acts like a true Reghed nomad, however she claims to have come from a tribe, she never really shares why she moved to live in Ten-towns. But one thing is certain, whenever the subject is brought up Astrid gets passionate about it, and emotions start to boil, Rage being the primary one. Now bonded to her companion Kila, a Sabertooth tiger, she has a clear mission stop Auril.
Kithea - Goliath Oath of Ancients Paladin - Kithea has no real secrets, as she doesn't really understand what a secret is. Raised by Yeti's from a babe, she has only a limited understanding of the world outside of a Yeti cave, and language is not her strong suit, however, her devotion to the natural forces and nature is not to be underestimated, Kithea is simple yet effective, except when it comes to paying for things, where she just presents her bag of coin to the merchant to 'take' what it costs.
Looking forward to having another join this bad, and weave your story into the plot as well. If at all interested please feel free to fill out the application and reply, also if there should be anyway questions feel free to ask away.
I'm one of Cavaire's players in another of his D&D games, and take my word for it, the games he runs are great! 100% worth the money if you want to join a good game.
Good stuff:
Never missed a session - the cliché of it being hard to find a consistent ttrpg game does not apply here. You can rely on this one.
Puts in the work - D&D adventures rarely run well as written, Cavaire spends time crafting the adventure into something better than the off the shelf product
RP/combat balance - whatever your preference for these two pillars of play you will find it in the way his games are designed and run.
Carefully considered DM decisions - the DM strives for balance and challenge in gameplay; just because you say your character's backstory requires they need a Staff of the Magi at level 5 - do not expect this to happen!
Emphasis on fun - despite striving to create a 'real' campaign environment with believable plots and NPCs, the DM keeps the emphasis on the players having a good time!
In conclusion, if you like D&D, you'll like this game. First session of play is free so you have nothing to lose!
Name (Real or what you prefer to be called by): Dezi
Age: 29
What are your preferred pronouns? (e.g., he/him, she/her, they/them): she/her
The country you’re from: germany
Time zone you're currently in: cet
What kind of story/game are you after?: an exciting mix of roleplay and fights, love the roleplaying apect more tho :)
Do you prefer combat-heavy, roleplay-focused, or balanced campaigns?
What will you bring to the group? (Unique qualities, skills, or interests): creativity, sarcasm, jokes, a caring jovial attitude, i will draw our characters in various situations xD
What would your ideal group look like? (What kind of people would you usually get along with?): who take themselves not too serious, can be funny but also realtalk sometimes, gamers, nerds, catlovers, who joke around
What experience have you got with DnD, 5e, Roll20, and RP in general, if any? i play in 1 dnd campaign of a friend, but not as frequently as i hoped :'), playing a homemade pnp maybe once a month also and played some oneshots, but would love much more experience and frequency!
Have you played any premade campaigns before? If so, which ones? cant remember the name, some small pathfinder stuff
Do you have a character concept or idea in mind for this campaign? If so, please describe it briefly:
i have more than 1, but would love to play a chaotic (neutral/evil) cleric who wants to do some bad shit all the time, but won`t because his deity is alkways telling him no :'D a lil 'i wanna die' attitude, but listens to his goddess all the time, so basically u can tell me what to do ... thought of an albino tiefling, who got hated on since birth because of his weird desires and looks, got his horns and tail brutally removed after a bad 'incident' in his home , was exiled after and now basically just wants to go, but his goddess is telling him, she needs him still for a specific task...(basically i am a ok with him dying in the end too)
i also have a half elf bard with a 8 page backstory for another group, but could defs play him here too :)
would also love to play a wizard if thats more fitting to your team!
Are there any specific safety tools or boundaries you would like the group to be aware of? not that i can think of ^.^
Anything else you'd like to share or mention? i am not the most experienced, but would love to pour my whole heart into the world and character <3
Questions for me?:
do you play every friday without exceptions? because i am self employed i can shift my time almost everytime how i like, but i also go to conventions sometimes to sell my shit, so some fridays i wont be able to make it...
thanks for considering me, i am super open to suggestions or any questions you have ^.^
Name (Real or what you prefer to be called by): Jelly
Age: 18
What are your preferred pronouns? (e.g., he/him, she/her, they/them):any.
The country you’re from:WV
Time zone you're currently in: Eastern Standard Time
What kind of story/game are you after?: i love myself some rollplay, and i genuinly love drama so i'd be down for basically anything!
Do you prefer combat-heavy, roleplay-focused, or balanced campaigns? mainly rollplay for me, but combat is fun aswell!
What will you bring to the group? (Unique qualities, skills, or interests): i don't nessicarilly see myself with much qualities, but i am a artist, aswell as a game dev. so i could bring some experience with wounds, and anatomy to the table! im really drawn to D&D i haven't gotten too much experience before and tbh i don't like to keep track of info but i do live myself the story and plot! i feel as if the story makes up WAY more than it should for the track. plus im pretty good at math!
What would your ideal group look like? (What kind of people would you usually get along with?): i usually get along with anybody other than a pick-me! i mainly try to make jokes and just keep everybody happy! most people concider me the mother of the group, and i kinda know why.
What experience have you got with DnD, 5e, Roll20, and RP in general, if any? i don't have much and i'm genuinly looking for a place to start back up because i haven't played in years and i forgot the mechanics.. thats probobly a large downside for me but i'll give it my all!
Have you played any premade campaigns before? If so, which ones? i haven't but i have LOADS of rollplay experience!
Do you have a character concept or idea in mind for this campaign? If so, please describe it briefly: i do, but their not nessicarily.. matching any descriptions. their a robotic counterpart named Tv who build themself. they slowly made upgrades and attempted tou counterfit their downsides while protecting those they care for.
Are there any specific safety tools or boundaries you would like the group to be aware of? water.
Anything else you'd like to share or mention? i have a speach problem where i can't pronounce my Rs so they sound like Ws witch tbh makes me feel like im 2. trry for being young, but i am a sucker when in comes to D&D!
Questions for me?: nope! i hope you have a wonderful day!
Been a paid player with DM: Cavaire for nearly 3 years. The commitment and consistency of the group is exactly what every D&D player seeks... Cavaire is an attentive and reasonable DM, taking note of the balance and flow of the party, peppering in magic items of varying degrees of power to keep the players relevant and engaged. He's keenly aware of power creeps and is able to scale combat and other challenges to meet our party's ability, keeping the sessions on edge with realistic threats and a true sense of accomplishment. He's great at ensuring each member of the party has moments in the spotlight and making their characters relevant to the campaign. The NPCs presented are equally lovable and despicable according to their purpose. The ambient music brings RP scenes and combat to life. The high-quality maps include environmental elements that can be used to influence the battle. The house rules are a reasonable compromise between RAW and RAI, tried and tested thru many years of gameplay.
Maybe you're a player who's used to playing free-to-play sessions... you get what you pay for. If you pour every ounce of your passion into your characters, you deserve to play in a group with a DM who does the same. Upgrade to the paid sessions and experience the best of what D&D can offer. You don't know what you're missing. Worth every penny.
What will you bring to the group? (Unique qualities, skills, or interests): I would say I can bring a very consistent and flashed out character to the group and I am on a personal level a extroverted person that's easy to approach
What would your ideal group look like? (What kind of people would you usually get along with?): I look for people who treat the game with maturity but with whom I can also have a laugh between the sessions
What experience have you got with DnD, 5e, Roll20, and RP in general, if any?: About 3 years of experience in DnD, both digitally (Roll20 and in person pen and paper)
Have you played any premade campaigns before? If so, which ones?: Grim Hallow
Do you have a character concept or idea in mind for this campaign? If so, please describe it briefly:
Faustus, a Changeling Cleric of Bhaal (Death Domain, Lawful Evil).
Unlike most Bhaalists he isn't some insane maniac but more of a legal representative/lawyer. Operating and dealing with tasks that can't be resolved with a blade alone and collecting on promises made to his god. (I wanted to do a devils advocate character type)
I got the character quite fleshed out and would love to discuss him in detail and how he could fit in the group and the campaign narrative
This game will require payment to the Game Master at a rate of 14€ through Paypal or Revolut in advance of each session.
Currently have 2 spots open for this campaign
This campaign is currently running weekly with 5 players, we have recently had a player leave due to health difficulties, we are therefore looking for a 6th person to join our great group. We have been playing weekly without interruptions for 181 sessions, or 3.5 years.
About the Adventure:
The current adventure is Icewind Dale: Rime of the Frostmaiden, with a decent amount of embellishment to the core story to make the entire adventure feel more connected and cohesive.
It's been four grueling years for the people of Ten-Towns. Auril has cast a spell to keep the sun out of Icewind Dale, and so eternal winter has descended on The Dale. The mountain passes to the south have snowed over, and no merchant caravans have arrived since the last thaw. People are desperate, and the monsters of the tundra are hungry.
Our heroes have found themselves, for one reason or another, in Icewind Dale at this difficult time and have started helping the folks of Ten-Towns in whatever way they can. Along the way, they uncover secret plots unfolding in the Dale. Why are the wizards of the Arcane Brotherhood in Ten-Towns? What do they want? Some people say that a wizard from the Arcane Brotherhood is never a good omen, as the last such individual was Akar Kessell, who nearly brought doom to Ten-Towns, if not for the heroics of Drizzt Do'Urden.
But what are the Duergar up to? The party was tasked with stopping some invisible thieves, and this trail led them to find cryptic messages. Seemingly, the Duergar of Icewind Dale are looking for a special crystal called Chardalyn, for reasons unknown. The party has come across this crystal during their travels and found it has special properties for storing magic, but also tends to corrupt the minds of those possessing it for too long. Only time will tell what these crystals really are.
At the same time, Auril's spell seems to have no end. Frost druids travel around, preaching the ways of Auril to Ten-Towners and have convinced the towns to perform sacrifices in Auril's name, with some towns going as far as performing human sacrifices! Will our heroes find a way to challenge the Queen of Winter, break her spell, and save Ten-Towns from eternal winter, or will they parish in the harsh nature of Icewind Dale?
This campaign as a whole:
The game will be set in the forgotten realms setting, however, I use the setting as a framework from which there might be slight differences. I view this as 'our' Forgotten Realms.
These stories are designed as the classic good vs evil medieval high fantasy story, where the players are all part of a grander scheme of things going on in the world. I would as such work diligently with you to weave your character into the story in a satisfying way so that you have a sense of stake in the world, Rime of the Frostmaiden, is a particularly good adventure for doing just that, with the secret that you should strive to build your character around.
The campaigns and stories I run are well suited for people completely new to D&D, I have had great success in the past introducing new players to D&D. The campaigns are also well suited to veterans that are looking for a stable group to play with weekly, I pride myself on the stability and consistency of my groups which never misses a session, and you can rely on a weekly consistency, something showcased by the amount of years I have had groups running for continually now.
About the DM
Hello! I am a 30-year-old Dane, who loves all things fantasy (especially Tolkien). In the last few years, I have completely fallen for D&D, ever since I saw the very first session of Critical Role, I have since then started running my own games. I enjoy running games and creating a fun experience for my players. I endeavour to create the best experience for all my players and to deliver a great engrossing story for them to explore. I take great inspiration from Matt Colville and I like to run my games and campaigns by the rule of cool, if you have something you would like to do, then we’ll make it work (within reason of cause)
I currently run multiple groups a week with over 5600 hours logged on Roll20 I would consider myself a professional DM. I am very thankful that I’m able to supplement my student income by doing something that brings happiness to others. The current groups I got running have each been going on for well over three years now, so I’m very familiar with running long games, where you can really get a chance to dive down into the world with your characters. One of the problems with D&D groups is that they fizzle out with time, or the DM loses interest, as you can see from my record you need not fear this here, I truly pride myself on the consistency of my games.
I would like to describe myself as down to-earth, relaxed and always generating a positive atmosphere. Being approachable is something I pride myself on, and want all my players to come to me, with feedback, ideas, or suggestions, communication is key to a great game.
How I run the game
I employ professionally made battle maps, area maps and other supporting art, so there will always be something for your eye to explore while the game is on. I use plenty of ambience and thematical music throughout the session to improve the feel and bring you into the story.
I use hand-outs for magical items, found lore, notes and other items found during the game, many of these custom-made for the group.
I keep an up-to-date online calendar of the ingame day/years, with information such as weather, moon phases, temperature etc. and allows for really keep track of the movement of time of the game, allowing for more dept.
Even though this is a premade adventure then I only use it as a framework from which I add a lot of my own spin to the story, and flesh out many areas in greater detail, so every place and every person you encounter will feel like a living person in the world. Even if you know the adventure at hand, then you can expect many hidden plots and expansive elements added to the story.
The aim of the game is for all involved to have fun. This never comes at the expense of someone else’s, so my main focus point when running the game will always be to ensure everyone leaves at the end of a session feeling satisfied. I usually communicate with players between sessions, to judge the feeling for the campaign, and to gather feedback etc.
I pride myself on my commitment to your game and group, and the stability at which my games are run. I try to keep combat running fast and smooth bringing a lot of energy to the game.
What players to expect
You should expect players of the same calibre and frame of mind as yourself, as I aim to get a group with the same ideals and wants from the campaign. So there will be a bit of an interview process to guarantee the best player chemistry, I dont just accept first come first serve, I want happy players, cause that breeds happy groups.
I have had great success in the past doing this and managed to get good group chemistries, as can be seen with my current groups running uninterrupted for years now.
Quick details
Schedule: Weekly, Mondays at 7:30 PM CET / GMT+1
Game Length: 3 hours per session.
Starting Level: 4
Finishing Level: 12
Maximum Group Size: 7 players
We will use roll20 to play on
Discord server for you players as a group and connection in and out of the game
Voice only required
About the price
Session 0 and session 1 will be free, to allow you as a player to get a feel for how I DM and run the game.
Why pay?
Running a game takes a lot of planning and out-of-session effort; I also invest a lot of what I might earn back into the campaigns, buying professional maps, and images, Roll20 subscription etc.
Paying also ensures that you will be in for quality and that I will never cancel a session.
In my experience with paid games players are also more invested and this allows for greater gameplay experience, more stability, and all-around a higher quality experience.
Payment
Payment will be made through Paypal or Revolut. Whichever service you find easiest, Revolut has much better transfer fees and currency exchange, so I would suggest using this one. You can pay weekly or pay monthly. (Most people prefer the latter, as it’s easier to keep track of)
If you should be unable to attend a session then you still have to pay for said session. You’re buying into the “spot” in the campaign. This I believe ensures the highest level of attendance and commitment from the other players as well, increasing the enjoyment of the game, and helping with the consistency of the sessions.
Character creation
Ability scores:
You can go with two ways of doing this, 27 Point buy or roll using the 3 ups - 3 down method. (I allow for stats to be generated between 6 and 16)
I use these ways of generating ability points as it guarantees a balanced starting point for that party.
I like to work player characters into the story in some way, down the road or right from the start. So when creating your character I like to be involved and work with you to make your dreams and the story you wish to explore reality.
For characters in Rime of the Frostmaiden, I employ the game's secrets and weave them into the story. For this reason, the first step in character creation would be to draw your secret and then build upon said secret. My other groups have said that this was the best part of Rime of the Frostmaiden campaign, how the secrets really made their characters interact with the world and made them feel like they were part of the story. Those who built their characters wholly around the secret have found the most enjoyment. As part of this, every player gets a free feat when they encounter a vital moment in the story regarding their secret.
Further details about character creation will be discussed prior to the game.
Homebrew rules
General rules of conduct
Application
If you’re interested in joining then please go ahead and fill out the form below, and reply to this thread with as much detail as you can to give me a good first-hand impression. From your application, I pick those that would most fit the group and go onto further interviews with you on Discord.
Keep in mind you cannot answer wrong on these questions, they are a conversation guide for when we have a chat on Discord, and not an entrance barrier.
I hope to hear from anyone interested!
Application Template
Name (Real or what you prefer to be called by):
Age:
What are your preferred pronouns? (e.g., he/him, she/her, they/them):
The country you’re from:
Time zone you're currently in:
What kind of story/game are you after?:
Do you prefer combat-heavy, roleplay-focused, or balanced campaigns?
What will you bring to the group? (Unique qualities, skills, or interests):
What would your ideal group look like? (What kind of people would you usually get along with?):
What experience have you got with DnD, 5e, Roll20, and RP in general, if any?
Have you played any premade campaigns before? If so, which ones?
Do you have a character concept or idea in mind for this campaign? If so, please describe it briefly:
Are there any specific safety tools or boundaries you would like the group to be aware of?
Anything else you'd like to share or mention?
Questions for me?:
The current player group is as follows
Willow - Half-elf, Half-orc Druid of Stars, she holds many secrets that the party is yet to uncover, the only thing the party has been able to gather is she is somehow connected to the Wizards from the Arcane Brotherhood. She also claims she died on the way to Ten-towns, and was a noblewoman before.
(Willow, is sadly the player who has to step away from the group)
No.16 - Warforged Wild Magic Barbarian - A man from another age (entirely) the Warforged body of No.16 has everyone puzzled as to how it's possible what appears to be a metal golem but has full sentience. How advanced his metallic form is, how powerful the swing of his arms. Removed 2000 years from his time, No.16 now tries to navigate the past and the present to figure out his spot in events to come.
Ghost - Albino Halfling, Moon Druid - Found as a child in the forest, and raised by fanatic frost druids, Ghost has first-hand seen the cruelty of Auril, and after growing up left his adoptive moms, but that chapter is not yet closed. Fore front of his mind is the end of Auril's winter, to loosen her grasp on the dale, and let summer return.
Astrid - Human Beastmaster Ranger - Astrid looks, sounds and acts like a true Reghed nomad, however she claims to have come from a tribe, she never really shares why she moved to live in Ten-towns. But one thing is certain, whenever the subject is brought up Astrid gets passionate about it, and emotions start to boil, Rage being the primary one.
Now bonded to her companion Kila, a Sabertooth tiger, she has a clear mission stop Auril.
Kithea - Goliath Oath of Ancients Paladin - Kithea has no real secrets, as she doesn't really understand what a secret is. Raised by Yeti's from a babe, she has only a limited understanding of the world outside of a Yeti cave, and language is not her strong suit, however, her devotion to the natural forces and nature is not to be underestimated, Kithea is simple yet effective, except when it comes to paying for things, where she just presents her bag of coin to the merchant to 'take' what it costs.
Looking forward to having another join this bad, and weave your story into the plot as well. If at all interested please feel free to fill out the application and reply, also if there should be anyway questions feel free to ask away.
I'm one of Cavaire's players in another of his D&D games, and take my word for it, the games he runs are great! 100% worth the money if you want to join a good game.
Good stuff:
Never missed a session - the cliché of it being hard to find a consistent ttrpg game does not apply here. You can rely on this one.
Puts in the work - D&D adventures rarely run well as written, Cavaire spends time crafting the adventure into something better than the off the shelf product
RP/combat balance - whatever your preference for these two pillars of play you will find it in the way his games are designed and run.
Carefully considered DM decisions - the DM strives for balance and challenge in gameplay; just because you say your character's backstory requires they need a Staff of the Magi at level 5 - do not expect this to happen!
Emphasis on fun - despite striving to create a 'real' campaign environment with believable plots and NPCs, the DM keeps the emphasis on the players having a good time!
In conclusion, if you like D&D, you'll like this game. First session of play is free so you have nothing to lose!
Name (Real or what you prefer to be called by): Dezi
Age: 29
What are your preferred pronouns? (e.g., he/him, she/her, they/them): she/her
The country you’re from: germany
Time zone you're currently in: cet
What kind of story/game are you after?: an exciting mix of roleplay and fights, love the roleplaying apect more tho :)
Do you prefer combat-heavy, roleplay-focused, or balanced campaigns?
What will you bring to the group? (Unique qualities, skills, or interests): creativity, sarcasm, jokes, a caring jovial attitude, i will draw our characters in various situations xD
What would your ideal group look like? (What kind of people would you usually get along with?): who take themselves not too serious, can be funny but also realtalk sometimes, gamers, nerds, catlovers, who joke around
What experience have you got with DnD, 5e, Roll20, and RP in general, if any? i play in 1 dnd campaign of a friend, but not as frequently as i hoped :'), playing a homemade pnp maybe once a month also and played some oneshots, but would love much more experience and frequency!
Have you played any premade campaigns before? If so, which ones? cant remember the name, some small pathfinder stuff
Do you have a character concept or idea in mind for this campaign? If so, please describe it briefly:
i have more than 1, but would love to play a chaotic (neutral/evil) cleric who wants to do some bad shit all the time, but won`t because his deity is alkways telling him no :'D a lil 'i wanna die' attitude, but listens to his goddess all the time, so basically u can tell me what to do ... thought of an albino tiefling, who got hated on since birth because of his weird desires and looks, got his horns and tail brutally removed after a bad 'incident' in his home , was exiled after and now basically just wants to go, but his goddess is telling him, she needs him still for a specific task...(basically i am a ok with him dying in the end too)
i also have a half elf bard with a 8 page backstory for another group, but could defs play him here too :)
would also love to play a wizard if thats more fitting to your team!
Are there any specific safety tools or boundaries you would like the group to be aware of? not that i can think of ^.^
Anything else you'd like to share or mention? i am not the most experienced, but would love to pour my whole heart into the world and character <3
Questions for me?:
do you play every friday without exceptions? because i am self employed i can shift my time almost everytime how i like, but i also go to conventions sometimes to sell my shit, so some fridays i wont be able to make it...
thanks for considering me, i am super open to suggestions or any questions you have ^.^
Thank you very much for your application Dezi!
- I have gone ahead and sent you a direct message, so we can discuss further about joining the group.
For everyone else we are looking to fill 2 spots, so please throw in your application or questions should you have any.
Name (Real or what you prefer to be called by): Jelly
Age: 18
What are your preferred pronouns? (e.g., he/him, she/her, they/them):any.
The country you’re from:WV
Time zone you're currently in: Eastern Standard Time
What kind of story/game are you after?: i love myself some rollplay, and i genuinly love drama so i'd be down for basically anything!
Do you prefer combat-heavy, roleplay-focused, or balanced campaigns? mainly rollplay for me, but combat is fun aswell!
What will you bring to the group? (Unique qualities, skills, or interests): i don't nessicarilly see myself with much qualities, but i am a artist, aswell as a game dev. so i could bring some experience with wounds, and anatomy to the table! im really drawn to D&D i haven't gotten too much experience before and tbh i don't like to keep track of info but i do live myself the story and plot! i feel as if the story makes up WAY more than it should for the track. plus im pretty good at math!
What would your ideal group look like? (What kind of people would you usually get along with?): i usually get along with anybody other than a pick-me! i mainly try to make jokes and just keep everybody happy! most people concider me the mother of the group, and i kinda know why.
What experience have you got with DnD, 5e, Roll20, and RP in general, if any? i don't have much and i'm genuinly looking for a place to start back up because i haven't played in years and i forgot the mechanics.. thats probobly a large downside for me but i'll give it my all!
Have you played any premade campaigns before? If so, which ones? i haven't but i have LOADS of rollplay experience!
Do you have a character concept or idea in mind for this campaign? If so, please describe it briefly: i do, but their not nessicarily.. matching any descriptions. their a robotic counterpart named Tv who build themself. they slowly made upgrades and attempted tou counterfit their downsides while protecting those they care for.
Are there any specific safety tools or boundaries you would like the group to be aware of? water.
Anything else you'd like to share or mention? i have a speach problem where i can't pronounce my Rs so they sound like Ws witch tbh makes me feel like im 2. trry for being young, but i am a sucker when in comes to D&D!
Questions for me?: nope! i hope you have a wonderful day!
Thank you very much for your application Jelly!
- I have gone ahead and sent you a direct message, so we can discuss further about joining the group.
Been a paid player with DM: Cavaire for nearly 3 years. The commitment and consistency of the group is exactly what every D&D player seeks... Cavaire is an attentive and reasonable DM, taking note of the balance and flow of the party, peppering in magic items of varying degrees of power to keep the players relevant and engaged. He's keenly aware of power creeps and is able to scale combat and other challenges to meet our party's ability, keeping the sessions on edge with realistic threats and a true sense of accomplishment. He's great at ensuring each member of the party has moments in the spotlight and making their characters relevant to the campaign. The NPCs presented are equally lovable and despicable according to their purpose. The ambient music brings RP scenes and combat to life. The high-quality maps include environmental elements that can be used to influence the battle. The house rules are a reasonable compromise between RAW and RAI, tried and tested thru many years of gameplay.
Maybe you're a player who's used to playing free-to-play sessions... you get what you pay for. If you pour every ounce of your passion into your characters, you deserve to play in a group with a DM who does the same. Upgrade to the paid sessions and experience the best of what D&D can offer. You don't know what you're missing. Worth every penny.
Name: Nicolas (Nick)
Age: 28
What are your preferred pronouns?: He/Him
The country you’re from: Vienna-Austria
Time zone you're currently in: CET
What kind of story/game are you after?:
Roleplay-focused, or balanced campaigns
What will you bring to the group? (Unique qualities, skills, or interests): I would say I can bring a very consistent and flashed out character to the group and I am on a personal level a extroverted person that's easy to approach
What would your ideal group look like? (What kind of people would you usually get along with?): I look for people who treat the game with maturity but with whom I can also have a laugh between the sessions
What experience have you got with DnD, 5e, Roll20, and RP in general, if any?: About 3 years of experience in DnD, both digitally (Roll20 and in person pen and paper)
Have you played any premade campaigns before? If so, which ones?: Grim Hallow
Do you have a character concept or idea in mind for this campaign? If so, please describe it briefly:
Faustus, a Changeling Cleric of Bhaal (Death Domain, Lawful Evil).
Unlike most Bhaalists he isn't some insane maniac but more of a legal representative/lawyer. Operating and dealing with tasks that can't be resolved with a blade alone and collecting on promises made to his god. (I wanted to do a devils advocate character type)
I got the character quite fleshed out and would love to discuss him in detail and how he could fit in the group and the campaign narrative
Hello Nick!
Thank you very much for the application :D
- We have, however, filled the spot in the group for now.
If I should have an opening, im happy to reach out to you, if you wish.
Hope you have a splendid day!
Thanks for letting me know.
Feel free to reach out should a slot open.
Best regards,
Nick