Hiya, I'm looking for a few players for my Discord PbP Ravenloft campaign, it's an RP-heavy medieval gothic/psychological/lovecraftian fantasy/horror, based on the Curse of Strahd campaign, using R20 for maps, but mostly reimagined by me and written with the players' characters backstories coming back to haunt them in mind. We recently lost a couple players, but we've been running it for a bit, so I'd prefer it if someone could fill in their characters, for continuity's and my own sake, since I already wrote major parts of the campaign around them, and it takes a lot of hard work and rewriting when a character joins/leaves. Mainly what I need are players with a love for character/dialogue writing and collaborative storytelling, since the bar has been set pretty high by the other players and me so far. I'm going to explain the biggest idiosyncrasies of the game so that peeps can know if its their style.
Pace
The pace of the game is pretty slow usually, we've all got jobs and I run a couple other games too, and obviously life stuff pops up here and there. So it's not at all uncommon for there to be few-week or even month long pauses between the bigger scene/plot-advancing posts from me. The bright side is that it's a lot higher quality, and it's not in any danger of being forgotten/tossed out, it's my campaign baby and I've been running it for a few years now, and the more active you as players are, the more active I am with the more back-and-forth roleplaying type posts.
Tone/World
The campaign began in the Forgotten Realms setting, so all of them are from there, but the party was transported to Ravenloft, which is its own demi-plane, and I use the full D&D multiverse as a backdrop, so characters can technically be from any setting in the D&D multiverse (Greyhawk/Dragonlance/Planescape/Spelljammer/Eberron/MTG/Wildemount, or a homebrew world), they can even be native to Ravenloft.
Being predominantly a dark medieval fantasy/gothic horror, the campaign has a serious, grim, beautiful, and tragic vibe to it, and occasionally touches upon very dark and spooky topics (of which I will give specific warnings for before I bring anyone in, in case they're uncomfortable with them). That said, being a D&D game, it isn't all gloom and doom, the party and NPC's have their fair share of fun and funny interactions/moments.
Though magic, deities, and monsters exist in the world, we treat it less like a high-fantasy setting and more like a low-magic setting; magic, deities, and monsters are vague, hard to understand, and unheard of or unseen respectively; and many don't truly believe they are real, let alone experience them firsthand (for example: most of the party had never heard of a Vampyr, nor seen a druid transform into an animal, nor been teleported onto a different plane of existence before the events of the campaign). Not to mention, the players being level 3 adventurers, they're not terribly familiar with the lore of the multiverse beyond what they know from their backgrounds (for example: it isn't a given for the characters that dragons have different colors and factions, nor that vampires cannot enter a house without being invited in, nor that drow are ruled by spider demons in a cave world called the underdark). Racial prejudices are also a thing for some characters in the world (though not necessarily all of them); drow are seen as pure evil demon worshippers, tieflings as bad omens or unholy abominations, yuan-ti as conniving liars, dwarves as racist drunkard d**kheads, high elves as prissy and holier-than-thou racists, humans as stupid and short-lived disturbances, et cetera.
The vagueness/characters not knowing leaves me space to modify the lore to keep it fresh for even lore nerds like me, and therefore the ability to personalize it to fit the characters' stories/arcs better.
Combat/Mechanics/Homebrew
My encounters are sometimes pretty brutal, and often require a bit of cleverness, creativity, or risk to succeed or escape, as opposed to just blasting spells and hacking with your weapons. Healing is harder to come by, and undead creatures are particularly buffed to make them more scary (most of them drain hp maxes which can only be fixed via divine healing/magical restoration).
For a bit of added flavor, players usually flavor their spells to suit their characters.
For a bit of added realism in combat, supplementary effects sometimes occur from attacks like a person being knocked prone or back from an attack to the back of their knee or directly to their chest, or having a limb severed from a particularly damaging critical hit, et cetera (these aren't hard rules, it just all depends on the context and what I think makes sense/is cool).
To balance this out with magic users, certain items like gems can greatly boost the potency of specific schools of magic, depending on the in-world time of day/night.
Hit points dropping are seen as a measure of one's fighting endurance, stamina, and guard being broken down, as opposed to how much they've actually been wounded.
Players can use their whole turn except for their interaction to sprint 5x/4x/3x their speed (depending on armor weight class) to help them get into or out of the fray quicker, risking opportunity attacks at advantage and risking falling prone if they sprint over difficult terrain and fail an acrobatics/athletics skill check.
Players can only roll unasked for skill checks or use the help action if they are proficient in the skill, or if they can flavor it to make sense for their character. Also, sometimes I'll allow alternate ability skill checks (for example a Charisma History check, or a Wisdom Nature check, or a Constitution Intimidation check).
(I'm also considering making it MORE brutal, using the alternate flanking/shield rules where characters need to decide which direction they are facing at the end of their turn, and can be flanked if they aren't looking at someone, and using the alternate gritty realism rules for resting, but I'll leave that up to a necessarily-unanimous party vote.)
The party is currently level 4, and set to go to level 10 or 12.
Right now, the party has a Half-Elf Bladedancer Wizard, a Dwarf Battle Master Fighter, a Drow Hexblade Warlock, a (Kalashtar reflavor) Human Light Cleric, a Human Gloomstalker Ranger, a Tiefling Moon Druid, and a Grung Death Cleric, as well as a few NPC followers/side characters.
Characters to Fill
Amber, (Kalashtar reflavor) Human Light Cleric, level 4: an extremely airheaded, joyful, playful, silly, extremely childish, empathetic, peaceful, and affectionate Lliiran cleric from Waterdeep. Suffering from amnesia, as far back as she can remember, which is when she was a young girl, she had no family, and so lived as a lone street-rat before Waterdeep's festival organizing troupe, worshipers of Lliira, saved her from the streets and molded her into a cleric of the Lady of Joy. She loves festivals, dancing, singing, music, artwork, warm hearths, and meals with loved ones above all else; and while she'll blast monsters with fire or knock ne'er-do-wells on the head to teach them a lesson when she has to, she holds no hate in her heart for anyone, and truly believes simple joy and love are the ultimate answer to all problems. She very frequently spaces out and vividly daydreams memories. (she has the psionic talent and healer feats)
Averet, Half-Elf Bladedancer Wizard, level 4; A studious, anxious, tense, overly polite, extremely talented, insanely skilled, and annoyingly modest runaway student from a prestigious and highly selective elite wizards' academy which specializes in the extremely deadly Elfish Bladedancing arts. Averet's undeniable talent for the art of wizardry and bladedancing, on top of his elf mother's respected name, caused the academy to change its usual rule of barring all non-pureblooded elfs. He was given the chance to learn Bladedancing on the condition that he must ace every test, and he did, until he fell in love with another student who mysteriously left him and the academy, causing him to break away from the school just before graduation to go find her. When he isn't in his hyper-focused eagle-eyed bladedancing kill-mode, he's nervous about small things, socially reserved, meek, and modest to a fault. He has simple ideals of justice which he calmly stands up for, but will occasionally be made downright vicious by the actions of villains. (he has the mobile and prodigy feats)
Yuvari, (Zariel Tiefling but my Tieflings are reflavored) Tiefling Moon Druid, level 4: A hot-tempered, charming, curious, stubborn, tomboyish, and rebellious Tiefling who was abandoned by her parents at a young age for an unknown reason, and raised in the woods by an ancient druid and primal animal spirits (and with dwarfs for a brief period) until said druid passed away, and she left to find her parents. She has an inner fire about her, opposing the wisdom of the animal spirits that guide her actions, and that fire occasionally bursts forth in stints of tsundere-adjacent rage. (she has the wood elf magic feat)
My discord is Zionswasd, add me if you're interested!
Hiya, I'm looking for a few players for my Discord PbP Ravenloft campaign, it's an RP-heavy medieval gothic/psychological/lovecraftian fantasy/horror, based on the Curse of Strahd campaign, using R20 for maps, but mostly reimagined by me and written with the players' characters backstories coming back to haunt them in mind. We recently lost a couple players, but we've been running it for a bit, so I'd prefer it if someone could fill in their characters, for continuity's and my own sake, since I already wrote major parts of the campaign around them, and it takes a lot of hard work and rewriting when a character joins/leaves. Mainly what I need are players with a love for character/dialogue writing and collaborative storytelling, since the bar has been set pretty high by the other players and me so far. I'm going to explain the biggest idiosyncrasies of the game so that peeps can know if its their style.
Pace
The pace of the game is pretty slow usually, we've all got jobs and I run a couple other games too, and obviously life stuff pops up here and there. So it's not at all uncommon for there to be few-week or even month long pauses between the bigger scene/plot-advancing posts from me. The bright side is that it's a lot higher quality, and it's not in any danger of being forgotten/tossed out, it's my campaign baby and I've been running it for a few years now, and the more active you as players are, the more active I am with the more back-and-forth roleplaying type posts.
Tone/World
The campaign began in the Forgotten Realms setting, so all of them are from there, but the party was transported to Ravenloft, which is its own demi-plane, and I use the full D&D multiverse as a backdrop, so characters can technically be from any setting in the D&D multiverse (Greyhawk/Dragonlance/Planescape/Spelljammer/Eberron/MTG/Wildemount, or a homebrew world), they can even be native to Ravenloft.
Being predominantly a dark medieval fantasy/gothic horror, the campaign has a serious, grim, beautiful, and tragic vibe to it, and occasionally touches upon very dark and spooky topics (of which I will give specific warnings for before I bring anyone in, in case they're uncomfortable with them). That said, being a D&D game, it isn't all gloom and doom, the party and NPC's have their fair share of fun and funny interactions/moments.
Though magic, deities, and monsters exist in the world, we treat it less like a high-fantasy setting and more like a low-magic setting; magic, deities, and monsters are vague, hard to understand, and unheard of or unseen respectively; and many don't truly believe they are real, let alone experience them firsthand (for example: most of the party had never heard of a Vampyr, nor seen a druid transform into an animal, nor been teleported onto a different plane of existence before the events of the campaign). Not to mention, the players being level 3 adventurers, they're not terribly familiar with the lore of the multiverse beyond what they know from their backgrounds (for example: it isn't a given for the characters that dragons have different colors and factions, nor that vampires cannot enter a house without being invited in, nor that drow are ruled by spider demons in a cave world called the underdark). Racial prejudices are also a thing for some characters in the world (though not necessarily all of them); drow are seen as pure evil demon worshippers, tieflings as bad omens or unholy abominations, yuan-ti as conniving liars, dwarves as racist drunkard d**kheads, high elves as prissy and holier-than-thou racists, humans as stupid and short-lived disturbances, et cetera.
The vagueness/characters not knowing leaves me space to modify the lore to keep it fresh for even lore nerds like me, and therefore the ability to personalize it to fit the characters' stories/arcs better.
Combat/Mechanics/Homebrew
My encounters are sometimes pretty brutal, and often require a bit of cleverness, creativity, or risk to succeed or escape, as opposed to just blasting spells and hacking with your weapons. Healing is harder to come by, and undead creatures are particularly buffed to make them more scary (most of them drain hp maxes which can only be fixed via divine healing/magical restoration).
The party is currently level 4, and set to go to level 10 or 12.
Right now, the party has a Half-Elf Bladedancer Wizard, a Dwarf Battle Master Fighter, a Drow Hexblade Warlock, a (Kalashtar reflavor) Human Light Cleric, a Human Gloomstalker Ranger, a Tiefling Moon Druid, and a Grung Death Cleric, as well as a few NPC followers/side characters.
Characters to Fill
Amber, (Kalashtar reflavor) Human Light Cleric, level 4: an extremely airheaded, joyful, playful, silly, extremely childish, empathetic, peaceful, and affectionate Lliiran cleric from Waterdeep. Suffering from amnesia, as far back as she can remember, which is when she was a young girl, she had no family, and so lived as a lone street-rat before Waterdeep's festival organizing troupe, worshipers of Lliira, saved her from the streets and molded her into a cleric of the Lady of Joy. She loves festivals, dancing, singing, music, artwork, warm hearths, and meals with loved ones above all else; and while she'll blast monsters with fire or knock ne'er-do-wells on the head to teach them a lesson when she has to, she holds no hate in her heart for anyone, and truly believes simple joy and love are the ultimate answer to all problems. She very frequently spaces out and vividly daydreams memories. (she has the psionic talent and healer feats)
Averet, Half-Elf Bladedancer Wizard, level 4; A studious, anxious, tense, overly polite, extremely talented, insanely skilled, and annoyingly modest runaway student from a prestigious and highly selective elite wizards' academy which specializes in the extremely deadly Elfish Bladedancing arts. Averet's undeniable talent for the art of wizardry and bladedancing, on top of his elf mother's respected name, caused the academy to change its usual rule of barring all non-pureblooded elfs. He was given the chance to learn Bladedancing on the condition that he must ace every test, and he did, until he fell in love with another student who mysteriously left him and the academy, causing him to break away from the school just before graduation to go find her. When he isn't in his hyper-focused eagle-eyed bladedancing kill-mode, he's nervous about small things, socially reserved, meek, and modest to a fault. He has simple ideals of justice which he calmly stands up for, but will occasionally be made downright vicious by the actions of villains. (he has the mobile and prodigy feats)
Yuvari, (Zariel Tiefling but my Tieflings are reflavored) Tiefling Moon Druid, level 4: A hot-tempered, charming, curious, stubborn, tomboyish, and rebellious Tiefling who was abandoned by her parents at a young age for an unknown reason, and raised in the woods by an ancient druid and primal animal spirits (and with dwarfs for a brief period) until said druid passed away, and she left to find her parents. She has an inner fire about her, opposing the wisdom of the animal spirits that guide her actions, and that fire occasionally bursts forth in stints of tsundere-adjacent rage. (she has the wood elf magic feat)
My discord is Zionswasd, add me if you're interested!
I´m interested and I´ve sent you a PM
Interested! sent a request on discord
Born in the macedon ranges of austrailia, and in the swamps of old florida, in the clouds of the interwebs
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