I have not played this game in about 30 years. Since 2nd Edition actually. I used to be a DM and had the greatest time killing the player's characters. Me and the guy who introduced me to the game had a running bet of how many players we could kill, Legally within the game/campaign. He won. 127 character to my 119. So I came to this forum and created my favorite character a rogue / wizard. (I used to play an assassin mage. Which I have incorporated into my character's backstory.
He is a level 1 rogue / wizard. Now I just need a game to put him in.
One thing to note in the new 5th Edition, is that Players don't die as easily, so don't expect the same type of play as older editions.
Again, welcome back and I hope you find a great group that plays in the format that is most enjoyable for you :)
Cheers!
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Thank you very much. I have been watching youtube videos and I see what you mean. I like the new mechanics of initiative, attack, move, bonus action. I used similiar variations back in the day. I also like the character generator feature of this site. No longer have to spend hours looking for each and every advantage/disadvantage of every item, skill, ability. All right there at your finger tips and the ability to modify the character as necessary is awesome.
Too bad they took out the assassin. I very much loved playing the assassin/mage.
Don't brag about being a Toxic DM, people will not be interested in playing with someone that does that, even if it was 20 years ago in High School. It's like a Bank Robber getting out of jail and applying for a job at a bank, it just wont go over well.
Also this site is for 5th edition D&D, or the 2024 (not an edition) D&D. If you are looking for AD&D go to Reddit and look for OD&D (Original D&D) there is a largish community of players there. You can also find plenty of support for OD&D on DrivethruRPG.
Edit: seems you are looking for 5th. assassin is a rogue subclass, and while Rogue and Wizard both use Intelligence, I would look to see what kind of Wizard you were playing, because Wizard was broken up into other classes and now we have Warlock, Sorcerer, and wizard. Also inside Martial classes you have Eldritch Knight for fighters and Arcane Trickster for Rogue.
If I wanted the Stealthy Assassin caster Roleplay, I would honestly build a monster Multiclass. I would do a Rogue Warlock Max Charisma & Dex. They would have an amazing alpha burst and could teleport and tank. Probably 6 Soul Knife 14 Archfey at level 20 (no one actually plays at 20), and I would get the rogue levels up to 6 before getting Warlock. You get a lot from Warlock, but you want Uncanny Dodge as soon as possible.
Well thank you very much. Quite insightful actually. I will rethink my post and repost it. Still relearning and upgrading my knowledge with all the new stuff.
Do the players join the game knowing their characters are doomed? I can't imagine what types of players like those sorts of campaigns. Unless you are joking of course.
Do the players join the game knowing their characters are doomed? I can't imagine what types of players like those sorts of campaigns. Unless you are joking of course.
A number of years ago I played in a homebrew campaign with a DM who was a nice guy and a good DM; it was a fun campaign. Then at the end he decided he wanted to TPK the group. To his credit (I guess) he told us in advance, but it was a really strange and anticlimactic way to end a year long campaign. Not sure if he had fun doing it, but I can say that none of the players enjoyed it.
Of course its a joke. I would like to think that most DM's do not go out looking to kill players. The stats I mentioned were because the players blundered, made bad rolls, and thought they were invincible. Reading the updated 5th Edition (2024) I can see that a lot of characters that died in my era would have not died. The last years of me playing I ran a long and arduous campaign. Took 8 months from start to finish (with several weekend long sessions). In the end, I think only 2 players lost a character (some people were playing multiple characters). The players saved the kingdom, the world, and even brought down a demi-God. Helped set the cosmos right and even the multi-verse let out a sigh of relief. To be honest though, players that become toxic, hard to manage, even try to cheat their rolls are the ones that usually die a horrible, painful, sorrow-filled, bloody death. The game is supposed to be fun. And at the beginning of each session I always tell the players..."Even if you are in a no-win situation/battle/circumstance...I always design a way out of it. You just have to look for it. "...And I do. I always leave a way out in favor of the players. I also do that for the intelligent NPC's.
For example: An evil Ranger/Mage (Which would be a Ranger/Wizard) would have a ring of teleportation to use to teleport away from a losing fight. Or dimension door out of its lair. That is how I rolled. I would never purposefully go out and try to kill the players. What fun is that. However, I do not make it easy for them either.
I also have some "fun-ish" NPCs in my world too. Such as "THE OLD MAN". This guy knows every feature, ability, class, feat and spell that was ever devised or learned. He is a cursed individual . He must train at least 1 person in 10 years his secrets. His only requirements is 1) Can never tell anyone how to find him. 2) Must serve him for 1 year. 3) Find an apprentice to train or give the opportunity to become more than what life would usually allow.
In return
A. Melee classes: 1 attack will always hit and do max damage with specialized/proficient weapon. In addition any initial attack (Whether melee or magic) against that character would automatically fail no matter the roll (even a natural 20). Traps and environment still function against that character.
B. Magic casters: Can memorize any spell in their spell book. Cast any spell in their spellbooks. The caster would get the following spell points: (Intelligence / 3) X their level X 2 + (their intellingence bonus X 2). So for an 8th level wizard with an intellince of 16 would have (16/3) = 5x8 =40+6=46 points. As long as the character has spell points he can cast any spell in his spellbook. Cantrips do not cost any points. However can only cast cantrips the number of times as their level.
C. Cleric/paladins and other classes receiving their spells from their patrons/dieties would get the same benefit except wisdom is used.
D. Multiclass characters would have to pick one class or the other.
It was a very rare encounter. I think at the time I came up with him, only two characters received the benefit.
Anyway I hope my explanation helps.
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I have not played this game in about 30 years. Since 2nd Edition actually. I used to be a DM and had the greatest time killing the player's characters. Me and the guy who introduced me to the game had a running bet of how many players we could kill, Legally within the game/campaign. He won. 127 character to my 119. So I came to this forum and created my favorite character a rogue / wizard. (I used to play an assassin mage. Which I have incorporated into my character's backstory.
He is a level 1 rogue / wizard. Now I just need a game to put him in.
His name is Stregg.
You mean a character level level 2 rogue 1/wizard 1?
Greetings Stregg,
Welcome back to D&D!
I too was playing a bit in 2e, then took a 30 year break and came back to the game.
I want to point you in the direction of the Looking for Players and Groups Forum.
One thing to note in the new 5th Edition, is that Players don't die as easily, so don't expect the same type of play as older editions.
Again, welcome back and I hope you find a great group that plays in the format that is most enjoyable for you :)
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Thank you very much. I have been watching youtube videos and I see what you mean. I like the new mechanics of initiative, attack, move, bonus action. I used similiar variations back in the day. I also like the character generator feature of this site. No longer have to spend hours looking for each and every advantage/disadvantage of every item, skill, ability. All right there at your finger tips and the ability to modify the character as necessary is awesome.
Too bad they took out the assassin. I very much loved playing the assassin/mage.
V/r
Stregg (1001 bad guys killed and counting)
They still have an assassin but it's now a Rogue subclass so you'll need at least three levels in that class to play one
Thank you. Good to know.
I would recommend doing a few things.
Edit: seems you are looking for 5th. assassin is a rogue subclass, and while Rogue and Wizard both use Intelligence, I would look to see what kind of Wizard you were playing, because Wizard was broken up into other classes and now we have Warlock, Sorcerer, and wizard. Also inside Martial classes you have Eldritch Knight for fighters and Arcane Trickster for Rogue.
If I wanted the Stealthy Assassin caster Roleplay, I would honestly build a monster Multiclass. I would do a Rogue Warlock Max Charisma & Dex. They would have an amazing alpha burst and could teleport and tank. Probably 6 Soul Knife 14 Archfey at level 20 (no one actually plays at 20), and I would get the rogue levels up to 6 before getting Warlock. You get a lot from Warlock, but you want Uncanny Dodge as soon as possible.
Well thank you very much. Quite insightful actually. I will rethink my post and repost it. Still relearning and upgrading my knowledge with all the new stuff.
V/r
Stregg
House of assassins, out
Do the players join the game knowing their characters are doomed? I can't imagine what types of players like those sorts of campaigns. Unless you are joking of course.
A number of years ago I played in a homebrew campaign with a DM who was a nice guy and a good DM; it was a fun campaign. Then at the end he decided he wanted to TPK the group. To his credit (I guess) he told us in advance, but it was a really strange and anticlimactic way to end a year long campaign. Not sure if he had fun doing it, but I can say that none of the players enjoyed it.
Of course its a joke. I would like to think that most DM's do not go out looking to kill players. The stats I mentioned were because the players blundered, made bad rolls, and thought they were invincible. Reading the updated 5th Edition (2024) I can see that a lot of characters that died in my era would have not died. The last years of me playing I ran a long and arduous campaign. Took 8 months from start to finish (with several weekend long sessions). In the end, I think only 2 players lost a character (some people were playing multiple characters). The players saved the kingdom, the world, and even brought down a demi-God. Helped set the cosmos right and even the multi-verse let out a sigh of relief. To be honest though, players that become toxic, hard to manage, even try to cheat their rolls are the ones that usually die a horrible, painful, sorrow-filled, bloody death. The game is supposed to be fun. And at the beginning of each session I always tell the players..."Even if you are in a no-win situation/battle/circumstance...I always design a way out of it. You just have to look for it. "...And I do. I always leave a way out in favor of the players. I also do that for the intelligent NPC's.
For example: An evil Ranger/Mage (Which would be a Ranger/Wizard) would have a ring of teleportation to use to teleport away from a losing fight. Or dimension door out of its lair. That is how I rolled. I would never purposefully go out and try to kill the players. What fun is that. However, I do not make it easy for them either.
I also have some "fun-ish" NPCs in my world too. Such as "THE OLD MAN". This guy knows every feature, ability, class, feat and spell that was ever devised or learned. He is a cursed individual . He must train at least 1 person in 10 years his secrets. His only requirements is 1) Can never tell anyone how to find him. 2) Must serve him for 1 year. 3) Find an apprentice to train or give the opportunity to become more than what life would usually allow.
In return
A. Melee classes: 1 attack will always hit and do max damage with specialized/proficient weapon. In addition any initial attack (Whether melee or magic) against that character would automatically fail no matter the roll (even a natural 20). Traps and environment still function against that character.
B. Magic casters: Can memorize any spell in their spell book. Cast any spell in their spellbooks. The caster would get the following spell points: (Intelligence / 3) X their level X 2 + (their intellingence bonus X 2). So for an 8th level wizard with an intellince of 16 would have (16/3) = 5x8 =40+6=46 points. As long as the character has spell points he can cast any spell in his spellbook. Cantrips do not cost any points. However can only cast cantrips the number of times as their level.
C. Cleric/paladins and other classes receiving their spells from their patrons/dieties would get the same benefit except wisdom is used.
D. Multiclass characters would have to pick one class or the other.
It was a very rare encounter. I think at the time I came up with him, only two characters received the benefit.
Anyway I hope my explanation helps.