Setting: Drakkenheim has fallen. On that fateful night when the meteor from beyond the stars crashed into the city, it caused a wave of destruction, turmoil, and conflict that over time left the capital city in ruins. Upon its arrival, the meteor caused the sprout of a strange and powerful material known as Delirium on the streets of the ruined city, its arcane power fascinates wizards and sorcerers, its high price attracts scoundrels and adventurers, its eldritch origin and foretold arrival inspired a cult of worship, and its blasphemous presence ignited the wrath of the clergy. Meanwhile, the cursed streets are infested with monstrous and deadly creatures, and the atmosphere around the city has been contaminated, meanwhile, powerful factions fight for control over what is left of the ruins. Drakkenheim allures adventurers of all kinds, from those that only seek fame and wealth, to those whose destinies are tied to the city or the meteor itself, in any case, these will be the people that will decide the fate of Drakkenheim, whether they seek to rebuild it, destroy it, or change it forever. The fate of the city will be in your hands if you manage to survive the Dungeons Of Drakkenheim.
Important Details: This campaign will make use of the 2014 Rules Set. (Subject to Change). Dungeons of Drakkenheim is a Long-term, Dark Fantasy, Gothic/Cosmic Horror campaign module made by the Dungeon Dudes, that takes player characters from levels 2 to 13. It introduces new mechanics based on the strange resource brought by the meteor known as Delirium, most notably its levels of contamination system, and RP wise the module presents political intrigue in the form of the various factions that are present within the city fighting for control, forming fragile alliances, and being caught between their conflict, but it also incentivizes the pursuit of personal goals, offering options for motivations and personal objectives that are tied to Drakkneheims history, present and future, since at the end it will be these choices that will determine the ultimate fate of the ruined city. While all players of all skill levels are invited to join, it is recommended to have a basic understanding of character management, since the introduction of contamination mechanics might be too much for new players. But if you feel brave enough to venture deep into Drakkenheim, you are more than welcome to try your luck, Adventurer.
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Greetings!
I'm posting this not as the DM, but as another player hoping to get the party started!
Game: D&D 5e (2014 or 2024 TBD)
Location: Online, Discord, Roll20
Time: 8:00-11:00pm CST MONDAYS
Campaign Link: https://startplaying.games/adventure/cm9xx1tji0003jbm6l3dnh04c
About the adventure
Setting: Drakkenheim has fallen. On that fateful night when the meteor from beyond the stars crashed into the city, it caused a wave of destruction, turmoil, and conflict that over time left the capital city in ruins. Upon its arrival, the meteor caused the sprout of a strange and powerful material known as Delirium on the streets of the ruined city, its arcane power fascinates wizards and sorcerers, its high price attracts scoundrels and adventurers, its eldritch origin and foretold arrival inspired a cult of worship, and its blasphemous presence ignited the wrath of the clergy. Meanwhile, the cursed streets are infested with monstrous and deadly creatures, and the atmosphere around the city has been contaminated, meanwhile, powerful factions fight for control over what is left of the ruins. Drakkenheim allures adventurers of all kinds, from those that only seek fame and wealth, to those whose destinies are tied to the city or the meteor itself, in any case, these will be the people that will decide the fate of Drakkenheim, whether they seek to rebuild it, destroy it, or change it forever. The fate of the city will be in your hands if you manage to survive the Dungeons Of Drakkenheim.
Important Details: This campaign will make use of the 2014 Rules Set. (Subject to Change). Dungeons of Drakkenheim is a Long-term, Dark Fantasy, Gothic/Cosmic Horror campaign module made by the Dungeon Dudes, that takes player characters from levels 2 to 13. It introduces new mechanics based on the strange resource brought by the meteor known as Delirium, most notably its levels of contamination system, and RP wise the module presents political intrigue in the form of the various factions that are present within the city fighting for control, forming fragile alliances, and being caught between their conflict, but it also incentivizes the pursuit of personal goals, offering options for motivations and personal objectives that are tied to Drakkneheims history, present and future, since at the end it will be these choices that will determine the ultimate fate of the ruined city. While all players of all skill levels are invited to join, it is recommended to have a basic understanding of character management, since the introduction of contamination mechanics might be too much for new players. But if you feel brave enough to venture deep into Drakkenheim, you are more than welcome to try your luck, Adventurer.