Game: D&D 5e Group type: Discord Experience: 3 years Location/Timezone: GMT +1 Schedule: Sat, 8:00 PM GMT+2 / Weekly Roles sought: up to 6 players. Game style: I normally focus on roleplay, and storytelling. I was never the kind of person to enjoy combat, though I do love creating interesting combat encounters for my players that often have new mechanics, or just something different.
Though I could probably just be classified as a World Building freak, I love world building, and it's my passion, fleshing out unique worlds for my players to craft a stroy in is really what drives me forward. Though it could be argued that world building might not actually be my strong suit, as I do think that I find that creating a complex story, with backstory hooks and exciting moments might actually be on the same level of enjoyment for me as world building.
Campaign Story: Coven of the Seven Suns is a story-driven, roleplay-heavy campaign set in the carefully crafted homebrew world of Sah'ra. Sah'ra is a desert wasteland divided into seven Covens, each embodying a different aspect of existence: Hirfa (Artifice), Sumodan (Might), Shatequ (Life), Jura'muhon (Blood and Soul), De'aaw (Light and Dark), Yudakiir (Knowledge), and Atifaton (Emotion). Each Coven is bound to one of the Seven Suns, celestial beacons that guide their people and shape their beliefs. But long ago, there was another—a fallen god, a betrayer. The Moon. A vile, power-hungry entity that thrived on the suffering of mortals. It was Ja'Imuniq, the Coven Head of Jura'muhon, who sealed the Moon away, binding it in golden chains beneath the sands of Sah'ra. Yet, whispers say the chains are weakening.
You along with your party have been invited by prince Veneer to the coronation of his younger brother, prince Salih. though you do not seem to be able to recall a reason behind the invitation.... Isn't the coronation reserved for only the highest ranking nobles? Why did Veneer choose to invite you?
Game: D&D 5e
Group type: Discord
Experience: 3 years
Location/Timezone: GMT +1
Schedule: Sat, 8:00 PM GMT+2 / Weekly
Roles sought: up to 6 players.
Game style: I normally focus on roleplay, and storytelling. I was never the kind of person to enjoy combat, though I do love creating interesting combat encounters for my players that often have new mechanics, or just something different.
Though I could probably just be classified as a World Building freak, I love world building, and it's my passion, fleshing out unique worlds for my players to craft a stroy in is really what drives me forward. Though it could be argued that world building might not actually be my strong suit, as I do think that I find that creating a complex story, with backstory hooks and exciting moments might actually be on the same level of enjoyment for me as world building.
Campaign Story: Coven of the Seven Suns is a story-driven, roleplay-heavy campaign set in the carefully crafted homebrew world of Sah'ra. Sah'ra is a desert wasteland divided into seven Covens, each embodying a different aspect of existence: Hirfa (Artifice), Sumodan (Might), Shatequ (Life), Jura'muhon (Blood and Soul), De'aaw (Light and Dark), Yudakiir (Knowledge), and Atifaton (Emotion). Each Coven is bound to one of the Seven Suns, celestial beacons that guide their people and shape their beliefs. But long ago, there was another—a fallen god, a betrayer. The Moon. A vile, power-hungry entity that thrived on the suffering of mortals. It was Ja'Imuniq, the Coven Head of Jura'muhon, who sealed the Moon away, binding it in golden chains beneath the sands of Sah'ra. Yet, whispers say the chains are weakening.
You along with your party have been invited by prince Veneer to the coronation of his younger brother, prince Salih. though you do not seem to be able to recall a reason behind the invitation.... Isn't the coronation reserved for only the highest ranking nobles? Why did Veneer choose to invite you?
You can find additional information at https://startplaying.games/adventure/cmbp6o48r0005d4i2n5e4pbbb