Update: All seats now taken! Sorry to those still interested.
Attention,
Seeking 3-5 heroes to brave the unknown in search of fame, fortune, good deeds, misdeeds and shenanigans. Friendly DM happy to teach studious new players.
The adventure will take place online bi-weekly at 6pm EST on Saturdays. This campaign will continue for as long as there is fun to be had, so please ensure you can reserve this slot on your schedule should you apply.
Heroes must be of good humor, relaxed temperament and respectful demeanor. Introverts and extroverts welcomed. Diversity a plus. Min-Maxers and Rule Lawyers need not apply. Those willing to chat and perhaps RP a little between sessions via Slack a plus.
On this adventure, be prepared for:
* Player-centric Plots. The backstories of your characters will be the dungeons we delve. If we use a campaign book, it will play out in the background while we crush our barbarian's enemies, take revenge against the villain of our rogue's edgy backstory, grow the fame of our star-bound bard, and help our monk obtain the seven scrolls of enlightenment.
* Collaborative Worldbuilding. Faerun is just a template and a story you've heard. If someone has firsthand knowledge that Waterdeep was destroyed, then tell us more - it's likely true. If you know a guy who can solve our NPC's problem, then that guy probably exists. Expect the DM to ask questions that tease out details, generate conflict and link fictions together. This campaign is far more of a sandbox style than a campaign railroad.
* NarrativeCombat. We will generally use Theater of the Mind for combat. (As soon as a grid is dropped, people start thinking board-game style and creativity takes a back seat to order, rules and precedent). The DM uses Improved Initiative to quietly manage the turn sequence and flow combat from one participant to another. Play is heavily inspired by Dungeon World / PbtA concepts. The goal is to blend combat and RP, rather than have a hard break between the two. Combat also tends to be shorter and more intense, with misses introducing complications and hits shredding enemies like paper. No one really wants to spend an hour fighting 22 HP zombies blow-by-blow. Their toughness and relentless drive can be represented in more creative, memorable, and intense ways that play much faster.
* Improvised Actions. An action you can take at any time is the Improvised Action. Simply describe what you want to happen and the DM will tell you a DC. Succeed, and your wish comes true. Fail, and there will certainly be a price to be paid. Want to hookshot a Fireball blindly around a corner, wizard? Take an Improvised Action and make a DC 15 Arcana check. Fail and it goes partially wrong. Fail by 5 and it goes horribly wrong, with material impacts on the party, environment, plot, or the world at large. So have at it! Don't worry that there's no rule for pile-driving a goblin, or shooting three arrows at once at three targets, or pushing yourself to squeeze in a few extra attacks. If it sounds awesome, do it! (Yeees... do it...)
Feeling up for the journey? Then by all means please sit by the fire, PM me, and introduce yourself. The adventure will begin in a few weeks.
About Me: Early 40s, dad, programmer and published board game/mobile game designer out of Potomac, MD.
(BTW, if this post doesn't apply to you but you still like it, upvotes are always appreciated. Thank you!)
Update: All seats now taken! Sorry to those still interested.
Attention,
Seeking 3-5 heroes to brave the unknown in search of fame, fortune, good deeds, misdeeds and shenanigans. Friendly DM happy to teach studious new players.
The adventure will take place online bi-weekly at 6pm EST on Saturdays. This campaign will continue for as long as there is fun to be had, so please ensure you can reserve this slot on your schedule should you apply.
Heroes must be of good humor, relaxed temperament and respectful demeanor. Introverts and extroverts welcomed. Diversity a plus. Min-Maxers and Rule Lawyers need not apply. Those willing to chat and perhaps RP a little between sessions via Slack a plus.
On this adventure, be prepared for:
* Player-centric Plots. The backstories of your characters will be the dungeons we delve. If we use a campaign book, it will play out in the background while we crush our barbarian's enemies, take revenge against the villain of our rogue's edgy backstory, grow the fame of our star-bound bard, and help our monk obtain the seven scrolls of enlightenment.
* Collaborative Worldbuilding. Faerun is just a template and a story you've heard. If someone has firsthand knowledge that Waterdeep was destroyed, then tell us more - it's likely true. If you know a guy who can solve our NPC's problem, then that guy probably exists. Expect the DM to ask questions that tease out details, generate conflict and link fictions together. This campaign is far more of a sandbox style than a campaign railroad.
* Narrative Combat. We will generally use Theater of the Mind for combat. (As soon as a grid is dropped, people start thinking board-game style and creativity takes a back seat to order, rules and precedent). The DM uses Improved Initiative to quietly manage the turn sequence and flow combat from one participant to another. Play is heavily inspired by Dungeon World / PbtA concepts. The goal is to blend combat and RP, rather than have a hard break between the two. Combat also tends to be shorter and more intense, with misses introducing complications and hits shredding enemies like paper. No one really wants to spend an hour fighting 22 HP zombies blow-by-blow. Their toughness and relentless drive can be represented in more creative, memorable, and intense ways that play much faster.
* Improvised Actions. An action you can take at any time is the Improvised Action. Simply describe what you want to happen and the DM will tell you a DC. Succeed, and your wish comes true. Fail, and there will certainly be a price to be paid. Want to hookshot a Fireball blindly around a corner, wizard? Take an Improvised Action and make a DC 15 Arcana check. Fail and it goes partially wrong. Fail by 5 and it goes horribly wrong, with material impacts on the party, environment, plot, or the world at large. So have at it! Don't worry that there's no rule for pile-driving a goblin, or shooting three arrows at once at three targets, or pushing yourself to squeeze in a few extra attacks. If it sounds awesome, do it! (Yeees... do it...)
Feeling up for the journey? Then by all means please sit by the fire, PM me, and introduce yourself. The adventure will begin in a few weeks.
About Me: Early 40s, dad, programmer and published board game/mobile game designer out of Potomac, MD.
(BTW, if this post doesn't apply to you but you still like it, upvotes are always appreciated. Thank you!)
is it ok if I'm 13? I'm new to the game but I think its a load of fun.
Fairly new to DnD, but I know how to play and I'd love to join! 18m
Hi everyone - unfortunately we are maxed out! (Received many requests in the first few hours)
If a seat opens up, however, I'll post again. Thanks for your time!
Kind Regards,
- Anthony