Before you contact me, make sure you read the outline here and agree to its terms...If you don't have time to read it, you don't have time to play with us...GM and 2 players looking for players... Will accept 4-5 people who can commit to the schedule.
If it is fame and/or fortune you seek traveler, possibilities are endless.
Magic in the realms:
There are centers of magical learning, schools, libraries one may self-teach, individuals taking apprentices, etc. Still, these options are both expensive and rare, magic users are rare and may be feared or distrusted.
Magic items are rare, to make up for this, some magic items are upgradable. See below.
Wild magic and magic dead areas are a thing
Pantheon:
To be safe, use the Forgotten Realms Pantheon
Races:
The following races do not exist in the campaign as player characters:
Satyr Minotaur Fairy Simic Hybrid Triton Verdan Warforged Locathah Gith Grung Centaur Automatons are not a thing, only Golems, and you cannot be one Anything from any other source at the DMs (my) discretion
Racial discrimination is set to “on!” Humans are the most common race. Like most uneducated yokels, they don’t like outsiders.
Difficulty modifiers will be adjusted based on PC race and the Race the PC interacts with. The more monstrous the PC, the greater the modifier For example, a tiefling PC, interacting with a human NPC, can expect a difficulty modifier (as high as +15) to social skills such as persuasion, deception, etc. depending on the situation.
Tropes are in effect. Dwarves distrust elves and vice versa Drow are thought to be evil until proven otherwise Orcs and goblins are not welcome in civilized society Goliaths may be mistaken for ogres Tieflings may be mistaken for demons et. al.
Age: No PC may be under 16 years human equivalent. Age ability modifiers are in effect.
Classes:
There are no class restrictions, however, a diverse party, with all major roles included will have the best chance for survival.
Ability Points:
May be rolled 4d6 removing the lowest. No character with less than 75 or over 85 ability points is acceptable. No character may have greater than a +4 modifier to start (aka, no starting ability over 19)
Hit points:
Maximum hit points at level 1. From levels 2-5 Average hit points or a witnessed, recorded roll. From level 6-12 Roll for HP, 1s may be rerolled. From levels 12+ Roll for hit points, all rolls count.
Gear:
No startingmagic items Each character may have the gear and/or gold listed in their background. Each character may choose the equipment loadout or roll 4d4x10 gold pieces and purchase gear at list price.
Gear Quality:
There will be multiple level of gear quality: Broken/delapitated: will incur a -2 penalty to any roll (cost 25% of list price) Low quality: -1 penalty to any roll (cost 50% of list price) Average: no adjustment High quality: non-magical +1 to hit or Damage, not both, or ability roll not suitable for enchanting (+25% list price) Masterwork: non-magical +1 to hit or damage, not both, or ability roll, suitable for up to 2 enchantments (+50-100% list price) Solid Silver: non-magical full damage to lycanthropes (+100% list price) Adamantine: Cannot be broken Lithian: non-magical +1 to hit and damage, ability roll, or applicable saving throw, suitable for up to 3 enchantments (cannot be purchased, must be constructed) Armalia: non-magical +1 to hit and damage, ability roll, or applicable saving throw, suitable for up to 4 enchantments (cannot be purchased, must be constructed) Magical: As described RAW, considered masterwork for the purpose of upgrading. (ie: A +1 flame tongue is considered 2 enchantments, one for the numeric modifier one for the flame) If the item already has more than 2 enchantments, it cannot be upgraded. Advanced gear: This is gear with non-textbook properties, like altered damage ranges, altered damage types, etc. Advanced gear can be any of the above categories as well.
Enchanted items are magic items for the purpose of game mechanics. Enchanted items may be upgraded to the maximum number available to the material. Enchantments cannot be changed.
Currency:
The value of currency is not standard throughout the world. The value is based on the Kingdom that issues it and the location receiving it.
Example: Gold pieces from the Kingdom of High Elves may be worth 2 gold pieces in the Kingdom of Argatha, the opposite applies, 2 gold pieces from Argatha would only be worth 1 gold piece to the elves.
You are responsible for keeping track where your money comes from. Any money not tracked will result in the least favorable exchange rate (Which could be as little as 1:5).
Counterfeit money is a thing.
Currency from lost kingdoms may be worth as little as melt value or as much as 10x face value
Non-standard currency such as trade bars and securities are a thing.
The GPV of gems, jewels, etc. is the actual value, not automatically the price you get for selling it. You should expect a lower price…Like a pawn shop, the merchant buying it needs to make money too.
Languages:
Multiple human languages exist. Not everyone will speak common.
Basic needs/Survival:
Not eating, drinking, etc. will result in exhaustion points.
Food/water also has varying quality.
Curses:
There are different levels of curses. Remove curse does not automatically succeed for anything except the “ bestow curse” spell or lower level curses.
Death:
Any single source damage that reduces you to < -10 hp kills you outright
Raise Dead does not automatically work, there is a chance it will fail.
Resurrection automatically works, but may not be permanent.
Critical success/failure:
A natural 1 is always a critical failure.
A natural 20 always outstanding success.
Homebrew:
All homebrew must be approved by the DM (me) in advance. Just forget about any starting homebrew class, feats, etc.
Technical:
You must have a D&D beyond account
You must have an astral tabletop account
You must have discord and a WORKING microphone. Please do not try to use your guitar amp…It doesn’t work…
Fair warning:
To reduce metagaming, any monster or NPC stat block can be modified by me at will.
Homebrew spells are a thing for both players and monsters.
The rule of cool is always a thing.
Adult content.
Graphic violence.
Cooperative play a must!
All gender identities and preferences welcomed. There will be diverse NPCs and I will give voice acting a go.
Kay so I am EST(Daylight savings right now), so I'm not that far off from GMT+2. I am 17 but am okay with Graphic violence, but I don't know what you mean by Adult content as in X or R rated stuff. I'm fine with R rated stuff if you are, but not X rated. The rules all seem perfectly fine, and I've been wanting to play a long campaign as well so this is perfect for that. I'm still relatively new but I know the basics. I enjoy the roleplaying and combat of DnD.
I'm interested. Will contact you on discord later.
Zander Farstrider - Human variant, Charlatan, Hexblade start ( 3 warlock, 17 sorcerer someday) worships Tymora, drunk one night and made a horrible deal, might be on the run due to a bit of larceny down south (or wherever)
Maquer Darkbreaker - Human variant, Sage, Cleric knowledge (2 cleric, 18 wizard someday) worships Mystra, fascinated by the Mythallar and everything to do with Netherese
Hey everyone, thanks for all the replies, as there were more replies than there were spots, for now I cannot take anymore players unless somebody quits.
Before you contact me, make sure you read the outline here and agree to its terms...If you don't have time to read it, you don't have time to play with us...GM and 2 players looking for players... Will accept 4-5 people who can commit to the schedule.
If it is fame and/or fortune you seek traveler, possibilities are endless.
Magic in the realms:
There are centers of magical learning, schools, libraries one may self-teach, individuals taking apprentices, etc. Still, these options are both expensive and rare, magic users are rare and may be feared or distrusted.
Magic items are rare, to make up for this, some magic items are upgradable. See below.
Wild magic and magic dead areas are a thing
Pantheon:
To be safe, use the Forgotten Realms Pantheon
Races:
The following races do not exist in the campaign as player characters:
Satyr Minotaur
Fairy Simic Hybrid
Triton Verdan
Warforged Locathah
Gith Grung
Centaur Automatons are not a thing, only Golems, and you cannot be one
Anything from any other source at the DMs (my) discretion
Racial discrimination is set to “on!”
Humans are the most common race. Like most uneducated yokels, they don’t like outsiders.
Difficulty modifiers will be adjusted based on PC race and the Race the PC interacts with.
The more monstrous the PC, the greater the modifier
For example, a tiefling PC, interacting with a human NPC, can expect a difficulty modifier (as high as +15) to social skills such as persuasion, deception, etc. depending on the situation.
Tropes are in effect.
Dwarves distrust elves and vice versa
Drow are thought to be evil until proven otherwise
Orcs and goblins are not welcome in civilized society
Goliaths may be mistaken for ogres
Tieflings may be mistaken for demons
et. al.
Age:
No PC may be under 16 years human equivalent.
Age ability modifiers are in effect.
Classes:
There are no class restrictions, however, a diverse party, with all major roles included will have the best chance for survival.
Ability Points:
May be rolled 4d6 removing the lowest. No character with less than 75 or over 85 ability points is acceptable.
No character may have greater than a +4 modifier to start (aka, no starting ability over 19)
Hit points:
Maximum hit points at level 1.
From levels 2-5 Average hit points or a witnessed, recorded roll.
From level 6-12 Roll for HP, 1s may be rerolled.
From levels 12+ Roll for hit points, all rolls count.
Gear:
No starting magic items
Each character may have the gear and/or gold listed in their background.
Each character may choose the equipment loadout or roll 4d4x10 gold pieces and purchase gear at list price.
Gear Quality:
There will be multiple level of gear quality:
Broken/delapitated: will incur a -2 penalty to any roll (cost 25% of list price)
Low quality: -1 penalty to any roll (cost 50% of list price)
Average: no adjustment
High quality: non-magical +1 to hit or Damage, not both, or ability roll not suitable for enchanting (+25% list price)
Masterwork: non-magical +1 to hit or damage, not both, or ability roll, suitable for up to 2 enchantments (+50-100% list price)
Solid Silver: non-magical full damage to lycanthropes (+100% list price)
Adamantine: Cannot be broken
Lithian: non-magical +1 to hit and damage, ability roll, or applicable saving throw, suitable for up to 3 enchantments (cannot be purchased, must be constructed)
Armalia: non-magical +1 to hit and damage, ability roll, or applicable saving throw, suitable for up to 4 enchantments (cannot be purchased, must be constructed)
Magical: As described RAW, considered masterwork for the purpose of upgrading. (ie: A +1 flame tongue is considered 2 enchantments, one for the numeric modifier one for the flame) If the item already has more than 2 enchantments, it cannot be upgraded.
Advanced gear: This is gear with non-textbook properties, like altered damage ranges, altered damage types, etc. Advanced gear can be any of the above categories as well.
Enchanted items are magic items for the purpose of game mechanics.
Enchanted items may be upgraded to the maximum number available to the material.
Enchantments cannot be changed.
Currency:
The value of currency is not standard throughout the world.
The value is based on the Kingdom that issues it and the location receiving it.
Example: Gold pieces from the Kingdom of High Elves may be worth 2 gold pieces in the Kingdom of Argatha, the opposite applies, 2 gold pieces from Argatha would only be worth 1 gold piece to the elves.
You are responsible for keeping track where your money comes from. Any money not tracked will result in the least favorable exchange rate (Which could be as little as 1:5).
Counterfeit money is a thing.
Currency from lost kingdoms may be worth as little as melt value or as much as 10x face value
Non-standard currency such as trade bars and securities are a thing.
The GPV of gems, jewels, etc. is the actual value, not automatically the price you get for selling it. You should expect a lower price…Like a pawn shop, the merchant buying it needs to make money too.
Languages:
Multiple human languages exist. Not everyone will speak common.
Basic needs/Survival:
Not eating, drinking, etc. will result in exhaustion points.
Food/water also has varying quality.
Curses:
There are different levels of curses. Remove curse does not automatically succeed for anything except the “ bestow curse” spell or lower level curses.
Death:
Any single source damage that reduces you to < -10 hp kills you outright
Raise Dead does not automatically work, there is a chance it will fail.
Resurrection automatically works, but may not be permanent.
Critical success/failure:
A natural 1 is always a critical failure.
A natural 20 always outstanding success.
Homebrew:
All homebrew must be approved by the DM (me) in advance. Just forget about any starting homebrew class, feats, etc.
Technical:
You must have a D&D beyond account
You must have an astral tabletop account
You must have discord and a WORKING microphone. Please do not try to use your guitar amp…It doesn’t work…
Fair warning:
To reduce metagaming, any monster or NPC stat block can be modified by me at will.
Homebrew spells are a thing for both players and monsters.
The rule of cool is always a thing.
Adult content.
Graphic violence.
Cooperative play a must!
All gender identities and preferences welcomed. There will be diverse NPCs and I will give voice acting a go.
JustMike#0836
Kay so I am EST(Daylight savings right now), so I'm not that far off from GMT+2. I am 17 but am okay with Graphic violence, but I don't know what you mean by Adult content as in X or R rated stuff. I'm fine with R rated stuff if you are, but not X rated. The rules all seem perfectly fine, and I've been wanting to play a long campaign as well so this is perfect for that. I'm still relatively new but I know the basics. I enjoy the roleplaying and combat of DnD.
EST is 6 hours behind, can you show up on Monday Afternoon?
Adult content is R, mostly for language.
Monday afternoon for GMT 2+ or EST
EST. You are 6 hours behind, we start at 19, that is 1300 EST, or 1pm.
Yeah that would be fine
send me a message on discord.
Sent you a friend request, Username is also hydra
I'm at Est and I'm very interested, my discord is XraoulX#0485
I’m at EST. My discord tag is Pyro#0091.
I'm interested. Will contact you on discord later.
Zander Farstrider - Human variant, Charlatan, Hexblade start ( 3 warlock, 17 sorcerer someday) worships Tymora, drunk one night and made a horrible deal, might be on the run due to a bit of larceny down south (or wherever)
https://ddb.ac/characters/74227941/4mQyOz
or
Maquer Darkbreaker - Human variant, Sage, Cleric knowledge (2 cleric, 18 wizard someday) worships Mystra, fascinated by the Mythallar and everything to do with Netherese
https://ddb.ac/characters/75398316/pxaacT
or
Jora Selevarun - Human variant, Spy, Ranger gloom stalker (Ranger 4, Rogue 4, Fighter 12) archer build, worships Silvanus, hunter of men and orcs
https://ddb.ac/characters/75398850/WaC0CO
My discord is Sidraxa#0218
Hey everyone, thanks for all the replies, as there were more replies than there were spots, for now I cannot take anymore players unless somebody quits.
volshebnik, I was wondering why you haven't accepted my friend request.
My Username is: Pyro#0091
Same here, mine is Hydra1321#0645
I found another campaign to join, so I'll quit, have a fun campaign!