Hi Arch! Just passing through. What are you up to?
I’ve been workshopping a thread with Baalz, and I’ve been trying to publish it soon so I can capitalize on the fact very few new, popular threads have been published recently. It’s a sort of kingdom builder, political intrigue sort of game and I’d love feedback. It might be a bit complicated, so I’m going to try and make things more simple to understand, and also it’s not entirely finished. (It’s in a spoiler somewhere on the previous page)
Hi Arch! Just passing through. What are you up to?
I’ve been workshopping a thread with Baalz, and I’ve been trying to publish it soon so I can capitalize on the fact very few new, popular threads have been published recently. It’s a sort of kingdom builder, political intrigue sort of game and I’d love feedback. It might be a bit complicated, so I’m going to try and make things more simple to understand, and also it’s not entirely finished. (It’s in a spoiler somewhere on the previous page)
That’s great! I’d love to read it when you publish it.
What do you think of the Arch-Hag stat block in the new Monster Manual?
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Hi Arch! Just passing through. What are you up to?
I’ve been workshopping a thread with Baalz, and I’ve been trying to publish it soon so I can capitalize on the fact very few new, popular threads have been published recently. It’s a sort of kingdom builder, political intrigue sort of game and I’d love feedback. It might be a bit complicated, so I’m going to try and make things more simple to understand, and also it’s not entirely finished. (It’s in a spoiler somewhere on the previous page)
That’s great! I’d love to read it when you publish it.
What do you think of the Arch-Hag stat block in the new Monster Manual?
I think it is simply wonderful! And terrifying. And remember, you’re expected to fight three of those things.
Hi Arch! Just passing through. What are you up to?
I’ve been workshopping a thread with Baalz, and I’ve been trying to publish it soon so I can capitalize on the fact very few new, popular threads have been published recently. It’s a sort of kingdom builder, political intrigue sort of game and I’d love feedback. It might be a bit complicated, so I’m going to try and make things more simple to understand, and also it’s not entirely finished. (It’s in a spoiler somewhere on the previous page)
That’s great! I’d love to read it when you publish it.
What do you think of the Arch-Hag stat block in the new Monster Manual?
I think it is simply wonderful! And terrifying. And remember, you’re expected to fight three of those things.
I know! Truly amazing. I love the dragon stats, especially the ancient dragons.
I’m gonna sign off now, but have a great night. I’ll defo check out your thread when it gets published.
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I asked my friend to go to the dance with me. And had to very awkwardly clarify I meant not necessarily as friends.
but she said yes <33333
*gasp*
you have the Baba Yaga seal of approval, my darling!
wonderful job, I hope it goes great!
Why thank you, Arch.
How’ve you been
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Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
so my sis is also a writer but her story is about elves pining and stuff it's a pretty well-written romantasy so far and I like the characters, but I had to break it to her that the voice in my head that I read all of her mc's lines in is snorkmaiden. Like, the original moomins snorkmaiden.
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I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
so my sis is also a writer but her story is about elves pining and stuff it's a pretty well-written romantasy so far and I like the characters, but I had to break it to her that the voice in my head that I read all of her mc's lines in is snorkmaiden. Like, the original moomins snorkmaiden.
Her main character is this really poetic artsy elf girl and I feel rly bad.
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I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
if this isn't how you consume ramen, you're not cool.
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I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
Hi, again! Here’s an update on the thread. right now, I think this is a mess, so I need all the suggestions I can get. The main problem, I think, is that it might be way too much for most people to keep track of, so I need a way to… simplify all of this. Probably. Any ideas/suggestions are welcome.
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Important people: every faction, kingdom, and nation has a leader, a single person who calls the shots, and one way or another, has the majority of the power. This character, your faction’s leader, is a character you control. Along with them, at your discretion, you can make other characters that might hold powerful positions or be important within your nation, although they grant no additional benefit. For example, you could create an heir to the throne or the heads of allied noble houses, politically powerful priests who work for you, et cetera. Your leader and any important people have a maximum level/CR of 20/12. We suggest you make them humanoid, or at least humanoid adjacent, though that is not a direct requirement.
Founding new settlements: to found a new settlement, you require an existing settlement of at least town size with a lower class wealth stage of at least modest. You reduce their wealth stage by one for 10 days, and also spend 5 military power worth of soldiers in order to create a group of settlers. The next day, they may found a new Hamlet.
Important buildings: Many buildings can grant bonuses to your settlements, while others may not have bonuses, but instead provide fun roleplay opportunities or may grant unsuspected benefits in other ways. If a building would be replaced, then that means it becomes the newer, better building as the settlement grows.
Inn- a place for travelers to stay. increases lower class wealth stage by one.
Tavern- attracts adventurers and keeps people happy. Attracted adventurers may be for hire!
Houses- provides a multitude of houses for people to stay, reducing homelessness.
Farm- a place to grow crops. Decreases the time it takes for settlement growth by one day. Decreases upper class wealth stage by one.
Mine- an underground structure to mine resources. Increases upper class wealth by one.
Shrine- increases piety among believers in your settlement. Increases religious influence by 1.
Village settlements and larger:
Large farm- grows more crops. Decreases settlement growth time by 2 days. Decreases upper class wealth stage by one. Replaces farm.
Shop- increases upper or lower class wealth stage by one. If lower class would increase past upper class, it instead benefits upper class.
Crafter- a building dedicated to a specific, non luxury trade or goods.
Church- a place of worship in your settlement, priests and clerics may have access to healing magic. Replaces shrine.
Keep- a large building, often housing the nobility or other important people. Increases military power by 2.
Town settlements and larger:
Quarry- a structure to mine a large amount of resources. Increases upper class wealth by 2, decreases lower class wealth by 1. Replaces mine.
Temple- a large church, with many priests and acolytes that can perform rituals of cleansing and revivification. Replaces church.
Market- a place for trade and selling of goods. increases upper or lower class wealth by 2, in any combination. Same restrictions as shop. Replaces shop.
plantation- grows lots of crops. Decreases settlement growth time by 3 days. Alternatively, crops can be given to other settlements, decreasing growth time for that settlement by 2 days. Replaces large farm.
Theatre- an indoor stage where performances can be held. Guaranteed to attract at least a few great performers and bards.
Castle- a fortified complex, often the residence of nobility. Increases military power by 4. Replaces keep.
Barracks- a place to house and train soldiers. When recruiting from this settlement, the military power of troops is raised by two.
City settlements and larger:
Trading hub-
Palace-
Walls-
Great fields-
Entertainment district-
Working district-
Large city settlements and larger:
Grand cathedral-
Merchant’s guild-
Theatre Complex-
Fortress-
Great Walls-
Garrison-
Metropolis/conurbation settlements:
(WIP)
the important buildings are still in progress (didn’t want to finish them all yet if it was possible I was going to change them, or simplify them, more likely.) and the different government types have not yet been made.
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
Hi, again! Here’s an update on the thread. right now, I think this is a mess, so I need all the suggestions I can get. The main problem, I think, is that it might be way too much for most people to keep track of, so I need a way to… simplify all of this. Probably. Any ideas/suggestions are welcome.
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Important people: every faction, kingdom, and nation has a leader, a single person who calls the shots, and one way or another, has the majority of the power. This character, your faction’s leader, is a character you control. Along with them, at your discretion, you can make other characters that might hold powerful positions or be important within your nation, although they grant no additional benefit. For example, you could create an heir to the throne or the heads of allied noble houses, politically powerful priests who work for you, et cetera. Your leader and any important people have a maximum level/CR of 20/12. We suggest you make them humanoid, or at least humanoid adjacent, though that is not a direct requirement.
Founding new settlements: to found a new settlement, you require an existing settlement of at least town size with a lower class wealth stage of at least modest. You reduce their wealth stage by one for 10 days, and also spend 5 military power worth of soldiers in order to create a group of settlers. The next day, they may found a new Hamlet.
Important buildings: Many buildings can grant bonuses to your settlements, while others may not have bonuses, but instead provide fun roleplay opportunities or may grant unsuspected benefits in other ways. If a building would be replaced, then that means it becomes the newer, better building as the settlement grows.
Inn- a place for travelers to stay. increases lower class wealth stage by one.
Tavern- attracts adventurers and keeps people happy. Attracted adventurers may be for hire!
Houses- provides a multitude of houses for people to stay, reducing homelessness.
Farm- a place to grow crops. Decreases the time it takes for settlement growth by one day. Decreases upper class wealth stage by one.
Mine- an underground structure to mine resources. Increases upper class wealth by one.
Shrine- increases piety among believers in your settlement. Increases religious influence by 1.
Village settlements and larger:
Large farm- grows more crops. Decreases settlement growth time by 2 days. Decreases upper class wealth stage by one. Replaces farm.
Shop- increases upper or lower class wealth stage by one. If lower class would increase past upper class, it instead benefits upper class.
Crafter- a building dedicated to a specific, non luxury trade or goods.
Church- a place of worship in your settlement, priests and clerics may have access to healing magic. Replaces shrine.
Keep- a large building, often housing the nobility or other important people. Increases military power by 2.
Town settlements and larger:
Quarry- a structure to mine a large amount of resources. Increases upper class wealth by 2, decreases lower class wealth by 1. Replaces mine.
Temple- a large church, with many priests and acolytes that can perform rituals of cleansing and revivification. Replaces church.
Market- a place for trade and selling of goods. increases upper or lower class wealth by 2, in any combination. Same restrictions as shop. Replaces shop.
plantation- grows lots of crops. Decreases settlement growth time by 3 days. Alternatively, crops can be given to other settlements, decreasing growth time for that settlement by 2 days. Replaces large farm.
Theatre- an indoor stage where performances can be held. Guaranteed to attract at least a few great performers and bards.
Castle- a fortified complex, often the residence of nobility. Increases military power by 4. Replaces keep.
Barracks- a place to house and train soldiers. When recruiting from this settlement, the military power of troops is raised by two.
City settlements and larger:
Trading hub-
Palace-
Walls-
Great fields-
Entertainment district-
Working district-
Large city settlements and larger:
Grand cathedral-
Merchant’s guild-
Theatre Complex-
Fortress-
Great Walls-
Garrison-
Metropolis/conurbation settlements:
(WIP)
the important buildings are still in progress (didn’t want to finish them all yet if it was possible I was going to change them, or simplify them, more likely.) and the different government types have not yet been made.
yeah… it’s a lot.
This is really cool. It is a little confusing now, but it has a lot of potential. Some things to include:
saying if its real-life days or in-game ones
listing resources at the start
As someone who does stuff like this, I know you won't like this final bit of advice: Find a way to easily keep track of it or it or make it more simple
Have fun, and I can't wait to see where this goes
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Owen is here. enjoy my favorite game. I like DND. PM ME THE WORD TOMATO.
I asked my friend to go to the dance with me. And had to very awkwardly clarify I meant not necessarily as friends.
but she said yes <33333
I know Im ten hours late but YESSSSSSSSSSS. Good for you Sel
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Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
Hi, again! Here’s an update on the thread. right now, I think this is a mess, so I need all the suggestions I can get. The main problem, I think, is that it might be way too much for most people to keep track of, so I need a way to… simplify all of this. Probably. Any ideas/suggestions are welcome.
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Important people: every faction, kingdom, and nation has a leader, a single person who calls the shots, and one way or another, has the majority of the power. This character, your faction’s leader, is a character you control. Along with them, at your discretion, you can make other characters that might hold powerful positions or be important within your nation, although they grant no additional benefit. For example, you could create an heir to the throne or the heads of allied noble houses, politically powerful priests who work for you, et cetera. Your leader and any important people have a maximum level/CR of 20/12. We suggest you make them humanoid, or at least humanoid adjacent, though that is not a direct requirement.
Founding new settlements: to found a new settlement, you require an existing settlement of at least town size with a lower class wealth stage of at least modest. You reduce their wealth stage by one for 10 days, and also spend 5 military power worth of soldiers in order to create a group of settlers. The next day, they may found a new Hamlet.
Important buildings: Many buildings can grant bonuses to your settlements, while others may not have bonuses, but instead provide fun roleplay opportunities or may grant unsuspected benefits in other ways. If a building would be replaced, then that means it becomes the newer, better building as the settlement grows.
Inn- a place for travelers to stay. increases lower class wealth stage by one.
Tavern- attracts adventurers and keeps people happy. Attracted adventurers may be for hire!
Houses- provides a multitude of houses for people to stay, reducing homelessness.
Farm- a place to grow crops. Decreases the time it takes for settlement growth by one day. Decreases upper class wealth stage by one.
Mine- an underground structure to mine resources. Increases upper class wealth by one.
Shrine- increases piety among believers in your settlement. Increases religious influence by 1.
Village settlements and larger:
Large farm- grows more crops. Decreases settlement growth time by 2 days. Decreases upper class wealth stage by one. Replaces farm.
Shop- increases upper or lower class wealth stage by one. If lower class would increase past upper class, it instead benefits upper class.
Crafter- a building dedicated to a specific, non luxury trade or goods.
Church- a place of worship in your settlement, priests and clerics may have access to healing magic. Replaces shrine.
Keep- a large building, often housing the nobility or other important people. Increases military power by 2.
Town settlements and larger:
Quarry- a structure to mine a large amount of resources. Increases upper class wealth by 2, decreases lower class wealth by 1. Replaces mine.
Temple- a large church, with many priests and acolytes that can perform rituals of cleansing and revivification. Replaces church.
Market- a place for trade and selling of goods. increases upper or lower class wealth by 2, in any combination. Same restrictions as shop. Replaces shop.
plantation- grows lots of crops. Decreases settlement growth time by 3 days. Alternatively, crops can be given to other settlements, decreasing growth time for that settlement by 2 days. Replaces large farm.
Theatre- an indoor stage where performances can be held. Guaranteed to attract at least a few great performers and bards.
Castle- a fortified complex, often the residence of nobility. Increases military power by 4. Replaces keep.
Barracks- a place to house and train soldiers. When recruiting from this settlement, the military power of troops is raised by two.
City settlements and larger:
Trading hub-
Palace-
Walls-
Great fields-
Entertainment district-
Working district-
Large city settlements and larger:
Grand cathedral-
Merchant’s guild-
Theatre Complex-
Fortress-
Great Walls-
Garrison-
Metropolis/conurbation settlements:
(WIP)
the important buildings are still in progress (didn’t want to finish them all yet if it was possible I was going to change them, or simplify them, more likely.) and the different government types have not yet been made.
yeah… it’s a lot.
This is really cool. It is a little confusing now, but it has a lot of potential. Some things to include:
saying if its real-life days or in-game ones
listing resources at the start
As someone who does stuff like this, I know you won't like this final bit of advice: Find a way to easily keep track of it or it or make it more simple
Have fun, and I can't wait to see where this goes
this makes me think of city builder games
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fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
I asked my friend to go to the dance with me. And had to very awkwardly clarify I meant not necessarily as friends.
but she said yes <33333
I know Im ten hours late but YESSSSSSSSSSS. Good for you Sel
:DDDDD
how’re you
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Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
I’ve been workshopping a thread with Baalz, and I’ve been trying to publish it soon so I can capitalize on the fact very few new, popular threads have been published recently. It’s a sort of kingdom builder, political intrigue sort of game and I’d love feedback. It might be a bit complicated, so I’m going to try and make things more simple to understand, and also it’s not entirely finished. (It’s in a spoiler somewhere on the previous page)
That’s great! I’d love to read it when you publish it.
What do you think of the Arch-Hag stat block in the new Monster Manual?
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I think it is simply wonderful! And terrifying. And remember, you’re expected to fight three of those things.
I know! Truly amazing. I love the dragon stats, especially the ancient dragons.
I’m gonna sign off now, but have a great night. I’ll defo check out your thread when it gets published.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Why thank you, Arch.
How’ve you been
Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
Is art
@Irunwithskissors
https://youtube.com/shorts/70XZHR04ZwE?si=fPuR878w4r8a4LmN
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
I am very happy for you Selia. Don’t have much else to add, but good for you Selia, hope all goes well for you.
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
so my sis is also a writer but her story is about elves pining and stuff it's a pretty well-written romantasy so far and I like the characters, but I had to break it to her that the voice in my head that I read all of her mc's lines in is snorkmaiden. Like, the original moomins snorkmaiden.
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
Her main character is this really poetic artsy elf girl and I feel rly bad.
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
if this isn't how you consume ramen, you're not cool.
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
Hi, again! Here’s an update on the thread. right now, I think this is a mess, so I need all the suggestions I can get. The main problem, I think, is that it might be way too much for most people to keep track of, so I need a way to… simplify all of this. Probably. Any ideas/suggestions are welcome.
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Important people: every faction, kingdom, and nation has a leader, a single person who calls the shots, and one way or another, has the majority of the power. This character, your faction’s leader, is a character you control. Along with them, at your discretion, you can make other characters that might hold powerful positions or be important within your nation, although they grant no additional benefit. For example, you could create an heir to the throne or the heads of allied noble houses, politically powerful priests who work for you, et cetera. Your leader and any important people have a maximum level/CR of 20/12. We suggest you make them humanoid, or at least humanoid adjacent, though that is not a direct requirement.
Founding new settlements: to found a new settlement, you require an existing settlement of at least town size with a lower class wealth stage of at least modest. You reduce their wealth stage by one for 10 days, and also spend 5 military power worth of soldiers in order to create a group of settlers. The next day, they may found a new Hamlet.
Important buildings: Many buildings can grant bonuses to your settlements, while others may not have bonuses, but instead provide fun roleplay opportunities or may grant unsuspected benefits in other ways. If a building would be replaced, then that means it becomes the newer, better building as the settlement grows.
Inn- a place for travelers to stay. increases lower class wealth stage by one.
Tavern- attracts adventurers and keeps people happy. Attracted adventurers may be for hire!
Houses- provides a multitude of houses for people to stay, reducing homelessness.
Farm- a place to grow crops. Decreases the time it takes for settlement growth by one day. Decreases upper class wealth stage by one.
Mine- an underground structure to mine resources. Increases upper class wealth by one.
Shrine- increases piety among believers in your settlement. Increases religious influence by 1.
Village settlements and larger:
Large farm- grows more crops. Decreases settlement growth time by 2 days. Decreases upper class wealth stage by one. Replaces farm.
Shop- increases upper or lower class wealth stage by one. If lower class would increase past upper class, it instead benefits upper class.
Crafter- a building dedicated to a specific, non luxury trade or goods.
Church- a place of worship in your settlement, priests and clerics may have access to healing magic. Replaces shrine.
Keep- a large building, often housing the nobility or other important people. Increases military power by 2.
Town settlements and larger:
Quarry- a structure to mine a large amount of resources. Increases upper class wealth by 2, decreases lower class wealth by 1. Replaces mine.
Temple- a large church, with many priests and acolytes that can perform rituals of cleansing and revivification. Replaces church.
Market- a place for trade and selling of goods. increases upper or lower class wealth by 2, in any combination. Same restrictions as shop. Replaces shop.
plantation- grows lots of crops. Decreases settlement growth time by 3 days. Alternatively, crops can be given to other settlements, decreasing growth time for that settlement by 2 days. Replaces large farm.
Theatre- an indoor stage where performances can be held. Guaranteed to attract at least a few great performers and bards.
Castle- a fortified complex, often the residence of nobility. Increases military power by 4. Replaces keep.
Barracks- a place to house and train soldiers. When recruiting from this settlement, the military power of troops is raised by two.
City settlements and larger:
Trading hub-
Palace-
Walls-
Great fields-
Entertainment district-
Working district-
Large city settlements and larger:
Grand cathedral-
Merchant’s guild-
Theatre Complex-
Fortress-
Great Walls-
Garrison-
Metropolis/conurbation settlements:
(WIP)
the important buildings are still in progress (didn’t want to finish them all yet if it was possible I was going to change them, or simplify them, more likely.) and the different government types have not yet been made.
yeah… it’s a lot.
too complicated for my lil brain but looks cool
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
This is really cool. It is a little confusing now, but it has a lot of potential. Some things to include:
saying if its real-life days or in-game ones
listing resources at the start
As someone who does stuff like this, I know you won't like this final bit of advice: Find a way to easily keep track of it or it or make it more simple
Have fun, and I can't wait to see where this goes
Owen is here. enjoy my favorite game. I like DND. PM ME THE WORD TOMATO.
I know Im ten hours late but YESSSSSSSSSSS. Good for you Sel
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
this makes me think of city builder games
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
:DDDDD
how’re you
Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
Is art
@Irunwithskissors
good morning sel
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread