in 2 weeks (if I survive the session) I will have to make the choice what oath to pick. As some of you might already know we are a party of 2 players (me paladin and my gf who plays a warlock of the fiend.)
She will take chain at level 3 to get an imp so it can serve as our mobile potion deliverer in case somebody goes down: Invisibility helps a lot with that. It will also serve as our scout since her goal is to take voice of the chain master at level 5 as an invocation so we can actually get info before going in somewhere, which is quite lethal with just the 2 of us.
For me, I'm torn between the oath of Devotion, oath of the ancients and the oath of Vengeance.
Last session my father and brother died in combat against undead while scouting in orc territory. That would justify the Oath of Vengeance. My character how I roleplay him is a shining beacon of hope so would fit well ancient and devotion. I know conquest is "hot" but it just isn't what would fit my character and how I envision him.
From all the oaths, the ones I have which hold up to those standards are the oath of devotion, oath of the ancients and the oath of vengeance. Devotion kinda has my preference I think even though it leaves us with glaring gaps in movement even though it is much better utility/defense wise.
What is the advice of the community in this? What is your experience with the Oath of Devotion or the Oath of vengeance?
For role play (which I'm guessing is quite a big one based on the family thing) I'd ask what went through the paladins mind when they lost their family. Did they want to defeat the source of the undead to kill the bad guy specifically or to protect others from further harm? Is it because its personal or the right thing to do? I tend to let my paladin decide the growth/spell choices in the moment
Mechanics wise, ancient could be solid if you are going up against necromancers or casters.
One question though, does the warlock like to hang back? If so, you probably won't get much use of the auras. Another question, are you planning to use any of the special smite spells? They can make buff paladins awkward due to competing for concentration
For me, RP is important but the numbers do have to somehow add up since we are a small party. So there is no conclusive winner, just a condition.
For my character, it was his world crushing down and he wanted to go to that cave where his family died but didn't cause there were, other, more pressing problems to attend to. Though he'll get back to that, as soon as possible.
The warlock is a backline caster so yes, she won't be in combat all the time. At the moment, we are kinda fighting with me stepping before her to get the reaction attack from PAM and then keeping people in melee so she can blast. Smite spells are at this point in time not high on my list of spells I want to cast since I figure I'll have enough things to juggle as is.
If combat advice is what you are seeking, the Oath of Vengeance is probably the best choice. You get a lot of solid control abilities including being able to pursue with some free movement when enemies are trying to make a beeline for the warlock. Their Oaths spells are mostly from other caster classes, which means you have more spells to choose from than if you went with Oath of Devotion.
On the other hand, if you are likely to fight a lot of undead, Oath of Devotion seems better geared towards that.
I think it's worth thinking about how these different paths would define your relationship with your gf's warlock. If you choose Vengeance, you'll be a dark, ends-justify-the-means power pair of characters, but if you choose Devotion, you set up great potential friendly conflict between the holy, idealistic paladin and the devil-serving warlock. Either one sounds like a great story, even more so if your characters also end up in a relationship, although I lean toward the latter!
That said, my last paladin was Oath of Devotion, and while the features themselves didn't see a lot of play (the Channel Divinity is just not worth it unless you have a turn before melee begins), it's definitely possible to have a vibrant, unique character who's holy but doesn't have a stick up their arse. Mine was a food-loving, encouraging, overconfident halfling...
I went Oath of Devotion and our characters do have a lot of interaction. She sometimes (read often) wants to cut corners. My character has been raised as a warrior and thinks as a warrior except honour and duty are mandatory and non-negotiable.
It causes some cringing moments for her when I do the right thing for no other reason than doing... the right thing but she is learning to work around it quite effectively.
Greetings,
in 2 weeks (if I survive the session) I will have to make the choice what oath to pick.
As some of you might already know we are a party of 2 players (me paladin and my gf who plays a warlock of the fiend.)
She will take chain at level 3 to get an imp so it can serve as our mobile potion deliverer in case somebody goes down: Invisibility helps a lot with that. It will also serve as our scout since her goal is to take voice of the chain master at level 5 as an invocation so we can actually get info before going in somewhere, which is quite lethal with just the 2 of us.
For me, I'm torn between the oath of Devotion, oath of the ancients and the oath of Vengeance.
Last session my father and brother died in combat against undead while scouting in orc territory. That would justify the Oath of Vengeance. My character how I roleplay him is a shining beacon of hope so would fit well ancient and devotion. I know conquest is "hot" but it just isn't what would fit my character and how I envision him.
From all the oaths, the ones I have which hold up to those standards are the oath of devotion, oath of the ancients and the oath of vengeance. Devotion kinda has my preference I think even though it leaves us with glaring gaps in movement even though it is much better utility/defense wise.
What is the advice of the community in this? What is your experience with the Oath of Devotion or the Oath of vengeance?
Thanks a lot
Est Sularus oth Mithas
Do you want rp based advise or combat based?
For role play (which I'm guessing is quite a big one based on the family thing) I'd ask what went through the paladins mind when they lost their family. Did they want to defeat the source of the undead to kill the bad guy specifically or to protect others from further harm? Is it because its personal or the right thing to do? I tend to let my paladin decide the growth/spell choices in the moment
Mechanics wise, ancient could be solid if you are going up against necromancers or casters.
One question though, does the warlock like to hang back? If so, you probably won't get much use of the auras. Another question, are you planning to use any of the special smite spells? They can make buff paladins awkward due to competing for concentration
Hey Leo,
Either is good for me.
For me, RP is important but the numbers do have to somehow add up since we are a small party. So there is no conclusive winner, just a condition.
For my character, it was his world crushing down and he wanted to go to that cave where his family died but didn't cause there were, other, more pressing problems to attend to. Though he'll get back to that, as soon as possible.
The warlock is a backline caster so yes, she won't be in combat all the time. At the moment, we are kinda fighting with me stepping before her to get the reaction attack from PAM and then keeping people in melee so she can blast. Smite spells are at this point in time not high on my list of spells I want to cast since I figure I'll have enough things to juggle as is.
Est Sularus oth Mithas
If combat advice is what you are seeking, the Oath of Vengeance is probably the best choice. You get a lot of solid control abilities including being able to pursue with some free movement when enemies are trying to make a beeline for the warlock. Their Oaths spells are mostly from other caster classes, which means you have more spells to choose from than if you went with Oath of Devotion.
On the other hand, if you are likely to fight a lot of undead, Oath of Devotion seems better geared towards that.
I think it's worth thinking about how these different paths would define your relationship with your gf's warlock. If you choose Vengeance, you'll be a dark, ends-justify-the-means power pair of characters, but if you choose Devotion, you set up great potential friendly conflict between the holy, idealistic paladin and the devil-serving warlock. Either one sounds like a great story, even more so if your characters also end up in a relationship, although I lean toward the latter!
That said, my last paladin was Oath of Devotion, and while the features themselves didn't see a lot of play (the Channel Divinity is just not worth it unless you have a turn before melee begins), it's definitely possible to have a vibrant, unique character who's holy but doesn't have a stick up their arse. Mine was a food-loving, encouraging, overconfident halfling...
Wizard (Gandalf) of the Tolkien Club
Thanks for the feedback Naivara.
I went Oath of Devotion and our characters do have a lot of interaction. She sometimes (read often) wants to cut corners. My character has been raised as a warrior and thinks as a warrior except honour and duty are mandatory and non-negotiable.
It causes some cringing moments for her when I do the right thing for no other reason than doing... the right thing but she is learning to work around it quite effectively.
Thanks for the feedback!
Est Sularus oth Mithas
Thanks for the feedback Song,
It became devotion since the campaign does indeed seem to feature a lot of undead. Let's see how it works out
Est Sularus oth Mithas
So how did it end up?