Game focus: Roleplay. Character driven interactions will be the focus, so players only interested in combat and looting will likely want to look elsewhere.
Player experience: Largely meant for newer players or anyone more interested in roleplay without too much emphasis on following rules to the letter. No murder hobos seeking to gain the system.
Combat level: Casual. While there will be combat and encounters, they will be fairly spread apart and the dungeons will be actual places, not massive, sprawling murder holes.
Peril level: Homebrew rules are in effect. This adventure's primary focus is to develop characters and for players to get invested in their new level 1's, but there's no point to that if you can be simply one-shotted into oblivion from a single bad roll even when tactics are sound. Until level 3, players cannot be outright killed by a critical strike and cruel dice.
Levelling type: Hybrid. You gain XP only when the DM tells you. Defeating random minions earns no XP, even when combat gets desperate. Surviving story-driven challenges, defeating unique enemies, and accomplishing goals does, however. Not quite XP, not quite milestone. Mix of both.
Homebrew rules: Combat
"Last Stand" (Part 1) When your character reaches negative HP, they are not unconscious or dying(YET). Instead, they are in a 'Last Stand' state. They can still move (half movement speed) and act, though all actions are at disadvantage. If your character is being assisted, they can move at full speed. Your character has taken a mortal wound but still has enough strength to stay standing, but only for 1D6(+constitution bonus) turns, at which point they go into shock and collapse. If they take any further damage, a constitution saving throw against their current deficit of HP (to a maximum of 19) must be made to stay standing or they will go down instantly. After collapsing, death saves will be rolled normally.
"Last Stand" (Part 2) If you are healed while you're in your Last Stand, you will need to be healed of your negative damage first, so if you're limping around at -8 HP and are healed for 14, you'll be taken out of your Last Stand and able to fight at full strength, but you'll only have 6 HP remaining.
"Last Stand" (Part 3) If a character has a status that allows them to keep fighting even after losing all HP for a certain number of turns, then their "Last Stand" condition won't start until that status is consumed. Essentially, they cannot be brought lower than 0 HP until the previous status effect finishes.
"Plot Armour" (Part 1) Players who are reduced to exactly 2 to 0 HP have been seriously wounded and can no longer muster their full strength. Their movement speed and abilities are normal, but all offensive actions are at disadvantage; defensive actions like bandaging wounds or dodging, however, gain advantage. Should they be healed, they can get right back into the fight without penalty at full strength. Essentially, HP represents "Plot Armor", the amount of damage that a character can take that apparently just hurts but isn't enough to incapacitate. When they're almost out of HP, they're out of plot armor and in serious peril.
"Plot Armour" (Part 2) If an enemy is attempting to incapacitate your character rather than kill, Plot Armour is bypassed.
"Plot Armour" (Part 3)Players cannot be killed outright with no saves unless they take DOUBLE their maximum HP in over-damage. This applies only to players and high-level enemies who are allowed to have a Last Stand. As stated before, players cannot be killed by critical strikes until level 3.
"Close Call" If your character is saved from death by being stabilized after collapsing, they will have a lasting injury which can only be removed by 1D6 long rests, either consecutive or spread out over a period of time. If your character is saved from death again before the previous injury has healed, they get ANOTHER lasting injury that will take 1D6 long rests to remove. The injury will give you disadvantage for performing actions associated with the body part that needs time to heal completely as judged by the DM. Critical successes by healers with spells or healer's kits will also remove injuries.
Homebrew rules: Economy
Players don't need to worry about their lifestyle expenditures unless they want to live extravagantly.
Rather than carrying sacks of coins, the civilized area has a banking system in effect to deposit overflow money. Especially large purchases are made with writs of credit from these banks, so to avoid silliness regarding moving wagons of coins, it can be assumed that characters keep a certain amount of pocket change on hand and the GP listed on your character sheet is what's in the entirety of your account, not what's on your person.
Adventure Introduction:
New Phlan, home of the Pool of Radiance, former hub of the Moonsea, is now free of Tyranthraxus's designs to turn the battered port city into a gateway for slaughter. It has been years since the heroes of Phlan drove back the hordes attracted by the Pool and held thrall by the infernal Lord Bane whom Tyranthraxus served. While peace is priceless, the city council is flushed with victory and eager to rebuild New Phlan to its former glory and restore it as the jewel of the Moonsea. New Phlan is but a fraction of what it once was, and out in the vast frontier following the Strowjanow river, ruins of Phlan's glorious past lay undisturbed beneath the Quivvering Forest's smothering wilds. Infrastructure and lost artifacts and knowledge can yet be reclaimed, so the city council has formed expeditions and laid a web of outposts in an attempt to expand and restore the former lands once occupied by the city. The work will be hard and dangerous, but Phlan once stood as an example of what could be achieved when petty differences were set aside, and it is an ideal worth reviving.
Where once Phlan called for aid defending its borders, it calls again now to march outward, and the scent of adventure has caught in the wind. Brave and foolish alike flock to New Phlan to seek their fortune while scholars search for ancient relics from Phlan's golden age. The wilds are perilous and jealously guard their secrets and there are those who believe Tyranthraxus may return, but for the chance of a restored and civilized Phlan, the reward is worth the risk. What part will you play?
(Yes, this adventure is low-key meant to be kind of a sequel to the Pool of Radiance game.)
Major Themes:
This RP is meant to have a 'goldrush' feel, where the player characters aren't the only adventurers out there. The other major theme is, of course, rebuilding. Phlan may be liberated but it still needs help. The actions of the players can actually profoundly change the lives of the people of Phlan, for better or worse.
DM's recommendations:
This adventure is very traditional in that it expects that you'll be playing characters interested in rebuilding Phlan and securing its borders for the people. Phlan's population is diverse and its people hopeful for a better tomorrow, so I recommend playing good aligned characters who will actually care. Edgelords and lone wolves probably should look elsewhere. While I certainly don't mind paragraphs, don't feel like you need to match my post lengths. If you don't have that much to say and are just watching what's going on, feel free to make a short post.
If you made it this far:
Holy crap, you probably want to join! Awesome! You can reply with a little blurb about the kind of character you'd like to play (You can fully generate your character later) so you can see who else is interested and do some networking (If this campaign even fills up.).
Character generation:
For character generation (if you don't already have a lvl 1 waiting in the wings), you can determine your stats however you like, whether point-buy, template, or rolling. If you want to roll, I will allow 3 sets of re-rolls (Make all sets visible, re-roll all 1's) so you can choose the ability score set that suit you best... or just use the other methods if the dice hate you. I'm just fond of rolling because randomness is exciting.
Name: Faerieth Race: Firbolg Class: Druid (Going to go Circle of the Shepard) Background: Hermit
Faerieth's tribe preferred the isolation that was found in deep in the High Forest of Faerün. She was one to agree with them, spending nearly a century deep in the forests, learning about the balance that their people helped to maintain. As she got older, she eventually joined her mother in the small circle of druids that helped lead and heal the people of their tribe, always moving and traveling as they felt, never really afraid that the people who would damage the forest rarely tried to come to the places that they frequented. Though her own naivety of the world meant would soon be coming to an end. Omens the Circle had found told of things that had transpired, and now nature needed to be protected outside of their current homeland. They turned to her to go out into the world and help before things became too overwhelming, believing that helping here out there would mean that the safety of their own home would be secure.
This post has potentially manipulated dice roll results.
I would be very interested, and I like your homebrewed rules! Do you have preferences on UA eligibility? My character concept largely will remain unchanged, but I’d like to know so I can adjust my character accordingly.
Ability Scores - Set one: 71613151612 Ability Scores - Set two: 131516111716 Ability Scores - Set three: 1581316916
Third set it is.
Name: Chroma Race: Silver Dragonborn Class: Monk - intended subclass as Way of the Ascendant Dragon
Short Blurb: Hailing from a distant land, far from Phlan and the Pool of Radiance, Chroma spent the fledgling years of her life training in stuffy monasteries and learning about the ideal balance of forces in the world. Instructed in the martial traditions of the Ascendant Dragon, she honed both her physical self and natural weapons, but also developed a deep respect for the mutual existence of good, evil, and everything in between. Word of the fall of the city of Moonsea to the subservients of Lord Bane spread quickly, and the monastery was quick to note the shift in forces of the world, so they dispatched their trainees and mentors to restore unity in the area. By the time Chroma completed her training and was sent to Phlan, Tyranthraxus had been overthrown - but still, evil lurked in the forests and outskirts of the city, and Chroma was dispatched for a reason; to restore the forces in the town of Phlan to the greater good.
Personality / Appearance: standing a full six-and-some feet in height, the Silver Dragonborn makes quite an impression on anyone in the vicinity. Chroma is calm and collected, preferring to speak after facts are known and opinions have been stated. She values lives and well-being over material goods, and as such harbors some distaste towards adventurers who seek purely for wealth and gold. Due to her training and instruction, she values fairness and equity very highly. She seeks to provide the destitute with a means of aid and is not afraid to go lengths to prevent extortion and unnecessary evils.
Sounds great! I never played Pool of Radiance so I did some research.
I'm thinking it could be interesting to play a bronze dragonborn that is a descendant of Srossar (a fact that he doesn't want people to know, obviously). He feels a determination to atone for Srossar's dealings (thru rebuilding etc), learn more about the treacherous power of Tyranthraxus, and maybe even secretly hope to redeem Srossar's name. I'll consider this character's class based on stat rolls.
Ability scores: 91215151515
Ability scores: 149139918
Ability scores: 141412161313
I was hoping the stats would be good enough to support dragonborn wizard, and I think that's definitely the case.
Bronze dragonborn wizard secret descendant of Srossar motivated to atone and perhaps even redeem
Character generation: I'm considering applying with a Githyanki Wizard. I'm not super-well versed in the Forgotten Realms, but going old-school really inspires me to bring an old-school gish.
Short Concept: Garata was never a part of githyanki society - not truly. The Sha'sal Khou dissidents raided his nursery and stole his egg, along with a dozen others, to be raised away from the decadent, servile culture that Queen Vlaakith had cultivated. From his hatching, Garata was raised alongside both subraces of gith, and taught the truth about what had become of his people. The Sha'sal Khou could never hope to defeat Vlaakith and reawaken the githyanki in Tunarath, but perhaps they could form a new home somewhere on Toril. Garata ventured forth from his hidden creche, and set his eyes towards the Moonsea. A famous human settlement was in need of help, and Garata saw the opportunity for a mutually beneficial arrangement.
Tentative Crunch: Githyanki Wizard (Scribes). Intelligent, pragmatic, ambitious, but cooperative and friendly. Never got to ride a real dragon or hold a true silver sword but enjoys the ascetic and iconography of both, regardless. Hopes to rebuild Phlan into an impregnable fortified metropolis, win the loyalty of its people, and found a new home for the Sha'sal Khou and any other gith refugees.
Ability Score Sets (I'm assuming 'three sets of re-rolls' doesn't mean in addition to the first, natural roll)
Ability scores: 101013141212
Ability scores: 13171113913 < Not for 4d6b3 but beggars can't be choosers. :)
I would be very interested, and I like your homebrewed rules! Do you have preferences on UA eligibility? My character concept largely will remain unchanged, but I’d like to know so I can adjust my character accordingly.
Ability Scores - Set one: 131511151411 Ability Scores - Set two: 15915141311 Ability Scores - Set three: 161718131511
Third set it is.
Name: Chroma Race: Silver Dragonborn Class: Monk - intended subclass as Way of the Ascendant Dragon
Short Blurb: Hailing from a distant land, far from Phlan and the Pool of Radiance, Chroma spent the fledgling years of her life training in stuffy monasteries and learning about the ideal balance of forces in the world. Instructed in the martial traditions of the Ascendant Dragon, she honed both her physical self and natural weapons, but also developed a deep respect for the mutual existence of good, evil, and everything in between. Word of the fall of the city of Moonsea to the subservients of Lord Bane spread quickly, and the monastery was quick to note the shift in forces of the world, so they dispatched their trainees and mentors to restore unity in the area. By the time Chroma completed her training and was sent to Phlan, Tyranthraxus had been overthrown - but still, evil lurked in the forests and outskirts of the city, and Chroma was dispatched for a reason; to restore the forces in the town of Phlan to the greater good.
Personality / Appearance: standing a full six-and-some feet in height, the Silver Dragonborn makes quite an impression on anyone in the vicinity. Chroma is calm and collected, preferring to speak after facts are known and opinions have been stated. She values lives and well-being over material goods, and as such harbors some distaste towards adventurers who seek purely for wealth and gold. Due to her training and instruction, she values fairness and equity very highly. She seeks to provide the destitute with a means of aid and is not afraid to go lengths to prevent extortion and unnecessary evils.
UA rules are fine, if you find them fun! I just need a link to whatever particular one you're referencing. I'm not a rules lawyer by any stretch of the imagination but I also don't want to let this go off the rails.
Rollback Post to RevisionRollBack
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
I could change my wizard to some other class if there’s too much overlap going on, but I’d like to stay a dragonborn for the character concept, if it makes sense in your world.
I could change my wizard to some other class if there’s too much overlap going on, but I’d like to stay a dragonborn for the character concept, if it makes sense in your world.
Nah, play what you like. This adventure isn't reliant on 'party balance' for 'optimal play'. This ain't Pathfinder ;3 ;3 ;3;3;3;3;3;3;3CAAAAATFAAAACE
The important thing is you make a character you like who will have chemistry with the others so we can all have a good time. Encounters aren't going to be stacked against the party specifically. I hate it when DM's don't adapt their adventures to their party's makeup rather than the other way around.
Rollback Post to RevisionRollBack
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
My intended UA has been integrated into D&D Beyond for now (Order of Scribes). I could change my class too, in light of the near-simultaneous wizardposting, but its a challenge finding a good class for a githyanki - thankfully that will be easier once Tasha's Cauldron comes out. I imagine you're going to see a lot of applicants anyway, but I wouldn't particularly care if there's two wizards in New Phlan. :P
My intended UA has been integrated into D&D Beyond for now (Order of Scribes). I could change my class too, in light of the near-simultaneous wizardposting, but its a challenge finding a good class for a githyanki - thankfully that will be easier once Tasha's Cauldron comes out. I imagine you're going to see a lot of applicants anyway, but I wouldn't particularly care if there's two wizards in New Phlan. :P
Ooh, first come first served! I like!
Default starting equipment or something else?
You can choose your equipment, but one of the first things you'll be a allowed to do is make some purchases in the actual adventure.
Rollback Post to RevisionRollBack
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Game focus: Roleplay. Character driven interactions will be the focus, so players only interested in combat and looting will likely want to look elsewhere.
Player experience: Largely meant for newer players or anyone more interested in roleplay without too much emphasis on following rules to the letter. No murder hobos seeking to gain the system.
Combat level: Casual. While there will be combat and encounters, they will be fairly spread apart and the dungeons will be actual places, not massive, sprawling murder holes.
Peril level: Homebrew rules are in effect. This adventure's primary focus is to develop characters and for players to get invested in their new level 1's, but there's no point to that if you can be simply one-shotted into oblivion from a single bad roll even when tactics are sound. Until level 3, players cannot be outright killed by a critical strike and cruel dice.
Levelling type: Hybrid. You gain XP only when the DM tells you. Defeating random minions earns no XP, even when combat gets desperate. Surviving story-driven challenges, defeating unique enemies, and accomplishing goals does, however. Not quite XP, not quite milestone. Mix of both.
Homebrew rules: Combat
Homebrew rules: Economy
Adventure Introduction:
New Phlan, home of the Pool of Radiance, former hub of the Moonsea, is now free of Tyranthraxus's designs to turn the battered port city into a gateway for slaughter. It has been years since the heroes of Phlan drove back the hordes attracted by the Pool and held thrall by the infernal Lord Bane whom Tyranthraxus served. While peace is priceless, the city council is flushed with victory and eager to rebuild New Phlan to its former glory and restore it as the jewel of the Moonsea. New Phlan is but a fraction of what it once was, and out in the vast frontier following the Strowjanow river, ruins of Phlan's glorious past lay undisturbed beneath the Quivvering Forest's smothering wilds. Infrastructure and lost artifacts and knowledge can yet be reclaimed, so the city council has formed expeditions and laid a web of outposts in an attempt to expand and restore the former lands once occupied by the city. The work will be hard and dangerous, but Phlan once stood as an example of what could be achieved when petty differences were set aside, and it is an ideal worth reviving.
Where once Phlan called for aid defending its borders, it calls again now to march outward, and the scent of adventure has caught in the wind. Brave and foolish alike flock to New Phlan to seek their fortune while scholars search for ancient relics from Phlan's golden age. The wilds are perilous and jealously guard their secrets and there are those who believe Tyranthraxus may return, but for the chance of a restored and civilized Phlan, the reward is worth the risk. What part will you play?
(Yes, this adventure is low-key meant to be kind of a sequel to the Pool of Radiance game.)
Major Themes:
This RP is meant to have a 'goldrush' feel, where the player characters aren't the only adventurers out there. The other major theme is, of course, rebuilding. Phlan may be liberated but it still needs help. The actions of the players can actually profoundly change the lives of the people of Phlan, for better or worse.
DM's recommendations:
This adventure is very traditional in that it expects that you'll be playing characters interested in rebuilding Phlan and securing its borders for the people. Phlan's population is diverse and its people hopeful for a better tomorrow, so I recommend playing good aligned characters who will actually care. Edgelords and lone wolves probably should look elsewhere. While I certainly don't mind paragraphs, don't feel like you need to match my post lengths. If you don't have that much to say and are just watching what's going on, feel free to make a short post.
If you made it this far:
Holy crap, you probably want to join! Awesome! You can reply with a little blurb about the kind of character you'd like to play (You can fully generate your character later) so you can see who else is interested and do some networking (If this campaign even fills up.).
Character generation:
For character generation (if you don't already have a lvl 1 waiting in the wings), you can determine your stats however you like, whether point-buy, template, or rolling. If you want to roll, I will allow 3 sets of re-rolls (Make all sets visible, re-roll all 1's) so you can choose the ability score set that suit you best... or just use the other methods if the dice hate you. I'm just fond of rolling because randomness is exciting.
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Oooo, this sounds awesome! Now to just come up with a character idea...
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Ability scores: 14 8 15 8 12 15Ability scores: 12 11 9 15 17 10Ability scores: 17 16 17 14 10 12
Ya I'm going to use the third one:
https://ddb.ac/characters/36658230/O5bH3Q
Name: Faerieth
Race: Firbolg
Class: Druid (Going to go Circle of the Shepard)
Background: Hermit
Faerieth's tribe preferred the isolation that was found in deep in the High Forest of Faerün. She was one to agree with them, spending nearly a century deep in the forests, learning about the balance that their people helped to maintain. As she got older, she eventually joined her mother in the small circle of druids that helped lead and heal the people of their tribe, always moving and traveling as they felt, never really afraid that the people who would damage the forest rarely tried to come to the places that they frequented. Though her own naivety of the world meant would soon be coming to an end. Omens the Circle had found told of things that had transpired, and now nature needed to be protected outside of their current homeland. They turned to her to go out into the world and help before things became too overwhelming, believing that helping here out there would mean that the safety of their own home would be secure.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
I would be very interested, and I like your homebrewed rules! Do you have preferences on UA eligibility? My character concept largely will remain unchanged, but I’d like to know so I can adjust my character accordingly.
Ability Scores - Set one: 7 16 13 15 16 12
Ability Scores - Set two: 13 15 16 11 17 16
Ability Scores - Set three: 15 8 13 16 9 16
Third set it is.
Name: Chroma
Race: Silver Dragonborn
Class: Monk - intended subclass as Way of the Ascendant Dragon
Short Blurb: Hailing from a distant land, far from Phlan and the Pool of Radiance, Chroma spent the fledgling years of her life training in stuffy monasteries and learning about the ideal balance of forces in the world. Instructed in the martial traditions of the Ascendant Dragon, she honed both her physical self and natural weapons, but also developed a deep respect for the mutual existence of good, evil, and everything in between. Word of the fall of the city of Moonsea to the subservients of Lord Bane spread quickly, and the monastery was quick to note the shift in forces of the world, so they dispatched their trainees and mentors to restore unity in the area. By the time Chroma completed her training and was sent to Phlan, Tyranthraxus had been overthrown - but still, evil lurked in the forests and outskirts of the city, and Chroma was dispatched for a reason; to restore the forces in the town of Phlan to the greater good.
Personality / Appearance: standing a full six-and-some feet in height, the Silver Dragonborn makes quite an impression on anyone in the vicinity. Chroma is calm and collected, preferring to speak after facts are known and opinions have been stated. She values lives and well-being over material goods, and as such harbors some distaste towards adventurers who seek purely for wealth and gold. Due to her training and instruction, she values fairness and equity very highly. She seeks to provide the destitute with a means of aid and is not afraid to go lengths to prevent extortion and unnecessary evils.
Sounds great! I never played Pool of Radiance so I did some research.
I'm thinking it could be interesting to play a bronze dragonborn that is a descendant of Srossar (a fact that he doesn't want people to know, obviously). He feels a determination to atone for Srossar's dealings (thru rebuilding etc), learn more about the treacherous power of Tyranthraxus, and maybe even secretly hope to redeem Srossar's name. I'll consider this character's class based on stat rolls.
Ability scores: 9 12 15 15 15 15
Ability scores: 14 9 13 9 9 18Ability scores: 14 14 12 16 13 13I was hoping the stats would be good enough to support dragonborn wizard, and I think that's definitely the case.
Bronze dragonborn wizard secret descendant of Srossar motivated to atone and perhaps even redeem
Character generation: I'm considering applying with a Githyanki Wizard. I'm not super-well versed in the Forgotten Realms, but going old-school really inspires me to bring an old-school gish.
Short Concept: Garata was never a part of githyanki society - not truly. The Sha'sal Khou dissidents raided his nursery and stole his egg, along with a dozen others, to be raised away from the decadent, servile culture that Queen Vlaakith had cultivated. From his hatching, Garata was raised alongside both subraces of gith, and taught the truth about what had become of his people. The Sha'sal Khou could never hope to defeat Vlaakith and reawaken the githyanki in Tunarath, but perhaps they could form a new home somewhere on Toril. Garata ventured forth from his hidden creche, and set his eyes towards the Moonsea. A famous human settlement was in need of help, and Garata saw the opportunity for a mutually beneficial arrangement.
Tentative Crunch: Githyanki Wizard (Scribes). Intelligent, pragmatic, ambitious, but cooperative and friendly. Never got to ride a real dragon or hold a true silver sword but enjoys the ascetic and iconography of both, regardless. Hopes to rebuild Phlan into an impregnable fortified metropolis, win the loyalty of its people, and found a new home for the Sha'sal Khou and any other gith refugees.
Ability Score Sets (I'm assuming 'three sets of re-rolls' doesn't mean in addition to the first, natural roll)
Ability scores: 10 10 13 14 12 12Ability scores: 13 17 11 13 9 13 < Not for 4d6b3 but beggars can't be choosers. :)Ability scores: 15 13 11 11 13 13Another medical problem. Indefinite hiatus. Sorry, all.
Whoops. I missed 'reroll all ones' so here's the legit rolls.
Ability scores: 13 15 14 11 15 11
Ability scores: 16 18 11 11 15 17
Ability scores: 12 14 15 12 15 11
Another medical problem. Indefinite hiatus. Sorry, all.
Do you have a particular pantheon of gods you want us to use?
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
The pantheon of gods and religions of Forgotten Realms are all applicable, but the main temple in New Phlan is a Tyr.
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
UA rules are fine, if you find them fun! I just need a link to whatever particular one you're referencing. I'm not a rules lawyer by any stretch of the imagination but I also don't want to let this go off the rails.
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Sure! It’s more for thematic / flavor reasons - a link to the subclass can be found here.
I could change my wizard to some other class if there’s too much overlap going on, but I’d like to stay a dragonborn for the character concept, if it makes sense in your world.
Ah, well my character isn't from New Phlan so that's cool
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Alrighty, that seems fine to me.
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Nah, play what you like. This adventure isn't reliant on 'party balance' for 'optimal play'. This ain't Pathfinder ;3 ;3 ;3;3;3;3;3;3;3CAAAAATFAAAACE
The important thing is you make a character you like who will have chemistry with the others so we can all have a good time. Encounters aren't going to be stacked against the party specifically. I hate it when DM's don't adapt their adventures to their party's makeup rather than the other way around.
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Alright, this is our 4 assembled! You can fine-tune your character sheets and DM me with them when they're done, and we can start!
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
My intended UA has been integrated into D&D Beyond for now (Order of Scribes). I could change my class too, in light of the near-simultaneous wizardposting, but its a challenge finding a good class for a githyanki - thankfully that will be easier once Tasha's Cauldron comes out. I imagine you're going to see a lot of applicants anyway, but I wouldn't particularly care if there's two wizards in New Phlan. :POoh, first come first served! I like!
Default starting equipment or something else?
Another medical problem. Indefinite hiatus. Sorry, all.
It's totally fine. I'll do my best to adapt the story to the party makeup, make sure there's something for everyone to do.
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
You can choose your equipment, but one of the first things you'll be a allowed to do is make some purchases in the actual adventure.
DM, professional illustrator and comic artist, suffering from severe spinal stenosis, married, middle aged, and nerdy.
Is recruiting still open?