Level 3 Benefits: 1) Your choice of one of the following 2 options: A) Burning Blade – your connection to nature causes your melee weapon to be coated in a contact poison sap that does 1D4 poison damage in addition to the normal damage of your B) Barbed Weapon – your connection to nature causes your missile weapons/ammo to sprout barbs as you attack with them. These barbs do an additional 1 D4 piercing damage on a hit.
2) Your connection to the plants around you allows you to feel the ground motions within 10 feet of you granting you a tremor sense allowing you to detect and locate invisible and hidden creatures within this range. You do not have disadvantage on attacks against such creatures even if you cannot see them or hear them.
3) You gain the following spells as spells known but they don’t count against the number of spells you can know.
Level 7 Benefit: Plant Walk – you may use this ability your proficiency bonus number of times per short or long rest. You are able to step between one patch of plants and another instantly without provoking attacks of opportunity at either end of the step. The patches cannot be further apart than your normal movement rate.
Level 11 Benefits: 1) The damage from your Burning Blade or Barbed Weapon ability increases to 2D4 of the appropriate type. 2) You select one of the two options below: A) Flying Thorns – When you attack with a missile weapon your connection with nature empowers the missile to split into a number of identical missiles allowing you to make a separate attack roll against each foe within a 10 foot radius of the initial target. B) Sweeping Limbs – like a the limbs of a wind driven tree you sweep your weapon(s) around you making an attack against each foe in reach. You make a separate attack roll for each foe.
Level 15 Benefit: Oaken Body – your attunement with the plant realm toughens your body so that you gain a natural armor class of 16 (+ your dexterity bonus) and you become resistant to non magical weapons.
Yeah, we were talk g about ranger subclasses in a different thread and some said they would love to see a plant based ranger subclass so I took a stab at it here by looking at what you get from the a ranger subclass and then focusing on plants or plant based but your right it definitely has a Druidic feel which is probably not surprising.
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Wisea$$ DM and Player since 1979.
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Primeval Guardian
(Ranger Subclass)
Level 3 Benefits:
1) Your choice of one of the following 2 options:
A) Burning Blade – your connection to nature causes your melee weapon to be coated in a contact poison sap that does 1D4 poison damage in addition to the normal damage of your
B) Barbed Weapon – your connection to nature causes your missile weapons/ammo to sprout barbs as you attack with them. These barbs do an additional 1 D4 piercing damage on a hit.
2) Your connection to the plants around you allows you to feel the ground motions within 10 feet of you granting you a tremor sense allowing you to detect and locate invisible and hidden creatures within this range. You do not have disadvantage on attacks against such creatures even if you cannot see them or hear them.
3) You gain the following spells as spells known but they don’t count against the number of spells you can know.
Cantrip: Thorn Whip
Level 1: Entangle
Level 2: Barkskin
Level 3: Speak with Plants
Level 4: Grasping Vine
Level 5: Tree Stride
Level 7 Benefit:
Plant Walk – you may use this ability your proficiency bonus number of times per short or long rest. You are able to step between one patch of plants and another instantly without provoking attacks of opportunity at either end of the step. The patches cannot be further apart than your normal movement rate.
Level 11 Benefits:
1) The damage from your Burning Blade or Barbed Weapon ability increases to 2D4 of the appropriate type.
2) You select one of the two options below:
A) Flying Thorns – When you attack with a missile weapon your connection with nature empowers the missile to split into a number of identical missiles allowing you to make a separate attack roll against each foe within a 10 foot radius of the initial target.
B) Sweeping Limbs – like a the limbs of a wind driven tree you sweep your weapon(s) around you making an attack against each foe in reach. You make a separate attack roll for each foe.
Level 15 Benefit:
Oaken Body – your attunement with the plant realm toughens your body so that you gain a natural armor class of 16 (+ your dexterity bonus) and you become resistant to non magical weapons.
Wisea$$ DM and Player since 1979.
Interesting idea, although I'm not sure we need more sub classes right now.
This certainly has a druid feel to it, but I'm not expert enough to discuss the balance
Yeah, we were talk g about ranger subclasses in a different thread and some said they would love to see a plant based ranger subclass so I took a stab at it here by looking at what you get from the a ranger subclass and then focusing on plants or plant based but your right it definitely has a Druidic feel which is probably not surprising.
Wisea$$ DM and Player since 1979.