So, there I was... just a level 2 Ranger/ level 1 Cleric. My party was sent to crash some rich jerk's house and lift a few things. A simple job for a Tabaxi thief, human monk & elven Ranger... we got to the house and there was a fancy party going on, it was perfect - we used the distraction to sneak in and find where the loot was stored.
Here's the twist, I found out that they had captured two adult Allosaurs and had been beating and mistreating them. The rich jerks were treating them like their own trophies. As it was my job to create a distraction, I managed to calm down the Allosaurs, talk to them and convince them I was there to rescue them. Long story short, a few rich jerks got eaten, I discovered that they had eggs and I rode the female Allosaur out of the house and toward the gate. I told the guards that this was not a tame Allosaur and if they had to get permission from their supervisor to let me take it out of the city, they are risking an accident.
I led the allosaurs to safety, found their homeland & released them along with their clutch of eggs.
When another adventure led me to that region again, I dropped by to find them and the Allosaur pair gave me one of the eggs that I helped rescue. That egg contained twin Allosaurs.
Level 3 Ranger: got the eggs became a beastmaster
Level 4 Ranger: took care of the eggs
Level 5 Ranger: took care of eggs
Level 6 Ranger: Eggs hatched
Level 7 Ranger: Nursed hatchlings
Level 8 Ranger: Hatchlings became Younglings
Since level 3 beastmaster, I never summoned a beast, all my energy was geared towards keeping the eggs safe, so there's a high amount of work being spent and kind of foregoing the traditional beast master path.
Now, I'm a Ranger Beastmaster 9/ Nature Cleric 1 with twin allosaur companions. Using some of the homebrew rules, they grow in phases: hatchling (chicken sized), youngling (goose sized), juvenile (ostrich sized), subadult (elephant sized) & adult (4 meters high/ 13 meters long). They level with me and being creatures born, they can die (resurrected, revivified etc - yes) but never be re-summoned.
The tradeoff for having allosaurs is that none of my other summoned animals can go into combat for me, I have to be creative with my summons because they will not fight - and my turkey sized allosaurs are still a bit too young and squishy to fight.
My questions:
Most of the beastmaster information is geared towards a single permanent companion and summoned ones that are situational helpful. Are there any DMs or players who have played with a similar situation? Are there magic items for getting them through doors or navigating some of the more practical situations? When they're able to attack (at juvenile) do they each take two attacks? Should bonus actions be able to command both of them? I'm also sure I'm even missing some real basic concerns and questions.
I'd love some input from the community to give their opinions and help me create a thoughtful plan for the DM, Party and myself as now we're gonna have some really big companions who are, at their core, wild animals who see the party as their pack. Thanks in advance.
I would let you make both attack with one attack action provided you had extra attack and used both attacks. Alternately you could use one as a mount since they are quite fast. They don't have multi-attack so they can only bite or claw but not both.
Basically you need to treat them as fighter sidekicks not as your beast companion. Right now they are effectively L0 sidekicks barely able to fight or do much except stay out of the way and begin training in working with you. At L9 they become l1 side kicks and can fight with you and you can ride them as a mount as well.. OR, go with these stats for them: a full grown allosaurus is a CR2 critter while the companion is supposed to be CR1/4 or less. So - subadult CR 1, 1 atk, AC12, bite 10, claw 6; juvenile- CR 1/2 - 1 atk, AC11, bite 8, claw 4; as they are now (young kings) CR 1/4 - they sorta qualify as companions AC11, 1 atk, bite 4, claw 2 learning pack tactics from you.
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Wisea$$ DM and Player since 1979.
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The Context:
So, there I was... just a level 2 Ranger/ level 1 Cleric. My party was sent to crash some rich jerk's house and lift a few things. A simple job for a Tabaxi thief, human monk & elven Ranger... we got to the house and there was a fancy party going on, it was perfect - we used the distraction to sneak in and find where the loot was stored.
Here's the twist, I found out that they had captured two adult Allosaurs and had been beating and mistreating them. The rich jerks were treating them like their own trophies. As it was my job to create a distraction, I managed to calm down the Allosaurs, talk to them and convince them I was there to rescue them. Long story short, a few rich jerks got eaten, I discovered that they had eggs and I rode the female Allosaur out of the house and toward the gate. I told the guards that this was not a tame Allosaur and if they had to get permission from their supervisor to let me take it out of the city, they are risking an accident.
I led the allosaurs to safety, found their homeland & released them along with their clutch of eggs.
When another adventure led me to that region again, I dropped by to find them and the Allosaur pair gave me one of the eggs that I helped rescue. That egg contained twin Allosaurs.
Since level 3 beastmaster, I never summoned a beast, all my energy was geared towards keeping the eggs safe, so there's a high amount of work being spent and kind of foregoing the traditional beast master path.
Now, I'm a Ranger Beastmaster 9/ Nature Cleric 1 with twin allosaur companions. Using some of the homebrew rules, they grow in phases: hatchling (chicken sized), youngling (goose sized), juvenile (ostrich sized), subadult (elephant sized) & adult (4 meters high/ 13 meters long). They level with me and being creatures born, they can die (resurrected, revivified etc - yes) but never be re-summoned.
The tradeoff for having allosaurs is that none of my other summoned animals can go into combat for me, I have to be creative with my summons because they will not fight - and my turkey sized allosaurs are still a bit too young and squishy to fight.
My questions:
Most of the beastmaster information is geared towards a single permanent companion and summoned ones that are situational helpful. Are there any DMs or players who have played with a similar situation? Are there magic items for getting them through doors or navigating some of the more practical situations? When they're able to attack (at juvenile) do they each take two attacks? Should bonus actions be able to command both of them? I'm also sure I'm even missing some real basic concerns and questions.
I'd love some input from the community to give their opinions and help me create a thoughtful plan for the DM, Party and myself as now we're gonna have some really big companions who are, at their core, wild animals who see the party as their pack. Thanks in advance.
Hitch them as a matched chariot team.
Actually snort laughed!!
I would let you make both attack with one attack action provided you had extra attack and used both attacks. Alternately you could use one as a mount since they are quite fast. They don't have multi-attack so they can only bite or claw but not both.
Basically you need to treat them as fighter sidekicks not as your beast companion. Right now they are effectively L0 sidekicks barely able to fight or do much except stay out of the way and begin training in working with you. At L9 they become l1 side kicks and can fight with you and you can ride them as a mount as well.. OR, go with these stats for them: a full grown allosaurus is a CR2 critter while the companion is supposed to be CR1/4 or less. So - subadult CR 1, 1 atk, AC12, bite 10, claw 6; juvenile- CR 1/2 - 1 atk, AC11, bite 8, claw 4; as they are now (young kings) CR 1/4 - they sorta qualify as companions AC11, 1 atk, bite 4, claw 2 learning pack tactics from you.
Wisea$$ DM and Player since 1979.