Why would someone want to target the duergar inside? Is that duergar treated as a seperate creature? Does the machine shut down without the "pilot?" How much HP does it have?
The creature: Duergar Hammerer. AC 17, HP 33, only has melee attacks.
The feature:
Engine of Pain. Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
An extra 1d10 damage on your attack isn't anything to turn your nose up at, but you're right, many combatants (especially melee combatants who would risk being counterattacked with a full Multiattack from the enemy) may not choose to take that option. But for a ranged attacker that can't be counterattacked, there's less risk... and if that ranged attacker is hidden or otherwise has advantage on their attack, then it just goes down to a straight roll, which maybe they feel confident they can hit a 17 with. Or maybe they're confident they can hit 17 even with disadvantage, some characters with Archery fighting style might be expected to be making +8 to hit attack rolls by level 4, so rolling a 9 or better with Disadvantage isn't out of the question!
Excellent point! However, it would technically allow the duergar to hit someone who is in his range (if there is anyone) with the multi attack. Unless there is a rule about reactions I am unaware of.
Excellent point! However, it would technically allow the duergar to hit someone who is in his range (if there is anyone) with the multi attack. Unless there is a rule about reactions I am unaware of.
You're right, so there would have to be no allies in range in order to really gain from it.
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Why would someone want to target the duergar inside? Is that duergar treated as a seperate creature? Does the machine shut down without the "pilot?" How much HP does it have?
To do more damage.
No.
Yes, technically.
33, it is not separate from the construct.
Seems really tactically dumb to risk 16 average damage points and have disadvantage on your roll to deal an extra 6 damage with zero other benefit.
The creature: Duergar Hammerer. AC 17, HP 33, only has melee attacks.
The feature:
An extra 1d10 damage on your attack isn't anything to turn your nose up at, but you're right, many combatants (especially melee combatants who would risk being counterattacked with a full Multiattack from the enemy) may not choose to take that option. But for a ranged attacker that can't be counterattacked, there's less risk... and if that ranged attacker is hidden or otherwise has advantage on their attack, then it just goes down to a straight roll, which maybe they feel confident they can hit a 17 with. Or maybe they're confident they can hit 17 even with disadvantage, some characters with Archery fighting style might be expected to be making +8 to hit attack rolls by level 4, so rolling a 9 or better with Disadvantage isn't out of the question!
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I'm going to make this way harder than it needs to be.
Excellent point! However, it would technically allow the duergar to hit someone who is in his range (if there is anyone) with the multi attack. Unless there is a rule about reactions I am unaware of.
You're right, so there would have to be no allies in range in order to really gain from it.