Hey folks, I'm currently talking with someone that's talking about there being official rules for handcrafted items having modifiers that basic starting equipment doesn't. For example, studded leather armor that has a base AC of 13 instead of 12 because it was made by someone of higher skill, not because of magic. I know homebrew allows folks to do whatever, but that's not what I'm talking about. He said it's straight out of a book but doesn't know which one off the top of his head. Said something about tiers of crafters, adept, expert, and master. Does this sound at all familiar to anyone as official rulings? I have no idea what he's talking about, I've only seen stuff like this in Homebrew books and I'm wondering if that's what he's thinking of.
It is not realistic to accept that all items are created equal. However, it is not world ending to accept that.
Master Crafted items should be of higher quality and the cost should reflect that.
Real world example a kitchen knife off the shelf that costs $15
Same style kitchen knife made by a craftsman or a higher end company may cost $200 or so.
They both do the same exact job, but one may keep its edge better be able to get sharper and cut deeper with the same amount of pressure. So I would call it a +1 for damage.
I’d agree with bobberuchi about how to handle such an item. Give it a small damage bonus and you should be fine. But don’t go the 3.x way and give it a to hit bonus. The bounded accuracy math is tighter in the edition and a +1 to hit is much stronger than it used to be.
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Hey folks, I'm currently talking with someone that's talking about there being official rules for handcrafted items having modifiers that basic starting equipment doesn't. For example, studded leather armor that has a base AC of 13 instead of 12 because it was made by someone of higher skill, not because of magic. I know homebrew allows folks to do whatever, but that's not what I'm talking about. He said it's straight out of a book but doesn't know which one off the top of his head. Said something about tiers of crafters, adept, expert, and master. Does this sound at all familiar to anyone as official rulings? I have no idea what he's talking about, I've only seen stuff like this in Homebrew books and I'm wondering if that's what he's thinking of.
There's no 5e rule like that. In previous editions of the game there were Masterwork weapons/armors/tools that gave bonuses but not anymore.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
That's what I was thinking. I have most of the 5e books on Beyond and didn't recall that info anywhere. Thank you.
I use the above mentioned masterwork
It is not realistic to accept that all items are created equal. However, it is not world ending to accept that.
Master Crafted items should be of higher quality and the cost should reflect that.
Real world example a kitchen knife off the shelf that costs $15
Same style kitchen knife made by a craftsman or a higher end company may cost $200 or so.
They both do the same exact job, but one may keep its edge better be able to get sharper and cut deeper with the same amount of pressure. So I would call it a +1 for damage.
I’d agree with bobberuchi about how to handle such an item. Give it a small damage bonus and you should be fine. But don’t go the 3.x way and give it a to hit bonus. The bounded accuracy math is tighter in the edition and a +1 to hit is much stronger than it used to be.