There’s a section on movement that states that everyone has a personal movement equal to 5 X their INT score. Then later on when talking about weightlessness says that things need to push off of something.
these seem to contradict each other as the move by thought just sounds like you think about where you want to go and then start moving but gravity rules state you need something to push off of.
There’s a section on movement that states that everyone has a personal movement equal to 5 X their INT score. Then later on when talking about weightlessness says that things need to push off of something.
these seem to contradict each other as the move by thought just sounds like you think about where you want to go and then start moving but gravity rules state you need something to push off of.
so, which is it?
Both are true. The rules for weightlessness apply everywhere, provided you are weightless, not just the Astral Sea. The rules for traveling by thought alone apply in the Astral Sea, where you may or may not be weightless (in particular, while within the air envelope of an object larger than you are, you will not be weightless, but you will still be within the Astral Sea).
So do you have to kick off of something in the astral sea or are you good to have "mind thrusters"?
You don't need to kick off anything in the Astral Sea, and if your Intelligence score is above 6 (which it generally is for PCs) you will generally move faster with your "mind thruster" on top of the benefits of a flying speed. Because the rules simply don't discuss how this flying speed works beyond moving yourself with it, in practice it'll be up to your DM where you actually have such a flying speed while in the Astral Sea or if you only have it while moving (meaning you fall at the end of your move, like a monk running up a wall) or some other decision that turns the SSAI text into a playable rule. This is not new - Brooms of Flying have needed fixing to be actually playable since 5E dropped. Like with the broom, your DM's fix will also need to cover things like how Dash interacts with it.
Thankfully, it's at least clear that your Thought Alone speed isn't magical, so it isn't a hover speed, so we don't have to speculate about how it interacts with being knocked prone or the like.
There’s a section on movement that states that everyone has a personal movement equal to 5 X their INT score. Then later on when talking about weightlessness says that things need to push off of something.
these seem to contradict each other as the move by thought just sounds like you think about where you want to go and then start moving but gravity rules state you need something to push off of.
so, which is it?
You can mind-walk in the Astral Sea, but not in Wildspace.
Both are true. The rules for weightlessness apply everywhere, provided you are weightless, not just the Astral Sea. The rules for traveling by thought alone apply in the Astral Sea, where you may or may not be weightless (in particular, while within the air envelope of an object larger than you are, you will not be weightless, but you will still be within the Astral Sea).
So do you have to kick off of something in the astral sea or are you good to have "mind thrusters"?
You don't need to kick off anything in the Astral Sea, and if your Intelligence score is above 6 (which it generally is for PCs) you will generally move faster with your "mind thruster" on top of the benefits of a flying speed. Because the rules simply don't discuss how this flying speed works beyond moving yourself with it, in practice it'll be up to your DM where you actually have such a flying speed while in the Astral Sea or if you only have it while moving (meaning you fall at the end of your move, like a monk running up a wall) or some other decision that turns the SSAI text into a playable rule. This is not new - Brooms of Flying have needed fixing to be actually playable since 5E dropped. Like with the broom, your DM's fix will also need to cover things like how Dash interacts with it.
Thankfully, it's at least clear that your Thought Alone speed isn't magical, so it isn't a hover speed, so we don't have to speculate about how it interacts with being knocked prone or the like.
The Astral is a separate plane from where Spelljammers fly.
In 5e, it is where Spelljammer fly. (Well, that and the prime material, transitioning at the edge of each solar system.)