So, I am playing a campaign with this sub-class, and now that I finally managed to get a great amount of gold I want to make a decoy spellbook. This is because my main spellbook is actually a +1 Arcane Grimoire, but I do not want the bad guys to know, so I always use a decoy unless I really need the +1. And now that I have the gold I want to transcribe most of my spells so it looks real (the bad guys have spies, so I really have to sell it well). But I don't know how long and/or much gold would it take me. Any help
The standard rule for wizard spell copying is: per level of spell, it takes 10gp and 1 hour to copy one of your spells to a new book. So your 1st-level spells each take 10gp and 1 hour, 2nd-level spells take 20gp and 2 hours, etc.
Edit: But of course you're Order of Scribes, so it's 2 minutes instead of 1 hour per copying using your quill. So that's 10gp & 2minutes for each 1st-level spell, 20gp & 4minutes for each 2nd-level spell, etc.
You may also want to get an Enduring Spellbook that way you don't have to worry about it getting damage by fire or wet by water as an alternative if you want. All the more making the bad guys warry over which spellbook is which.
But is that second effect also at play when doing the backup book? Because I thought the same, but it does not specify in the rules and we play RAW as much as we can when it come to situations like these.
But is that second effect also at play when doing the backup book? Because I thought the same, but it does not specify in the rules and we play RAW as much as we can when it come to situations like these.
The effect where it takes 2 minutes per spell level? If you're using your Wizardly Quill, and copying a spell into your spellbook (and your backup book is also one of your spellbooks), then it would apply.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Actually, a question: do you make use of the Awakened Spellbook feature at all? Since you'd need to have the book on your person, and a pocket dimension probably doesn't count.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Not usually, because that requires the book. So, yes I have been nerfing my self. But again, spies. So my character has been using a normal spell focus (glass orb) for now. And because the Arcane Grimoire effects also require to have the book on you hand... But the nice thing is that if at any point I require a buff mid battle, I use the book and I get a +1 on DC and attacks, faster rituals, damage type flexibility. That is something that, when the enemy is not expecting can be really useful.
This really is going to be a question for your DM, you could get conflicting answers here. I know I rule that the cost for scribe wizards is nothing whatsoever since their magic quill magically creates magical ink, which is the thing they're supposedly spending the gold on when scribing spells.
Learning a new one:
For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.
Copying a known one into a new book:
This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.
Thus you don't need to spend gold on experimenting, and the 10gp is the cost of the fine inks involved in actually writing the thing. So, with a bit of easy maths, copying it is free, and scribing new ones only costs them the 40g for testing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Is not only ink you use to learn new spells, but also other things you need to use to understand and experiment with the new spell. So it still cost you resources to copy new spells in to your book. (Maybe you did not see it on the top, but this is a discursion on RAW and RAW that is how it works)
Is not only ink you use to learn new spells, but also other things you need to use to understand and experiment with the new spell. So it still cost you resources to copy new spells in to your book. (Maybe you did not see it on the top, but this is a discursion on RAW and RAW that is how it works)
Right, what I said is indeed a RAW compatible ruling.
I even quoted the rules text you're alluding to, in the message above. I am, demonstrably, aware of its existence.
Of note:
"The process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it."
To learn a new spell is 50gp and this rule tells you precisely what that is used for. 50gp buys you both the inks required to write it, as well as the components for testing the new spell.
Then, we see for copying a spell you already know, is:
"You need spend only 1 hour and 10 gp for each level of the copied spell."
This tells us that the cost for the inks required to write is 10 gp.
All you now need to do is very basic math. Of the 50 gold to learn the spell, 10 of it is for inks, 40 is for testing. RAW compatible ruling.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I know I rule that the cost for scribe wizards is nothing whatsoever since their magic quill magically creates magical ink,
I see people say this often, does it come from the UA? Because the DDB version just says it creates ink of whatever color you like. Nothing about changing costs, or the ink itself being magical.
I know I rule that the cost for scribe wizards is nothing whatsoever since their magic quill magically creates magical ink,
I see people say this often, does it come from the UA? Because the DDB version just says it creates ink of whatever color you like. Nothing about changing costs, or the ink itself being magical.
Wizardly Quill
2nd-level Order of Scribes feature
As a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:
The quilldoesn’t requireink. When you write with it, itproducesink in a color of your choice on the writing surface.
The time you must spend to copy a spell into your spellbook equals 2 minutes per spell level if you use the quill for the transcription.
You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you.
This quill disappears if you create another one or if you die.
So, first lets establish that the quill can be used for transcribing spells. It says as much, and to even get the time reduction actually requires as much. Next, we establish the quill doesn't require ink. Finally, the initial description calls the process of creating it as well as the quill itself magical.
So yes, very RAW, you can use the quill to transcribe spells, and when doing so it doesn't use ink.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I know I rule that the cost for scribe wizards is nothing whatsoever since their magic quill magically creates magical ink,
I see people say this often, does it come from the UA? Because the DDB version just says it creates ink of whatever color you like. Nothing about changing costs, or the ink itself being magical.
Wizardly Quill
2nd-level Order of Scribes feature
As a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:
The quill doesn’t require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
The time you must spend to copy a spell into your spellbook equals 2 minutes per spell level if you use the quill for the transcription.
You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you.
This quill disappears if you create another one or if you die.
So, first lets establish that the quill can be used for transcribing spells. It says as much, and to even get the time reduction actually requires as much. Next, we establish the quill doesn't require ink. Finally, the initial description calls the process of creating it as well as the quill itself magical.
So yes, very RAW, you can use the quill to transcribe spells, and when doing so it doesn't use ink.
Correct, but not magical ink, nor ink that removes the gold cost of transcribing, according to the version on DDB.
I know I rule that the cost for scribe wizards is nothing whatsoever since their magic quill magically creates magical ink,
I see people say this often, does it come from the UA? Because the DDB version just says it creates ink of whatever color you like. Nothing about changing costs, or the ink itself being magical.
Wizardly Quill
2nd-level Order of Scribes feature
As a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:
The quill doesn’t require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
The time you must spend to copy a spell into your spellbook equals 2 minutes per spell level if you use the quill for the transcription.
You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you.
This quill disappears if you create another one or if you die.
So, first lets establish that the quill can be used for transcribing spells. It says as much, and to even get the time reduction actually requires as much. Next, we establish the quill doesn't require ink. Finally, the initial description calls the process of creating it as well as the quill itself magical.
So yes, very RAW, you can use the quill to transcribe spells, and when doing so it doesn't use ink.
Correct, but not magical ink, nor ink that removes the gold cost of transcribing, according to the version on DDB.
If you transcribe a spell with a quill that "does not require ink". You don't need to buy the 10g ink...
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The quill does not require INK. The mundane item that otherwise would be required in order to write stuff at all. Not the special inks for copying spells. I'd really, really hope that it doesn't automatically produce spell-copying ink, otherwise who knows what would happen when you jot down a grocery list?
Also, just because an item or feature is magical, doesn't imply that the stuff it produces is also magical. As a simple example, the Alchemy Jug produces liquids that are not magical.
The quill does not require INK. The mundane item that otherwise would be required in order to write stuff at all. Not the special inks for copying spells. I'd really, really hope that it doesn't automatically produce spell-copying ink, otherwise who knows what would happen when you jot down a grocery list?
Also, just because an item or feature is magical, doesn't imply that the stuff it produces is also magical. As a simple example, the Alchemy Jug produces liquids that are not magical.
It doesn't require any ink whatsoever. it produces its own. And you CAN use it, specifically, for transcribing spells. In fact, RAW, you cannot use the magic quill with magical ink, ink or anything else, for that matter. Nothing says you can. It produces its own. It is very explicit, the very first part of the very first bullet point.
The quill doesn’t require ink.
We can talk in circle all day but that is black and white. Unlike the ink it produces, which can be any color you want.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The quill does not require INK. The mundane item that otherwise would be required in order to write stuff at all. Not the special inks for copying spells. I'd really, really hope that it doesn't automatically produce spell-copying ink, otherwise who knows what would happen when you jot down a grocery list?
Also, just because an item or feature is magical, doesn't imply that the stuff it produces is also magical. As a simple example, the Alchemy Jug produces liquids that are not magical.
It doesn't require any ink whatsoever. it produces its own. And you CAN use it, specifically, for transcribing spells. In fact, RAW, you cannot use the magic quill with magical ink, ink or anything else, for that matter. Nothing says you can. It produces its own. It is very explicit, the very first part of the very first bullet point.
The quill doesn’t require ink.
We can talk in circle all day but that is black and white. Unlike the ink it produces, which can be any color you want.
"doesn't require" =/= "must not be given/used with". Example: I don't require chocolate in order to have a good day. But if you give me chocolate, I will still likely have a good day, even if I don't require it. My dog, on the other hand, must not have chocolate in order to have a good day, as it is poisonous to dogs and cats, and my dog doesn't like going to the vet.
This magical quill is a class feature and only does what it says it does. Anything else isn't RAW. The magical quill cannot be used with other inks. Because, as a class feature, it would say if it could.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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So, I am playing a campaign with this sub-class, and now that I finally managed to get a great amount of gold I want to make a decoy spellbook. This is because my main spellbook is actually a +1 Arcane Grimoire, but I do not want the bad guys to know, so I always use a decoy unless I really need the +1. And now that I have the gold I want to transcribe most of my spells so it looks real (the bad guys have spies, so I really have to sell it well). But I don't know how long and/or much gold would it take me. Any help
The standard rule for wizard spell copying is: per level of spell, it takes 10gp and 1 hour to copy one of your spells to a new book. So your 1st-level spells each take 10gp and 1 hour, 2nd-level spells take 20gp and 2 hours, etc.
Edit: But of course you're Order of Scribes, so it's 2 minutes instead of 1 hour per copying using your quill. So that's 10gp & 2minutes for each 1st-level spell, 20gp & 4minutes for each 2nd-level spell, etc.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
You may also want to get an Enduring Spellbook that way you don't have to worry about it getting damage by fire or wet by water as an alternative if you want. All the more making the bad guys warry over which spellbook is which.
Done, and enchanted the Grimoire to have that effect too. Also I tend to have the fake in display and the real one in pocket dimensions.
But thanks for the advice
But is that second effect also at play when doing the backup book? Because I thought the same, but it does not specify in the rules and we play RAW as much as we can when it come to situations like these.
The effect where it takes 2 minutes per spell level? If you're using your Wizardly Quill, and copying a spell into your spellbook (and your backup book is also one of your spellbooks), then it would apply.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Actually, a question: do you make use of the Awakened Spellbook feature at all? Since you'd need to have the book on your person, and a pocket dimension probably doesn't count.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Not usually, because that requires the book. So, yes I have been nerfing my self. But again, spies. So my character has been using a normal spell focus (glass orb) for now. And because the Arcane Grimoire effects also require to have the book on you hand... But the nice thing is that if at any point I require a buff mid battle, I use the book and I get a +1 on DC and attacks, faster rituals, damage type flexibility. That is something that, when the enemy is not expecting can be really useful.
Makes sense!
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
This really is going to be a question for your DM, you could get conflicting answers here. I know I rule that the cost for scribe wizards is nothing whatsoever since their magic quill magically creates magical ink, which is the thing they're supposedly spending the gold on when scribing spells.
Learning a new one:
For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.
Copying a known one into a new book:
This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.
Thus you don't need to spend gold on experimenting, and the 10gp is the cost of the fine inks involved in actually writing the thing. So, with a bit of easy maths, copying it is free, and scribing new ones only costs them the 40g for testing.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Is not only ink you use to learn new spells, but also other things you need to use to understand and experiment with the new spell. So it still cost you resources to copy new spells in to your book. (Maybe you did not see it on the top, but this is a discursion on RAW and RAW that is how it works)
Right, what I said is indeed a RAW compatible ruling.
I even quoted the rules text you're alluding to, in the message above. I am, demonstrably, aware of its existence.
Of note:
To learn a new spell is 50gp and this rule tells you precisely what that is used for. 50gp buys you both the inks required to write it, as well as the components for testing the new spell.
Then, we see for copying a spell you already know, is:
This tells us that the cost for the inks required to write is 10 gp.
All you now need to do is very basic math. Of the 50 gold to learn the spell, 10 of it is for inks, 40 is for testing. RAW compatible ruling.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I see people say this often, does it come from the UA? Because the DDB version just says it creates ink of whatever color you like. Nothing about changing costs, or the ink itself being magical.
So, first lets establish that the quill can be used for transcribing spells. It says as much, and to even get the time reduction actually requires as much. Next, we establish the quill doesn't require ink. Finally, the initial description calls the process of creating it as well as the quill itself magical.
So yes, very RAW, you can use the quill to transcribe spells, and when doing so it doesn't use ink.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Correct, but not magical ink, nor ink that removes the gold cost of transcribing, according to the version on DDB.
If you transcribe a spell with a quill that "does not require ink". You don't need to buy the 10g ink...
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The quill does not require INK. The mundane item that otherwise would be required in order to write stuff at all. Not the special inks for copying spells. I'd really, really hope that it doesn't automatically produce spell-copying ink, otherwise who knows what would happen when you jot down a grocery list?
Also, just because an item or feature is magical, doesn't imply that the stuff it produces is also magical. As a simple example, the Alchemy Jug produces liquids that are not magical.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
It doesn't require any ink whatsoever. it produces its own. And you CAN use it, specifically, for transcribing spells. In fact, RAW, you cannot use the magic quill with magical ink, ink or anything else, for that matter. Nothing says you can. It produces its own. It is very explicit, the very first part of the very first bullet point.
We can talk in circle all day but that is black and white. Unlike the ink it produces, which can be any color you want.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
"doesn't require" =/= "must not be given/used with". Example: I don't require chocolate in order to have a good day. But if you give me chocolate, I will still likely have a good day, even if I don't require it. My dog, on the other hand, must not have chocolate in order to have a good day, as it is poisonous to dogs and cats, and my dog doesn't like going to the vet.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
This magical quill is a class feature and only does what it says it does. Anything else isn't RAW. The magical quill cannot be used with other inks. Because, as a class feature, it would say if it could.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.