(me - player, and DM) are not exactly sure on the reading of Order of the Lycan Blood Hunter Predatory Strikes:
You can apply your Crimson Rite to your unarmed strikes, which you treat as one weapon... (Does this part mean they can now be used with dueling fighting style? DM's idea, seems like bullock to me, wouldn't mind that extra dmg though)...
The total damage is then calculated how? 1d6 + hemo-dice + dex/str modifier + 1 from hybrid? (lvl 3)
Crimson Rite:
...While the rite is in effect, attacks you make with this weapon are magical...
I would assume the hybrid unarmed hybrid strikes are now magical then, right? But then comes the lvl 7 perk (currently only lvl 3, so none of that for me)
Stalker's Prowess:
At 7th level... Improved predatory strikes... Additionally, when you have an active crimson rite on your unarmed strike while in hybrid form, your unarmed strikes are considered magical...
It implies that all your unarmed strikes count as a SINGLE weapon - so you can't claim two weapon fighting for each of your claws. (But Predatory Strikes lets you make an additional unarmed attack anyway.)
Your damage calculation looks correct.
The last part of Improved Predatory Strikes does seem unnecessary, since Crimson Rite has already made them magical. I guess that's what you can expect from "unofficial material" - the lack of proof-reading.
Thanks for the answers, in your opinion, the whole dmg should be considered magical even before lvl 7, and the only noteworthy bonus from the improved PS should be higher attack, right?
Thanks for the answers, in your opinion, the whole dmg should be considered magical even before lvl 7, and the only noteworthy bonus from the improved PS should be higher attack, right?
Yes, while in hybrid form with Crimson Rite on your unarmed strikes, they will be considered magical.
Yes, the Improved version just gives you a bonus to attack.
Predatory Strikes shouldn't work in general because unarmed strikes aren't considered to be weapons. And those attacks shouldn't be magical at lvl 3 because Improved Predatory Strikes quite clearly says that that doesn't happen until lvl 7. But they botched the language somewhat and if you allow PS to work at all then I can't see anything that stops the attacks from also becoming magical at lvl 3.
If I where to DM this I'd likely follow the intention, so crimson rite at lvl 3 and magical strikes at lvl 7.
No to dueling. They are "treated" as a single weapon for the crimson rite, not for anything else. But if your DM allows it, no reason to not do it.
The attacks that have been magical since level 3 being considered magical at level 7 is definitely an error. The class has been altered like 3 times so, this must have slipped through.
So when you imbue a weapon with crimson rites. You can't imbue your claws and your sword. You could do both your claws cause they count as 1 weapon and your sword counts as a weapon.
Predatory Strikes specifically says "You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon."
So the ability is specifically naming your unarmed strikes in this situation to be called a weapon.
I've always read this simply to mean you don't need to use your crimson rite on every bodypart you might want to attack with (since normally crimson rite only applies to a single weapon at a time), so for a single use of crimson rite you gain the benefit on all unarmed strikes that you make. I don't think the intention is for those strikes to become an actual weapon, except for the purpose of applying the crimson rite.
While you're not wrong in terms of Rules As Written, I think Critical Role content should focus on the intent of the rule; as much as I love Matthew Mercer's ideas, his homebrew rules can be a bit clunky, and often don't use the standard wording seen in official rules.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I even went back to 2018 pre-update version of Order of the Lycan to see if I could glean some intent behind the design. I feel that it has to be intentional that the predatory strikes never described the claws as natural weapons. They make melee weapon attacks, but they are still modified unarmed strikes. If you want to call them weapons, you can point to that line of description and I suppose it meets the standard of a weapon RAW, but treating it that way will remove the ability to use the dueling fighting style.
While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite.
So, when you are transformed your claws at 3rd level does non-magical damage until you activate the rite. From now your claws are magical and deal additional damage.
At level 7 your claws are just magical, with or without rite active at the moment. Sometimes you do not need rite and for this occasions you still can use your claws to tear through resistances
(me - player, and DM) are not exactly sure on the reading of Order of the Lycan Blood Hunter Predatory Strikes:
You can apply your Crimson Rite to your unarmed strikes, which you treat as one weapon... (Does this part mean they can now be used with dueling fighting style? DM's idea, seems like bullock to me, wouldn't mind that extra dmg though)...
The total damage is then calculated how? 1d6 + hemo-dice + dex/str modifier + 1 from hybrid? (lvl 3)
Crimson Rite:
...While the rite is in effect, attacks you make with this weapon are magical...
I would assume the hybrid unarmed hybrid strikes are now magical then, right? But then comes the lvl 7 perk (currently only lvl 3, so none of that for me)
Stalker's Prowess:
At 7th level... Improved predatory strikes... Additionally, when you have an active crimson rite on your unarmed strike while in hybrid form, your unarmed strikes are considered magical...
It implies that all your unarmed strikes count as a SINGLE weapon - so you can't claim two weapon fighting for each of your claws. (But Predatory Strikes lets you make an additional unarmed attack anyway.)
Your damage calculation looks correct.
The last part of Improved Predatory Strikes does seem unnecessary, since Crimson Rite has already made them magical. I guess that's what you can expect from "unofficial material" - the lack of proof-reading.
Thanks for the answers, in your opinion, the whole dmg should be considered magical even before lvl 7, and the only noteworthy bonus from the improved PS should be higher attack, right?
Yes, while in hybrid form with Crimson Rite on your unarmed strikes, they will be considered magical.
Yes, the Improved version just gives you a bonus to attack.
Predatory Strikes shouldn't work in general because unarmed strikes aren't considered to be weapons. And those attacks shouldn't be magical at lvl 3 because Improved Predatory Strikes quite clearly says that that doesn't happen until lvl 7. But they botched the language somewhat and if you allow PS to work at all then I can't see anything that stops the attacks from also becoming magical at lvl 3.
If I where to DM this I'd likely follow the intention, so crimson rite at lvl 3 and magical strikes at lvl 7.
No to dueling. They are "treated" as a single weapon for the crimson rite, not for anything else. But if your DM allows it, no reason to not do it.
The attacks that have been magical since level 3 being considered magical at level 7 is definitely an error. The class has been altered like 3 times so, this must have slipped through.
Predatory Strikes specifically says "You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon."
So the ability is specifically naming your unarmed strikes in this situation to be called a weapon.
So when you imbue a weapon with crimson rites. You can't imbue your claws and your sword. You could do both your claws cause they count as 1 weapon and your sword counts as a weapon.
I've always read this simply to mean you don't need to use your crimson rite on every bodypart you might want to attack with (since normally crimson rite only applies to a single weapon at a time), so for a single use of crimson rite you gain the benefit on all unarmed strikes that you make. I don't think the intention is for those strikes to become an actual weapon, except for the purpose of applying the crimson rite.
While you're not wrong in terms of Rules As Written, I think Critical Role content should focus on the intent of the rule; as much as I love Matthew Mercer's ideas, his homebrew rules can be a bit clunky, and often don't use the standard wording seen in official rules.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I even went back to 2018 pre-update version of Order of the Lycan to see if I could glean some intent behind the design. I feel that it has to be intentional that the predatory strikes never described the claws as natural weapons. They make melee weapon attacks, but they are still modified unarmed strikes. If you want to call them weapons, you can point to that line of description and I suppose it meets the standard of a weapon RAW, but treating it that way will remove the ability to use the dueling fighting style.
"Not all those who wander are lost"
While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite.
So, when you are transformed your claws at 3rd level does non-magical damage until you activate the rite. From now your claws are magical and deal additional damage.
At level 7 your claws are just magical, with or without rite active at the moment. Sometimes you do not need rite and for this occasions you still can use your claws to tear through resistances
damn I wrong in the second part. It is just the same. But I suppose this one have to be like that. I wonder how they resolved this in CR 3rd campaing