The way that I'm understanding your question, I would have to say no. First, ritual spells that I can recall having a scaling effect typically cast for their base version and I don't recall one off the top of my head that has the scaling effect. Second, I can't think of a ritual spell that heals. Therefore, you would have to homebrew something in order to accomplish it, from my understanding of your question, the rules, and the available spells.
This would basically be no for one main reason. It would give you free healing between counters. Which if you spend the time looking through the spells and items there aren't many that allow it. D&D isn't designed for the players to get free healing.
Healing Spirit is a little OP in my opinion. But it does at least have the limit that it uses spell slots. If you could cast it as a Ritual or if any healing spell could be cast as a ritual it would be crazy.
Even if there were ritual healing spells you'd almost certainly need to cast them a few times to heal everybody up in which case... just take a short rest. It'll take about the same time.
Even if there were ritual healing spells you'd almost certainly need to cast them a few times to heal everybody up in which case... just take a short rest. It'll take about the same time.
Short rest uses hit dice which are limited and you can only take 1 long rest within a 24 hour period.
If you could cast a ritual healing spell you would be giving free healing between encounters. It would basically remove the entire point of short rest (other than those abilities that reset on them).
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Hello,
Is there a way to, within the RAW, cast a cure wounds spell as a ritual for maximum effect without having a feat?
Thank you for responding,
Sir Evangelos
The way that I'm understanding your question, I would have to say no. First, ritual spells that I can recall having a scaling effect typically cast for their base version and I don't recall one off the top of my head that has the scaling effect. Second, I can't think of a ritual spell that heals. Therefore, you would have to homebrew something in order to accomplish it, from my understanding of your question, the rules, and the available spells.
It would have to be completely homebrew. There are no official healing ritual spells.
This would basically be no for one main reason. It would give you free healing between counters. Which if you spend the time looking through the spells and items there aren't many that allow it. D&D isn't designed for the players to get free healing.
In fact, healing spirit is considered over powered by many because it can potentially fully heal the party with only a level 2 spell slot.
Healing Spirit is a little OP in my opinion. But it does at least have the limit that it uses spell slots. If you could cast it as a Ritual or if any healing spell could be cast as a ritual it would be crazy.
Absolutely not.
Even if there were ritual healing spells you'd almost certainly need to cast them a few times to heal everybody up in which case... just take a short rest. It'll take about the same time.
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Short rest uses hit dice which are limited and you can only take 1 long rest within a 24 hour period.
If you could cast a ritual healing spell you would be giving free healing between encounters. It would basically remove the entire point of short rest (other than those abilities that reset on them).