I wanted to make a warlock whose pact weapon is a sheild. For hexblade and pact of the blade you get bonuses to attacks and damage but shields don't use that even when usen in a shield bash. Any ideas on how to emplament the bonuses to the shield, like add the plus 1 attack to my strength roll or is that to broken? Or you can choose to do damage instead of shove, like maybe a d4 or d6?
Hexblades can use CHA instead of STR or DEX for their weapon attacks, and that carries over to pact weapons. But there aren't any bonuses being applied from that, just a substitution.
The improved pact weapon invocation gives your pact weapon a magical +1 if it doesnt already have it. If your DM is ok with it, you could do that for your shield (making it +1 to AC).
A Shield is not classified as a weapon. It is, instead, classified as a Shield. As such, it's not an eligible target for either Hexblade or Pact Weapon features.
Unless, of course, your DM allows you to. At which point it would be between you and the DM to haggle over effects and the DM to make the final yes/no statement.
A Shield is not classified as a weapon. It is, instead, classified as a Shield. As such, it's not an eligible target for either Hexblade or Pact Weapon features.
Unless, of course, your DM allows you to. At which point it would be between you and the DM to haggle over effects and the DM to make the final yes/no statement.
This.
It is also worth mentioning that someone cannot get around this by treating a shield as an Improvised Weapon. An Improvised Weapon is only considered (not the same as classified) a weapon during the action in which you attempt to attack with it.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The best way for you to implement that would probably be through creating a homebrew "Shield" weapon for the NPC to use. I would use a Club as the base template (d4 bludgeoning; same as an "improvised" shield attack) and remove the Light property as a shield is 3x as heavy as most light weapons. This would allow for the NPC to select their custom shield as a Pact Weapon.
You can further customize it to also have whatever AC bonus you feel appropriate for a shield being used in a non-traditional manner.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I wanted to make a warlock whose pact weapon is a sheild. For hexblade and pact of the blade you get bonuses to attacks and damage but shields don't use that even when usen in a shield bash. Any ideas on how to emplament the bonuses to the shield, like add the plus 1 attack to my strength roll or is that to broken? Or you can choose to do damage instead of shove, like maybe a d4 or d6?
Hexblades can use CHA instead of STR or DEX for their weapon attacks, and that carries over to pact weapons. But there aren't any bonuses being applied from that, just a substitution.
The improved pact weapon invocation gives your pact weapon a magical +1 if it doesnt already have it. If your DM is ok with it, you could do that for your shield (making it +1 to AC).
A Shield is not classified as a weapon. It is, instead, classified as a Shield. As such, it's not an eligible target for either Hexblade or Pact Weapon features.
Unless, of course, your DM allows you to. At which point it would be between you and the DM to haggle over effects and the DM to make the final yes/no statement.
This.
It is also worth mentioning that someone cannot get around this by treating a shield as an Improvised Weapon. An Improvised Weapon is only considered (not the same as classified) a weapon during the action in which you attempt to attack with it.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Well I am the DM. This will be a player character's brother. I just want to make it a balanced NPC and wanted some other inputs.
The best way for you to implement that would probably be through creating a homebrew "Shield" weapon for the NPC to use. I would use a Club as the base template (d4 bludgeoning; same as an "improvised" shield attack) and remove the Light property as a shield is 3x as heavy as most light weapons. This would allow for the NPC to select their custom shield as a Pact Weapon.
You can further customize it to also have whatever AC bonus you feel appropriate for a shield being used in a non-traditional manner.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
On that note, I refer you back to my first comment how the Hexblade does not actually add any bonuses, just substitutes the attack stat.
The bonuses of pact weapon can apply to a shield with some modification though.