So my group was fighting a werewolf and one failed his con save and became a lycanthrope. He wants to keep the curse. After reading the rules I am confused because it seems that he is now immune to all none magic/silvered weapons so nothing I throw at him works unless they have magic weapons or if I have modified their weapons to outright say they are silvered according to the book. Needless to say, we stopped playing with that character shortly after because the sessions were not fun anymore in combat. Am I misunderstanding the rules? It's almost as if you could say "Why would you not want to play as a lycanthrope?" if you're a power gamer. Any advice would help.
This link describes the effects of a lycanthropy curse. Essentially, the PC can either choose to embrace the curse or fight it. If the player chooses to embrace the curse, they effectively become a lycanthrope through and through, meaning that the DM controls him and his actions (and that he would have to roll up a new character). If he chooses to fight the curse, then he gets all the neat benefits without becoming a standard monster, but on the night of the full moon, the curse's power becomes overwhelming and the character becomes overtaken by bloodlust.
Therefore, if your player chose to embrace the curse, which it seems like he did, then he's now one of the DM's playthings. If he chooses to fight it, then he needs to find a cure by the next full moon or go into a berserker rage and attack everyone around him. The point of the lycanthropy curse (usually) is that it's accompanied by bloodlust and complete loss of control, not just supernatural defenses and stat bonuses.
You read the rules correctly, it does make you immune to non-magical weapons and massively overpowered (especially at low levels). As Persuasion said, the downside is that on full moons you are going to go wild and kill your party members and civilians. If you don't try to cure yourself your alignment changes and you become an NPC in the DMs control. You then need to roll a new character.
As you stated, mechanically everyone should want to become one. It's a curse because it magically changes your personality into a new person. Even if it were a wearbear and you stayed good aligned, you would no longer be the person you were. It's intended to be a terrifying loss of self, not just a power bonus. You need to play up that aspect of it.
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So my group was fighting a werewolf and one failed his con save and became a lycanthrope. He wants to keep the curse. After reading the rules I am confused because it seems that he is now immune to all none magic/silvered weapons so nothing I throw at him works unless they have magic weapons or if I have modified their weapons to outright say they are silvered according to the book. Needless to say, we stopped playing with that character shortly after because the sessions were not fun anymore in combat. Am I misunderstanding the rules? It's almost as if you could say "Why would you not want to play as a lycanthrope?" if you're a power gamer. Any advice would help.
This link describes the effects of a lycanthropy curse. Essentially, the PC can either choose to embrace the curse or fight it. If the player chooses to embrace the curse, they effectively become a lycanthrope through and through, meaning that the DM controls him and his actions (and that he would have to roll up a new character). If he chooses to fight the curse, then he gets all the neat benefits without becoming a standard monster, but on the night of the full moon, the curse's power becomes overwhelming and the character becomes overtaken by bloodlust.
Therefore, if your player chose to embrace the curse, which it seems like he did, then he's now one of the DM's playthings. If he chooses to fight it, then he needs to find a cure by the next full moon or go into a berserker rage and attack everyone around him. The point of the lycanthropy curse (usually) is that it's accompanied by bloodlust and complete loss of control, not just supernatural defenses and stat bonuses.
You read the rules correctly, it does make you immune to non-magical weapons and massively overpowered (especially at low levels). As Persuasion said, the downside is that on full moons you are going to go wild and kill your party members and civilians. If you don't try to cure yourself your alignment changes and you become an NPC in the DMs control. You then need to roll a new character.
As you stated, mechanically everyone should want to become one. It's a curse because it magically changes your personality into a new person. Even if it were a wearbear and you stayed good aligned, you would no longer be the person you were. It's intended to be a terrifying loss of self, not just a power bonus. You need to play up that aspect of it.